Azmerian Wisps needs a rework
I really hope GGG is quiet about this activity, because they are busy reworking it. It is so bad.
First, you need to charge it up. You cleared most of the map before finding it? Too bad you, get nothing. Second, it needs to find a Rare to payoff. You killed all the rares before finding it? Too bad, you lose. You kill the last rare by mistake? Oops! sucks to be good. Third, they do not tell what each wisp does on the Atlas passive tree. They just ask you to pick purple, yellow or blue. I do not want to assume it's the same as in POE 1, because the POE 2 team seems obsessed with re-inventing the wheel and fixing things that were never broken. Last, you need to chase it where ever it goes. Maybe this is me showing my autism, but I like to be methodical with how I clear my map. With the way it works, it messes up my order and wastes my time, especially when it lags behind. I really hope this gets reworked because the way it is now, I can confidently say it is thee worst mapping activity in the game right now. Yes, worse than even Rogue Exiles. Rogue Exile loot sucks, but at least the design isn't complete rubbish. I understand GGG are challenging old ideas to see if they can be improved upon, but some of the things they pick are just so...inane. 最後にスレッドがバンプされた時間 時刻 2025/05/26 9:51:43
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