Combat Frenzy fix broke Tempest Bell

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Jatin_GGG が発言:
This is intended behaviour, Tempest Bell is not your enemy and Combat Frenzy only grants Charges when applying a specific ailment to enemies.

How can this behaviour be intended?

The tempest bell is supposed to be attackable "like an enemy". That's the selling point of the skill.

It means that "Echoing Frost", "Echoing Flames" and "Echoing Thunder" in the skill tree should also not interact with the bell.

I don't remember the exact words of the devs when PoE2 opened up early access, but I remember them talking about Tempest Bell as an object you can attack like an enemy with all the proccing advantages that implied.

You really mean to tell me that such a massive balance change was tested and then not put in the patch notes? I find that very difficult to believe.
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okocza91#7516 が発言:
@Jatin_GGG please nooooo, this brakes so many builds. There is no other way to generate charges in rational time during boss fights :.c

So it's not just me, then.

I guess the devs want invokers to use ice-strike crit builds only?
Really? Taking out the charges generation? Please at least when tempest bell aoe freezes or electrecutes an enemy needs to generate charges. It's impossible to do bosses solely on high crit ( this is very late game...which is quite harder to reach...)
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Jatin_GGG が発言:
This is intended behaviour, Tempest Bell is not your enemy and Combat Frenzy only grants Charges when applying a specific ailment to enemies.


I kindly ask you to reconsider this approach. Tempest Bell is attackable, it is its selling point, and the synergy with Combat Frenzy was something that was working from 0.1 till 0.3.0c.

I'd suggest doing such a change during league update, as it is a massive nerf to ice strike monk builds for single target dmg, and wouldn't it be cleaner for you to mark attackable objects as enemies anyway?
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Jatin_GGG が発言:
This is intended behaviour, Tempest Bell is not your enemy and Combat Frenzy only grants Charges when applying a specific ailment to enemies.


Do you know if the Ice Bite support gem is working as intended or should the text change then as it also mentions "Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills"?

Freezing the tempest bell does activate the buff from Ice Bite currently.
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Kusio#1376 が発言:
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Jatin_GGG が発言:
This is intended behaviour, Tempest Bell is not your enemy and Combat Frenzy only grants Charges when applying a specific ailment to enemies.


I kindly ask you to reconsider this approach. Tempest Bell is attackable, it is its selling point, and the synergy with Combat Frenzy was something that was working from 0.1 till 0.3.0c.

I'd suggest doing such a change during league update, as it is a massive nerf to ice strike monk builds for single target dmg, and wouldn't it be cleaner for you to mark attackable objects as enemies anyway?

I wasn't familiar with the ice strike mechanics. I thought maybe they weren't impacted by this.

I guess I was wrong.

So basically monk/staff has been curb stomped entirely by this change?

Please Fix this. It kills bossing.

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