Diablo IV save build feature

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AverBeg7#1689 が発言:
You can do this on POB .


I do use POB but there are few issue with this approach

- the numbers are not correct as the are not using the same math that is in game
- some effects are being missed
- the update takes some time to catch up to the game
- some few aspect are not applicable in POB


in top of it all this is not POE 1 the playing machinic is different and the fun part is to test your build even if is it is just for fun as some the showcases build shared by the game developers and player community
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foxsoul_22#5101 が発言:
"
AverBeg7#1689 が発言:
You can do this on POB .


I do use POB but there are few issue with this approach

- the numbers are not correct as the are not using the same math that is in game
- some effects are being missed
- the update takes some time to catch up to the game
- some few aspect are not applicable in POB


in top of it all this is not POE 1 the playing machinic is different and the fun part is to test your build even if is it is just for fun as some the showcases build shared by the game developers and player community


1. The numbers in the game are tested thoroughly by a dedicated community before the calculations are set in POB, and they are 100% theoretically accurate.

2. You can update your character to the server by switching areas, and this will update for an import into POB.

3. You can add custom modifiers for anything not available in the current release of POB, if the modifier is incalculable then you will just have to test it, and you can do that by saving your current build so you have a template to respec back into.

But yeah, it would be nice to have build overlay features in game. They said they might work on importing build guides and I imagine if that happens then you can save your build as a guide and overlay it on your tree.
最後に AverBeg7#1689 が 2025/07/28 14:28:21 に編集

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