Run maps / select WS - UX/UI improvements - please vote UP
By clicking on available map would be better to open inventory/UI to find waystones to select one and put in with one click w/o drag & drop, instead of forcing user to open inventory, select WS, picking it, open map, find a location with a WS under the cursor and putting it in.
So the UX for User want to run a location: 1. Open inventory (press I) 2. Click on WS to drag and drop (click) 3. Open Map Device (with holding WS) (click) 4. Find available location (click) 5. Put a WS to location (click) => 1. Open Map (press M) 2. Find available location (click) 3. In opened UI select WS from any available from inventory (click) So 3 actions would be much better than 5 And also I had cases when I had opened Map, found good location, but... forgot to pick WS... So I had to open inventory again, open map device again and found that location again, that's pretty annoying... That should never happen. Player should not Open/close many windows to do regular things. 最後に b2amrpw#1473 が 2025/05/30 7:42:21 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/30 9:35:21
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To be honest I would be happy with the at least opening my stash as well as my inventory so I can optimize my choice of map to run
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It's not a bad suggestion but it's a bandaid on a broken bone.
Just while things are the way they are now: you should be getting to 3 or 4 tower overlapping areas and pinning it. Just run the area and move on to the next one. You will save a lot of time. If this is happening to you while looking for the next tower area, remember to pin the location. I think most people hope and expect the Atlas map to change dramatically, or just go away entirely. The UI is nice and pretty, and that's valuable, but it becomes insanely burdensome to setup tower areas. My map is so big now that if I want to fight a pinnacle boss, it takes almost a minute to scroll through all the fog, have it lift, etc. (And I wonder if all that map rendering impacts performance in some way). | |
Meh, there are much more important issues to focus resources on than simplifying a few clicks of something that happens only once every 10 minutes or so.
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