I just can't really find myself liking PoE2, for several reasons

So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.
最後に outlander19900#0213 が 2025/05/16 9:59:36 に編集
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outlander19900#0213 が発言:
So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.


because the peopel that like the campaign. do nto like repetitive maps. So they leave when they have completed campaign and will return only when more acts or more classes to runt he campaign arrive. IT is simple and logic. Only peopel that like the repetitive nature of map grinding stays in the neurotic endgame
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outlander19900#0213 が発言:
So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.


I like both campaign and endgame.

What I don't like is that the endgame isn't rewarding unless you engage in timed leagues which incentivize the speed clear meta and punishes slow builds. Campaign pacing felt just right, but if you don't play a screen-nuking speedster by the time you hit maps, you're cooked.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
My biggest problem is probably the stun mechanic. You don't even notice it if you're playing a zoomer LS build, but if you're trying to actually play in a more engaging way, getting stunned just feels so bad.

I had a beira's infernalist abuser that would blow up 1.5 screens and not even engage in combat, and that was fine but boring, but then I rolled a more melee oriented character, and was really enjoying taking my time with a pack, but man those stuns.... like why? Who thinks that is fun and engaging? Maybe if they were avoidable, but you simply can't in juiced t15 density.

It sucks in poe1 too, but not as bad, and besides there are many ways to ignore it (flask, immutable, etc). Oh and the stun charm is garbage.

I was hoping poe2 would be the illegitimate lovechild of poe1 and Hades. It kind of is, but it really lacks polish in some areas that seem to be simply bad design decisions (IMO) rather than needing more time due to early access.

I also don't love some of the things already mentioned in this thread, but TBH I don't mind the slow down. Still, I'm going to wait a few more patches to see if anything changes for the better. Hopefully I can get a poe1 fix in the meantime.
最後に rapind#7028 が 2025/05/23 19:13:50 に編集
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Vyend#2601 が発言:
The discrepancy between campaign and end game is really sad, and the worst part is that ggg can't see the problem they created

I'm not asking for a dark souls clone when i say i want a more meaningful combat, i just want poe 2 to be it's own game and not poe 1.5


Man I feel this so strongly. People strawman this point really hard, and I understand why they're mad but it's not constructive at all.

I only dabbled for a moment in PoE because it just isn't my style of game. PoE 2 acts were an undercooked taste of something I could get behind but it just turns into a worse version of PoE by the time you hit maps. PoE 2 feels like they took a middle road that plays worse than either end of the spectrum.

PoE players want a game that plays like PoE. That makes sense, I get that. My interests are naturally in conflict with theirs. On the other hand, what the heck was the point in steering the game the way they did? By the time you hit maps, you end up with a half-baked version of another game that was designed with a very different philosophy, ground up.

Campaign Act 1/2 had me excited for something different than just one button mob clearing PoE 1 style. If I wanted that, PoE already does it better. PoE 2 has the ingredients to do something more unique but I'm not very confident GGG can pull it off. I'm not knocking PoE 1 at all, I think it's great for who it's designed for but the gameplay loop is not even remotely what makes that game unique.

PoE 1 gets a lot of respect from me despite not being my idea of a long-term game, and I recommend it to people all the time despite that. PoE 2 idek who it's designed for yet, and it feels like neither does anyone else, which is making a lot of people anxious.

最後に n1nnymuggins#7663 が 2025/05/26 9:21:01 に編集
One thing I really hate about the endgame is how the difficulty is entirely random.

Half of the difficulty depends on the affixes on your waystone, and the other depends on the modifiers of the rares in the map, both are random.

Sure you can mitigate the problem by ditching waystones you don't like, but honestly that is just lame.

To do endgame, you have to play factory worker simulator, juicing up your waystones, examine each one, organize them, and then you end up with less than half of your "products" being usable waystones.

How is that a good design? How is that fun?

This endgame has too much inventory mangement and organization tied to it, not only for waystones, but also for tablets.

I'm sure there's a way to maintain some or even most of the "depth" of this system (honestly that's not depth, most of it is just a roll of the dice, where's the depth in that?) while eliminating most of the tedious micro-management of waystones and tablets.
"
outlander19900#0213 が発言:
So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.



The fair weather Diablo fans are gone. Game got too hard for low skill players and it's still not even hard yet...

The issue is POE 2 new players aren't gonna hang. Us POE 1 players will. You will all be gone and moved on, we are going nowhere.

The entirety of the whole game is the endgame in POE 1, and it should be that way in POE 2 also.

I do not ever want GGG to make a "story game". I fucking hate story games. Because I can MAYBE enjoy the story ONCE -- then I literally fucking loathe it. The story means less than NOTHING to us. We have hated the story in POE 1 for over a decade, and as they make changes to slow the campaign in POE 1 the community RAGES.

We don't want no fucking long shitty campaign. A prerequisite to a campaign being GOOD in an ARPG is how quick it's over. Campaign should be less than 5 hours total.

I already fucking LOATHE the campaign in POE 2. It's so un-fun I quit.
"
Rakie1337#5746 が発言:
"
outlander19900#0213 が発言:
So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.


The issue is POE 2 new players aren't gonna hang. Us POE 1 players will. You will all be gone and moved on, we are going nowhere.

I already fucking LOATHE the campaign in POE 2. It's so un-fun I quit.



The irony in these two lines. I never played poe1 but I'm still playing poe2. I'm unhappy with a lot of stuff though. Still haven't quit yet though.
"
Rakie1337#5746 が発言:
"
outlander19900#0213 が発言:
So funny how this has switched. Back when there were alot more people playing the game the end game was garbage and the campaign was seen as amazing and many including myself wished for end game to be gone and to basically just make campaign expansions.

Now it seems with the severe player reduction the current majority view seems to be that the campaign is the bad part.

Only thing I can conclude is that they are taking far too long to resolve the issues that the player base have. By the time they get to an issue the player base who had that issue in the first place are already gone. This isnt working very well lol.


I already fucking LOATHE the campaign in POE 2. It's so un-fun I quit.

I dreaded playing the campaign again, so I didn't.
POE 1 and POE 2 is just POE

POE "2" is just a re calibration of POE 1 to refine mechanics they cant or couldnt in POE 1, so they had to remake the mechanics they couldnt in POE 1 this would be due to legacy coding issues etc im sure in testing they found adding in these changes was breaking the game, so they decided to release it as an individual game and use POE 1 as a base (dont reinvent the wheel).

So POE 2 players (myself only a POE 2 player included) should expect almost everything from POE 1 but a more refined and future proof version.

POE 1 players are angry only because of the league delays, if they had a new league as promised they wouldnt care or even be reading this post right now.

There is no vision this is just POE, as ive said before people need listen to POE 1 players more, they have been through alot to get the game to a high standard.

Without them we wont have a great game down the road.

When Jonathan said he wanted to slow combat or make it more meaningful, seriously if you dont speak POE this will be lost in translation (he really meant it will be a slower progression to reach the prime movement speed number, freakn hell even POE 1 players need to chill, why the F would they just give you 60% movement speed, thats just [Removed by Support]

When you read the skill descriptions in a POE game its the same crap you need to translate it (No idea why its not direct, some fantasy world bs im sure).

I know posting here wont change shit, but its fun once a day to drop a load and go play.

NEWS FLASH - Gamer plays game doesnt like it, plays another game

WAIT WAIT i need to post i dont like something so others can see im "special"

















P.S

I am a Dog and i will just drop my load and leave on to the next post
最後に Ayelen_GGG#0000 が 2025/05/28 20:25:44 に編集

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