[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

The icestorm in that one doesn't get base damage per int. I'll never play poe2, so I don't know if base damage is something you want in that game, but if poe1 Icestorm didn't have base damage per int, the item would be traaaaaash

No idea what the current balance is in PoE 2. Those numbers may be a lot, or they may be a joke.

The way Chill and Freeze work in PoE 2 is also weird. You get greatly empowered hits based on how often you can chill and freeze.

Also, the limit of 3 storms. But base duration 6 sec.

And you get an aura buff similar to Blasphemy Frostbite.

All that stuff needs to be tested. I'm not really in a mood to play that game again. It totally sucked compared to PoE 1 last time I tried. Especially if the patch with the new uniques coincides with 3.26. Eventually, I'll get back to it, just to try this new staff, I guess.
First glance over patch notes and it looks like we are relatively safe - 5% instant leech and the Escape Artist Nerf are kinda iffy, but I assume we should still be tonky.

Might even give us more choice in body armor bases? Maybe pure ES can compete, idk
We might transition to the Starcaller Axe in the end game!
Ah nm the new staff was POE2 not POE1. Fuck POE2. I'm just going to wait until it hits version 1.0.
最後に Graiaule#7461 が 2025/06/05 18:44:04 に編集
3.26 patch notes

Nerfs:

- Instant leech nerfed from 10% to 5%. Not sure how much that matters. We might be dealing more than 2x the damage compared to when that was introduced. This will only matter in boss fights. You are still basically immortal while mapping thanks to Polymath, unless you get 1-shot in which case leech can't save you either.

- Polymath damage nerfed from 3% to 2% MORE dmg per Mastery. The full build used 9 different Masteries. So that's a nerf from 27% to 18% MORE on Polymath, i.e. we lose 1.27 / 1.18 = about 8% damage.

- Escape Artist nerfed to give 1 ES per 8 Evasion on chest (down from 6). With a godly 3200 Ev chest you will now gain 'only' 400 extra ES (down from 533), or about total 800 ES. The difference between 18k and 17k ES isn't very significant. Int/Dex chests are still clearly better than pure ES.

Buffs:

- Arcane Surge gives 35% MORE dmg at lv 20 (up from 25%). That is clearly better than Energy Leech in the mapping staff. It also may be better than some of the supports in the boss staff too. Need a PoB update to see the new best combinations. But this is definitely a buff.

- Lowered mana cost of Intensify. This should help with mana sustain.

- Personal aurabots! The merc can add at least 1 extra aura, maybe more. You can equip your merc. They can even use uniques. Which means you don't need to spend your own resources on Zealotry, or Purity of Elements. Add something else useful. This alone will greatly overcompensate for the small damage nerfs.
My experience in the Phrecia league made me think...

I started there as a Scavenger and had a total blast mapping with explosions. It made me really miss the Occultist. Exploding screens is fun!

Then I made the godly items and was able to kill all uber bosses, even though her damage was nothing like the Trickster, and she was a lot more squishy.

Then I made an Aristocrat, gave him those godly items and deleted the uber bosses just for fun (ex: Uber Sirus at lv 86).

Lv 86 Aristocrat was doing more than 2x the damage of lv 97 Scavenger, but the only visible advantage was killing the uber bosses in half of the time. In maps, exploding screens was a lot more fun (and faster).

Could it be worth sacrificing half of your uber boss damage to gain screen-wide explosions? Scavenger explosions were not even as good as Occultist's. And with the new aurabot mercs, she wouldn't need to worry about dropping major auras for Blasphemy.

Once PoB is updated, I'm going to take a look at the current state of Occultist and the damage difference between her and Trickster. Zana is back. Maybe it's time for the Occultist to come back too?

Or a dual-character model, like in Phrecia. One starts the league, farms maps and makes good items. And then the other uses those items and deletes uber bosses.

We'll see.
最後に Kelvynn#6607 が 2025/06/05 20:13:11 に編集
As someone who typically tried to always play Witch builds until I found this build... an Occultist version would be awesome.
"
Kelvynn#6607 が発言:
My experience in the Phrecia league made me think...

I started there as a Scavenger and had a total blast mapping with explosions. It made me really miss the Occultist. Exploding screens is fun!

Agreed, but at the same time, it really made me miss Overleech as well.
"
Kelvynn#6607 が発言:
3.26 patch notes

Nerfs:

- Instant leech nerfed from 10% to 5%. Not sure how much that matters. We might be dealing more than 2x the damage compared to when that was introduced. This will only matter in boss fights. You are still basically immortal while mapping thanks to Polymath, unless you get 1-shot in which case leech can't save you either.

- Polymath damage nerfed from 3% to 2% MORE dmg per Mastery. The full build used 9 different Masteries. So that's a nerf from 27% to 18% MORE on Polymath, i.e. we lose 1.27 / 1.18 = about 8% damage.

- Escape Artist nerfed to give 1 ES per 8 Evasion on chest (down from 6). With a godly 3200 Ev chest you will now gain 'only' 400 extra ES (down from 533), or about total 800 ES. The difference between 18k and 17k ES isn't very significant. Int/Dex chests are still clearly better than pure ES.

Buffs:

- Arcane Surge gives 35% MORE dmg at lv 20 (up from 25%). That is clearly better than Energy Leech in the mapping staff. It also may be better than some of the supports in the boss staff too. Need a PoB update to see the new best combinations. But this is definitely a buff.

- Lowered mana cost of Intensify. This should help with mana sustain.

- Personal aurabots! The merc can add at least 1 extra aura, maybe more. You can equip your merc. They can even use uniques. Which means you don't need to spend your own resources on Zealotry, or Purity of Elements. Add something else useful. This alone will greatly overcompensate for the small damage nerfs.


Also they are finalising changes to caster + cold passive nodes. Keep the eye for it soon as it can be a good buff for us too. Also maybe some new alt gems from mercenaries?

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