TEXTURES NOT LOADING PoE 2 0.4
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Struggling with invisible monsters and bosses, background loads but assets ontop doesnt load for some reason, even did a fresh install of the entire game aswell as switching drivers and nothing solves it, problem started getting really bad on the 24th for me
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This topic isn’t even visible in early access bug reports section!
GGG tell us what to expect. 最後に Elroang#7877 が 2025/12/29 18:17:17 に編集
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My boys (and girls LOL girls playing video games):
After ~2 weeks of testing, these are the only things that make the game playable for me right now. 1) Shader disk cache __GL_SHADER_DISK_CACHE_SIZE=10737418240 (Set in the launcher. You can increase it further, but in my experience, it doesn’t change much.) 2) Renderer workaround DX11: unusable (severely degraded performance). Vulkan: crashes with a fatal error (already widely reported). DX12: the only viable option. The problem is VRAM management. When VRAM reaches a critical state, textures degrade heavily (washed out, missing icons/assets), even though FPS remains stable. The only way I’ve found to “flush” VRAM without restarting the game is: Switch DX12 → Vulkan Immediately switch Vulkan → DX12 This forces the engine to release VRAM, bringing usage back to ~1.3–1.4 GB. After that, the game runs fine again until the next map or until VRAM fills up once more. This is obviously a terrible workaround, but it’s the only thing that works for me. From what I can tell, this league introduced much more aggressive VRAM retention (shaders/resources not being released properly). On low-VRAM GPUs, this makes the game borderline unplayable. I’ve been playing Path of Exile for ~6 years, and this is honestly the first time I can say: "I want to play my favourite game, but the engine won’t let me." Ps: This screenshot should tell GGG something 30k shaders created in a pc that is barely playing the game... ![]() 最後に oversharepoe#2066 が 2025/12/29 20:51:20 に編集
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I have exactly same issues, regarding everything u reported.
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Hi!
Under Debian(Trixie) i got just some stuttering. So i tested some Launch Options. My Baseline Command, that Worked with Proton Experimental, GTX1080: `__GL_13ebad=0x1 %command%` I stole that one from another Post, it masks something in the driver as AMD Device, if i remeber correctly. Timeshift (backups) where ongoing and i had more stuttering as usual, so i tried some different things that caused the missing Textures: `__GL_SHADER_DISK_CACHE_PATH=/path/tomy/nvme` `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` --waitforpreload is, as i understood trough threads, the same as the options above. Omitting --waitforpreload should bring back all textures -> but will cause shader stuttering? . On the other Hand i got some stutters even with all those Commands and missing textures, timeshift is done so i will go back to my "Baseline" that worked. But performance wise, 0.4 is a clear upgrade in terms of performance. Could also be that i started using those Baseline Launch Options with 0.4 that caused a performance gain. Hope the Info helps |
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