As an SSF player, new patch feels useless....

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Echothesis#7320 が発言:
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Warrax#2850 が発言:
We don't need more offence, you decided to play SSF which significantly reduce your gear progression, that's your choice, you could've choose non-SSF and decide to not trade but you didn't do it, so it's all on you.


That's just the point though, SSF shouldn't inherently reduce your gear progression. It should offer alternate viable progression within reasonable time frame, which is not the case currently.


I have to disagree. I think SSF is in a good place. The point of SSF is to make finding/crafting the preferred way of progression, not trading. It's point is NOT to put finding/crafting on parity with trade. That would be like saying HC should give you 20% more health, to make HC's survival on par with SC. That's not the goal, and SSF achieves what it sets out to do.
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Echothesis#7320 が発言:
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Warrax#2850 が発言:
We don't need more offence, you decided to play SSF which significantly reduce your gear progression, that's your choice, you could've choose non-SSF and decide to not trade but you didn't do it, so it's all on you.


That's just the point though, SSF shouldn't inherently reduce your gear progression. It should offer alternate viable progression within reasonable time frame, which is not the case currently.


Well aren't viable and reasonable time frame pretty subjective terms? Would you care to define what viable is and what time frame you would want to achieve it?
最後に gingerpauls#2326 が 2025/06/07 10:42:30 に編集
I would play trade, if trade were an auction house like the currency exchange. I'm not sure how people defend the current trade system. It's the absolute worst aspect of the game. Are you all just scammers? Cause that's like the only upside to the current trade system.

Furthermore, trade is basically cheating. Imagine if there was a super vendor that you could buy 80% of the unquies and rares that always has 2+ need affixes for every build out there. That would be incredibly broken, yet that's exactly what trade is.

I just don't understand why people think it's a good system.
最後に darrenrob82#3531 が 2025/06/07 11:48:49 に編集
People seem to forget that in SSF, you are poorly limited to what you 'should' be able to find at its current time frame.

Example, pre-doth I was only able to acquire like, maybe, 20% of the uniques I was able to find....then we got hit with the new league reset. That never gave me a chance to find decent gear at a short time frame...and not all of us has like 23 hours a day to spare, or even 'trade' =\
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ye, but GGG somehow dont want us to get gear.

Was playing with -20 level crossbow in standard SSF, now the same repeats in HC SSF.

Game is not giving gear in SSF. At all. Like Im wearing level 8 gloves in level 45.
BRILIANT design.


It's funny that all the usable unique items don't drop at the level that it would be of use to your character. why is it dropping lvl 20 unique items in lvl 81 maps? It makes 99.9 of them useless.
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ac429#4687 が発言:
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Echothesis#7320 が発言:
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Warrax#2850 が発言:
We don't need more offence, you decided to play SSF which significantly reduce your gear progression, that's your choice, you could've choose non-SSF and decide to not trade but you didn't do it, so it's all on you.


That's just the point though, SSF shouldn't inherently reduce your gear progression. It should offer alternate viable progression within reasonable time frame, which is not the case currently.


I have to disagree. I think SSF is in a good place. The point of SSF is to make finding/crafting the preferred way of progression, not trading. It's point is NOT to put finding/crafting on parity with trade. That would be like saying HC should give you 20% more health, to make HC's survival on par with SC. That's not the goal, and SSF achieves what it sets out to do.


Finding/crafting are horrible in this game. Seems more like the point of SSF is to bring attention to how bad it is just to push more players into trade league
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qQbonmjtAZ#7824 が発言:
Finding/crafting are horrible in this game. Seems more like the point of SSF is to bring attention to how bad it is just to push more players into trade league

Your first statement is what I feel is the number one issue with the game. I'm SSF in endgame and have no problems with my character and I enjoy playing it. But nothing that drops ever feels exciting, and I know anything I'm going to try to "craft" is going to end up in disappointment 99.999% of the time. That's not an SSF problem, it's the game's core problem.
Nobody cares about SSF players.

Come on Standard with the rest of us so devs get time to develop party centric content.
最後に draco359#5475 が 2025/06/07 14:16:58 に編集
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gingerpauls#2326 が発言:
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Echothesis#7320 が発言:
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Warrax#2850 が発言:
We don't need more offence, you decided to play SSF which significantly reduce your gear progression, that's your choice, you could've choose non-SSF and decide to not trade but you didn't do it, so it's all on you.


That's just the point though, SSF shouldn't inherently reduce your gear progression. It should offer alternate viable progression within reasonable time frame, which is not the case currently.


Well aren't viable and reasonable time frame pretty subjective terms? Would you care to define what viable is and what time frame you would want to achieve it?


In GGG place, I would look at the state of trade league, and what player characters look like on average when players abandon the league or create new characters. After enough data is collected to establish a median, I would adjust SSF droprates to try and replicate same results there. It is simpler way, but less reliable.

Alternate method, better but complex: SSF is poorly suited for builds based on rare chase items which you won't be able to drop. Thus I would implement SSF-only target farm system with the same idea of LE CoF guild.
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ac429#4687 が発言:
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Echothesis#7320 が発言:
"
Warrax#2850 が発言:
We don't need more offence, you decided to play SSF which significantly reduce your gear progression, that's your choice, you could've choose non-SSF and decide to not trade but you didn't do it, so it's all on you.


That's just the point though, SSF shouldn't inherently reduce your gear progression. It should offer alternate viable progression within reasonable time frame, which is not the case currently.


I have to disagree. I think SSF is in a good place. The point of SSF is to make finding/crafting the preferred way of progression, not trading. It's point is NOT to put finding/crafting on parity with trade. That would be like saying HC should give you 20% more health, to make HC's survival on par with SC. That's not the goal, and SSF achieves what it sets out to do.


Boils down to how much thankless grind a player can endure before realizing they are being tricked and ragequit. GGG is notorious for always trying to smuggle in as much empty grind as possible, and only give players the bare minimum of rewards.

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