My thoughts on the game's current state
It feels too difficult at the beginning and too easy at the end. The end game needs long-term chase goals that more advanced players can go for, while allowing newer players to get through the normal campaign without getting one-shot over and over.
They need to speed up the beginning (especially if 3 more acts are coming), and then slow things down at the end so it actually feels like an accomplishment to do something. |
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" Imo, difficult is not the right word for the campaign at the moment. I would call it "dragged" 2/3 of the maps are purposefully designed to drag things out and make you stay longer in them by encountering dead ends and being obnoxiously big; stuns and mini stuns being nothing more than an annoyance, slow movement speed, slow cast/attack speed, on death effects... the list goes on. In my view, making the campaign long and annoying does not make it hard, just a chore. I think the only slightly challenging part can be some bosses, but after you die once or twice and learn the pattern, it's also hard to die to them. Though, this isn't necessarily bad because it rewards skill instead of being just another gear check (which it can also be, if you want, and this is also fine) |
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" +1 Well said |
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i don't think it's an easy game, gearing is reaIIy hard when you reach the iIvI 82 content.
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" do you rly think the poe1 "whiners" are the people that complain about xp loss, hard content, trade and others things for months? i think youre totally wrong there. and no, the game is not hard. the game is, like every arpg in favour of fast clearing builds. faster clear is more currency to compete with the market, faster clear is more effective and saving time. most league mechanics are made for this, faster clear = more rewards. the whole game is put around this. and this whole "i want meaningful combat" bs, i cant hear anymore. there is no meaningful combat in a game that lets you fight alone against many many monsters. the "meaningful" is out of the window the moment the 3rd monster attacks you at the same time. imagine darksouls or any other game with "meaningful" combat the moment youre swarmed. 最後に Pl4t1numX#4325 が 2025/05/27 11:34:12 に編集
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" I talked about this 2 months ago. Unfortunately, the developers went along with the whiners, and now we have a one-button clicker, without meaning, interest, or any challenge from the game. With each patch, the game becomes more simple and shabby, I would say. Things like thunder spear don't balance and don't plan to. As a result, we have single-button builds for the disabled, without any alternative. |