I don't like the timer in the Twisted Domain very much

Title.

I currently find myself in a situation where my build is more than capable of fighting Xesht at +4 difficulty, but getting to them is a major problem.

I can reach the boss at +3 without much trouble. I wish I could just fight the boss without the no-ramp-clear-speed check of the rest of the zone.

I think it's entirely fair to argue that having my build not be reliably capable of doing the content at max difficulty is my, the player's, problem to figure out. After all, in PoE1 some strong builds make pinnacle bosses trivial, while other builds that are strong in some other way struggle with them immensely, and I always have the option of lowering the difficulty for a reduction in reward but lowering the difficulty bar to where I can clear it.

I would simply prefer the timer not to be in the encounter, so that you can face the boss as long as you manage to fight your way to them.

Ultimately this is not that important as like I said, it's very much in line with pinnacle content challenging your character, and giving players agency over how hard they want their content to be relative to the power of their build.

It sure would be cool if this changed though.
Party over here, I'll be over there.
最後にスレッドがバンプされた時間 時刻 2025/05/26 12:55:57
I think the timer should be there. However, maybe give more time on the clock per rare kill than they currently do or add more rares to add to the timer.

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