Sun Temple map = terrible experience all around [feedback]

1- UI 'burning overlay' has do go
2-the contrast lightening here needs a complete rework (its worse than 0.1 augury boss arena)
3-put more than 2 way points

optionally- just remove this map from the pool, it was a nice campaign area but really doesn't belong in the atlas imo, doing ritual there is pure cancer
最後にスレッドがバンプされた時間 時刻 2025/07/17 3:50:26
+1

It is a good campaign map but horrible endgame map and i always skip now.

P.S

I am a Dog and i will just drop my load and leave on to the next post
I didn't even realise it was in the map pool until recently. Somehow I just never came across it despite playing regularly. But after playing it once, I must admit I have skipped it whenever I have seen it in the Atlas since and it is the only map I actually skip. So that probably says I dislike the map for mapping, but I didn't really consider if that opinion was common amongst others. I am more curious if it is commonly disliked.

I agree that the map is fine in campaign though.
The sun effect damage should be lowered gradually when killing enemy monks praying in front of their ritual.

This map is ok to stay but needs more innovative ideas to be less painful and not fun. Most times i die in this map and thous skipping it.
+1
I agree. It does not belong in the post Campaign map pool, unless the effect is removed.
"
AintCare#6513 が発言:
1- UI 'burning overlay' has do go
2-the contrast lightening here needs a complete rework (its worse than 0.1 augury boss arena)
3-put more than 2 way points

optionally- just remove this map from the pool, it was a nice campaign area but really doesn't belong in the atlas imo, doing ritual there is pure cancer

I am not in favor of removing this map from the pool. This map is in the same situation of other maps where certain maps favor certain builds and certain maps are detrimental to other builds.

We have open spaced maps where these are good for minion builds and we also have tight corridor maps where they are bad for minion builds but good for other builds which excel in trapping enemies in tight areas and killing them.

The Sun Temple map would not be a problem for life and high regen builds but it is bad for ES builds. Players who have ES builds will simply just avoid pathing to this map and skipping it.

If ggg starts removing this map, then players will request for removal of other types of maps and then there will be less and less types of maps.

It's very difficult to have a one scenario fits all types of situations solution. Players just have to choose the types of encounters based on what suits best for their builds, and to avoid those encounters that are disadvantages for their builds.
34pre98qua
"
stkmro#2432 が発言:
"
AintCare#6513 が発言:
1- UI 'burning overlay' has do go
2-the contrast lightening here needs a complete rework (its worse than 0.1 augury boss arena)
3-put more than 2 way points

optionally- just remove this map from the pool, it was a nice campaign area but really doesn't belong in the atlas imo, doing ritual there is pure cancer

I am not in favor of removing this map from the pool. This map is in the same situation of other maps where certain maps favor certain builds and certain maps are detrimental to other builds.

We have open spaced maps where these are good for minion builds and we also have tight corridor maps where they are bad for minion builds but good for other builds which excel in trapping enemies in tight areas and killing them.

The Sun Temple map would not be a problem for life and high regen builds but it is bad for ES builds. Players who have ES builds will simply just avoid pathing to this map and skipping it.

If ggg starts removing this map, then players will request for removal of other types of maps and then there will be less and less types of maps.

It's very difficult to have a one scenario fits all types of situations solution. Players just have to choose the types of encounters based on what suits best for their builds, and to avoid those encounters that are disadvantages for their builds.


you quoted OP without reading a single word. respect
"
AintCare#6513 が発言:
"
stkmro#2432 が発言:
"
AintCare#6513 が発言:
1- UI 'burning overlay' has do go
2-the contrast lightening here needs a complete rework (its worse than 0.1 augury boss arena)
3-put more than 2 way points

optionally- just remove this map from the pool, it was a nice campaign area but really doesn't belong in the atlas imo, doing ritual there is pure cancer

I am not in favor of removing this map from the pool. This map is in the same situation of other maps where certain maps favor certain builds and certain maps are detrimental to other builds.

We have open spaced maps where these are good for minion builds and we also have tight corridor maps where they are bad for minion builds but good for other builds which excel in trapping enemies in tight areas and killing them.

The Sun Temple map would not be a problem for life and high regen builds but it is bad for ES builds. Players who have ES builds will simply just avoid pathing to this map and skipping it.

If ggg starts removing this map, then players will request for removal of other types of maps and then there will be less and less types of maps.

It's very difficult to have a one scenario fits all types of situations solution. Players just have to choose the types of encounters based on what suits best for their builds, and to avoid those encounters that are disadvantages for their builds.


you quoted OP without reading a single word. respect

I have no comments yet regarding the first three points. It's just that I am not in favor of removing the map from the pool.
34pre98qua
"
stkmro#2432 が発言:

I have no comments yet regarding the first three points. It's just that I am not in favor of removing the map from the pool.


ah, fair enough. i don't mind keeping it if its fixed. its not a hustle for ES anyway, the dot is very low

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