The DPS and Defense requirements to beat end game version of Balbaa are ridiculous
Last time I fought with endgame Balbaa it one-shoted me instantly, without any animations, just explosion under the feet. I had about 2000 HP (life + shield).
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" Not OP, but I learned something new. Thanks. |
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I'm pretty sure the dive-bomb is her most lethal, single-hit attack IE: don't get hit by it. IIRC you have a split-second to move out of its range once she yells.
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I am taking a break now, hoping for the game to turn a corner. In 0.1, however, this boss felt substantially more difficult than the other bosses at the same difficulty. At certain point it no longer matters but until then, she is too difficult due to the high damage, invulnerability phases and constantly moving around, giving little opportunity to do damage.
Combine this with a mod that dives her energy shield and the whole thing is a mess. 最後に xxn1927#3319 が 2025/05/30 19:09:52 に編集
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" This was my first T14 map boss in SSFHC this league and I had 30%+30% damage mods on it and some other bad mods. With a ranged build (crossbows) it was VERY easy, I did get hit hard a few times but it couldnt oneshot me. The only hard part about this dumb boss is that it blinks around so fast like its bugged or something, you know the chimera in Trials... 10000% bugged but GGG seems to not care at all.. Mathils actual cat
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" Get a better build. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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