Azmeri Spirits loot still does not seem correct.

Me too. It feels that work over game is not productive. So many months spended for bringing 5% good and functional things.

I didn't see something new that people wouldn't complain. Every new coming patch is:

30% punishment
20% failure
8% bugs
2% fixes
20% meh content
15% more confusion in balance
5% good implemented things.




I had a target hunted by two orange spirits at the same time and it still dropped absolutely nothing. The amount of time I've wasted following these worthless things around through huge sections of empty map, only to get literally nothing from it, is pretty tilting.
The whole thing about Azmeri is bas implemented.

It's impossible to wait something new to work fine and bring more exitment without complaining 3 months before to be fixed.

But it's EA.
"
teobibu#1278 が発言:
Me too. It feels that work over game is not productive. So many months spended for bringing 5% good and functional things.

I didn't see something new that people wouldn't complain. Every new coming patch is:

30% punishment
20% failure
8% bugs
2% fixes
20% meh content
15% more confusion in balance
5% good implemented things.




Indeed. Azmeri spirits should make the Rare monster like Demon who faced Gandalf, so powerful but 100% more rewarded and drops should have at least 1 Div for a full group fight.
"
Baggos#7448 が発言:
"
teobibu#1278 が発言:
Me too. It feels that work over game is not productive. So many months spended for bringing 5% good and functional things.

I didn't see something new that people wouldn't complain. Every new coming patch is:

30% punishment
20% failure
8% bugs
2% fixes
20% meh content
15% more confusion in balance
5% good implemented things.




Indeed. Azmeri spirits should make the Rare monster like Demon who faced Gandalf, so powerful but 100% more rewarded and drops should have at least 1 Div for a full group fight.


The real problem with Azmeri spirits is not only in drops and toughness of monster they buff. I think the whole mechanism is wrong.
Azmeri spirits should run to rare monster and not guided by chars. Chars should chase them with non stop and when reaching (or better if reaching) in a proper time duration to target then applies should follow the current mechanism but should be more powerful and really rewarded.
"
Lina#9615 が発言:
"
Baggos#7448 が発言:
"
teobibu#1278 が発言:
Me too. It feels that work over game is not productive. So many months spended for bringing 5% good and functional things.

I didn't see something new that people wouldn't complain. Every new coming patch is:

30% punishment
20% failure
8% bugs
2% fixes
20% meh content
15% more confusion in balance
5% good implemented things.




Indeed. Azmeri spirits should make the Rare monster like Demon who faced Gandalf, so powerful but 100% more rewarded and drops should have at least 1 Div for a full group fight.


The real problem with Azmeri spirits is not only in drops and toughness of monster they buff. I think the whole mechanism is wrong.
Azmeri spirits should run to rare monster and not guided by chars. Chars should chase them with non stop and when reaching (or better if reaching) in a proper time duration to target then applies should follow the current mechanism but should be more powerful and really rewarded.


It's not a bad idea but characters with less movement speed will suffer from reaching in time. Rewards right now aren't good and most time people lost interest.

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