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Once a balance issue has been identified, appropriate buffs and/or nerfs should be implemented ASAP. Those affected can be afforded a free respec if its sufficiently build-breaking. GGG's approach should be meta-agnostic. Problematic builds shouldn't be left unaddressed for months on end.
It's been said that midseason nerfs won't be made unless they are bugs. For good reason.
Imagine you could buff skills instead of just nerfing them.
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投稿者Legioona#1076日時 2025/05/30 14:49:17
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What is the optimal amount of viable builds per season?
Round about 7 +- 50. Give or take.
Wrong - the optimal number is as many as possible.
How to achieve this? Buff the skills which are not used during season.
Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.
Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
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投稿者bloomhead#3858日時 2025/05/30 14:49:28
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Once a balance issue has been identified, appropriate buffs and/or nerfs should be implemented ASAP. Those affected can be afforded a free respec if its sufficiently build-breaking. GGG's approach should be meta-agnostic. Problematic builds shouldn't be left unaddressed for months on end.
It's been said that midseason nerfs won't be made unless they are bugs. For good reason.
Imagine you could buff skills instead of just nerfing them.
Buffing which ones exactly? I'm running a non-meta build and doing fine.
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投稿者bloomhead#3858日時 2025/05/30 14:50:08
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Imagine you could buff skills instead of just nerfing them.
Buffing which ones exactly? I'm running a non-meta build and doing fine.
GGG can check player data, and see which skills are used least and buff them.
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投稿者Legioona#1076日時 2025/05/30 14:51:35
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Imagine you could buff skills instead of just nerfing them.
Buffing which ones exactly? I'm running a non-meta build and doing fine.
GGG can check player data, and see which skills are used least and buff them.
Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
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投稿者bloomhead#3858日時 2025/05/30 14:52:39
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Wrong - the optimal number is as many as possible.
How to achieve this? Buff the skills which are not used during season.
Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.
Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
Someone could argue, that the point of POE is to for each season to have an OP skill, and the joy is about finding it. Whoever finds it fastest wins! Hooray!
That way the number would be 1.
But looking a the playercount, this approach isn't working too well.
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投稿者Legioona#1076日時 2025/05/30 14:53:48
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Buffing which ones exactly? I'm running a non-meta build and doing fine.
GGG can check player data, and see which skills are used least and buff them.
Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
Isnt it quite clear, that other skills are used less, the more LS is used?
最後に Legioona#1076 が 2025/05/30 14:55:02 に編集
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投稿者Legioona#1076日時 2025/05/30 14:54:45
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GGG can check player data, and see which skills are used least and buff them.
Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
Isnt it quite clear, that other skills are used less, the more LS is used?
Dude, stop repeating yourself. Watch the podcast and you will understand why others are used less.
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投稿者bloomhead#3858日時 2025/05/30 14:59:25
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Oh, you didn't understand my irony. I thought it'd be obvious since you can't go negative on builds.
Buf the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
Someone could argue, that the point of POE is to for each season to have an OP skill, and the joy is about finding it. Whoever finds it fastest wins! Hooray!
That way the number would be 1.
But looking a the playercount, this approach isn't working too well.
Even with 1 player only your assumption is fulfilled.
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投稿者bloomhead#3858日時 2025/05/30 15:02:40
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Buff the ones not used? Did you watch the podcast? Do that and then listen to the part where it's said, why others than LS aren't "used".
Isnt it quite clear, that other skills are used less, the more LS is used?
Dude, stop repeating yourself. Watch the podcast and you will understand why others are used less.
Why do you assume the podcast is correct about the reason?
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投稿者Legioona#1076日時 2025/05/30 15:02:41
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