Sharing some Quarterstaff Revamp ideas with everyone.

Hello, I wanted to share my take on what I consider to be an improvement for the leveling experience for any build centred around the use of quarterstaves.



The reason why I consider these changes to be good because they quicken the timing where you learn all the relevant mechanics which makes this weapon unique (management of combo points and power charges).

1)Falling Thunder and Mantra of Destruction got moved all the way to T13. Mantra is a niche which synergises (poorly) exclusively with Acolyte of Chayula ascendancy, while Falling Thunder is a skill which often underperforms during the early campaign stages of the game because it doesn't have enough to support to generate Power Charges quickly enough to consistently nuke the screen between levels 1-18.

2)Vaulting Impact is moved to T1 and made the new starting gem because, in contrast to Falling Thunder, this is easier to use and deals more AoE damage in a short time frame.

3)Flicker Strike is a superior skill to Falling Thunder as a burst skill to clear the screen. Unlike Falling Thunder, which creates a micro slam that can barely hit a monster, this skill can be used without Power Charges to deal damage. I feel this skill deserves to be unlocked earlier than something as niche as Falling Thunder or Mantra of Destruction.

All other changes past this point are made on a whim to try and consolidate the main two changes I feel strongly will improve Quarterstaff as a weapon for new players.
最後に draco359#5475 が 2025/05/26 18:23:16 に編集
最後にスレッドがバンプされた時間 時刻 2025/05/26 18:23:00

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