Feeback around Trials of Sekhma and Azmerian Wisps
Summary:
1) Trials of Sekhma QoL - Add relic bonuses summary to relic insertion screen 2) Trials of Sekhma QoL - Add hover tooltip description for 'Blessings of the Wind' 3) Azmerian Wisps QoL - allow wisp to stay near user, kills dealt by player in AoE of wisp counts towards buffing the wisp (similar to wildwood wisp in ritual atlas tree) 4) Allow dismissing of Headhunter buffs 5) Trials of Sekhma Bug - Lever animation does not accurately reflect state if animation is cancelled midway 6) Trials of Sekhma Bug - Flameblast skill lingers on casters even after their death 7) Trials of Sekhma Bug - Cleansing enfeeble affliction does not remove it from UI (possible only visual bug, not tested) Images are attached at the end. Trials of Sekhma QoL 1) In the relic insertion menu: presently to calculate the bonuses the relics provide, one would have to manually use another tool. Suggestion is to add a summary* of the bonuses the relics are providing (similar to the idol summary in the map device for poe1 phrecia) 2) Add an explanation** for the 'Blessings of the Wind' boon when hovered over with alt pressed. This is in line with adding details in tooltips. Azmerian Wisps QoL At present, players have to follow a wisp and let the wisp's area of influence affect mobs - then kill the affected mobs, then continue following the wisps to its pre-decided rare. This considerably slows down time-to-kill. An enhancement to this could possibly be similar to the wisp buff provided in the ritual atlas tree node 'Wildwood Wisp'***. This node spawns a wisp and if the player is within 3 metres of said wisp, they get 50% increased tribute. Taking the proximity mechanic and applying it to wisps spawned in maps would mean the wisp is close to the player, and the player can continue clearing mobs at their pace. All mobs killed in proximity of the following wisp will still buffs the rarity of the wisp. This could be potentially added as a node on the tree or added to all wisps by default. General QoL around dismissing Headhunter buffs Headhunter is a powerful unique belt allowing the player to gain buffs they might usually not have access to. Sometimes they inherit buffs that they might NOT want to get. A ranged character might get the buff that teleports them in the middle of a pack of monsters. At present, to remove unwanted buffs: a player will pause, remove the belt, equip the belt again, unpause. This process will remove all the buffs provided by headhunter. Players already have the option to dismiss buffs provided by shrines, adding this same functionality to headhunter buffs would allow players a faster way to dismiss unwanted buffs. Trials of Sekhma Bugs? 1) Resetting lever animation if cancelled midway Presently, if a player starts the animation for turning a lever, and then dodge rolls, the animation gets completed**** but the lever has not affected the environment in any way. Resetting the lever to its original position, if the player has not completed the action, allows for more visual clarity. Note: This is purely a visual bug, at present the player can simply click the lever again and it will serve its intended purpose. 2) Flameblast skill effect lingers***** after caster is dead Some of the casters in floors 2, 3, and 4 start winding up flamebast - if they are slain before the animation completes, the animation continues till it reaches its maximum size - it deals no damage after reaching its maximum size. Potential ways to address this visual anomaly: allow the skill to do damage the moment the caster dies OR disable the skill's animation if the caster dies before it reaches its maximum size. 3) Cleansing Enfeeble does not remove it from the debuff from the UI If a player gets the Untouchable affliction, they are cursed with enfeeble. If a player then manages to cleanse the affliction, the enfeeble icon persists in the top left of the UI. (I am unsure if the damage debuff still applies) Reference images: *Trials of Sekhma QoL - relic summary ![]() **Trials of Sekhma QoL - boon explanation ![]() ***Azmerian wisp mapping QoL - atlas tree reference ![]() ****Trials of Sekhma bug - lever position does not accurately reflect state of interrupted ![]() *****Trials of Sekhma bug - Flameblast skill animation lingers after caster is dead ![]() 最後にスレッドがバンプされた時間 時刻 2025/06/04 13:34:11
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