The real problem of XP LOSS.
" So we have now reached the point where youve ran out of excuses and missdirects and have nothing more to say. You refuse to answer my question of why this mechanic is featured in almost all rpg games. Because there is no answer other then the fact that its working as intended. I ask you to give an example of your build or of these "random unavoidable one shot mechanics". And all you could provide is a 4month old clip from a previous league of a moron standing ontop of an exploding monster and not understanding why he died. Which I guess in a sense is a good example to give since it lets us understand what you think the problem is with the game. You think its ok to stand ontop of a exploding monster and not understand whats going on and still not die. You also live in the past where your getting your information from old youtube shorts instead of accurate information from playing the game in its current state. Any opinion you have on this subject is invalid based on where your getting your information from and how you choose to engage in the discussion. Just excuse after excuse, then when youve ran out then your being "gaslighted" which is a word you obviously dont understand. 最後に Nyon#6673 が 2025/05/08 3:21:26 に編集
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I'm actually serious about my helmet idea. Serious players wont use it, and it might just keep casuals quiet.
It addresses casual's complaints and it costs currency, might be -the- chase item for casuals without them getting OP. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" If you have zero issues with it, and it has xp loss, then the problem is with poe2, not poe2's xp loss. We can talk all about the other problems in poe2, and what needs changing. This is acceptable.. but you cannot change the core principle of xp loss. I do think that 90% of builds in poe2 are easily subject to deaths. I dont pin xp loss as the problem. Its those builds that need fixing. You can complain about those builds instead. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` 最後に LiMA6#0387 が 2025/05/08 7:23:47 に編集
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" In my opinion, simply lower the death penalty or completely remove it. It's not just the XP loss, but also the currency that goes into the maps and towers just to sustain it. Also, if I was willingly accepting a penalty for dying, I'd simply play HC. |
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I read with pleasure. One (troll) calls everyone names and throws a tantrum in response to clear arguments. After that, he calls for polluting the forum, that is, doing what a real troll is used to doing. Another claims to be well versed in the game, and as proof of an "accidental death" provides a video of a stupid death, which proves what is already obvious to everyone - his own incompetence and an absolute misunderstanding of the mechanics of the game. Third just whines, and responds to the suggestion to "show the build" and somehow improve its build with, the expected silence. And all these wonderful players can't even think that despite all the flaws of the game (and how could it be otherwise in an unfinished game?), exactly the problem they write about is not a problem at all, if you just think a little and make some efforts to change your game. 最後に Ярри#5910 が 2025/05/08 7:38:33 に編集
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" Yep exactly. People don't wanna be forced to play with weird hardcore mechanics on softcore. It makes no sense, so they should just remove em so people can actually have fun with the game. They've already lost so many players because of this lol |
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" so how come 0.1 had very good player retention even with XP loss? `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" It was all just hype generated by interviews and streamers telling everyone to play the game because its the best thing ever. Obviously everyone is gonna try out a new release, because tourist gamers will hop onto whatever game is fresh for the month. You can't keep using this argument of "but game good because it has exp loss". No, PoE 1 was good despite having exp loss not because of it. The community shaped that game into a fun experience. You can't just say "this salad is great because it has 1 horrible ingredient in it". 0 logic. We saw how long that lasted anyway, over 50% didn't come back for 0.2 and now the game is dwindling at 50k players lmao(40k atm, and at least half are probably bots). This game made almost all the streamers quit and go play other stuff, and now a few got baited back because of the promise of the loot patch making it fun again. That's so bad. Your argument makes absolutely no sense, exp loss being deleted would change nothing about this game. If its soooo important why isn't it in the campaign then? People seem to enjoy that part just fine without it. Very weird. |
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If GGG offered a difficulty tier minus xp penalty it would have 99% of the players in it. Even those defending it in this long thread unless they made it attractuve to play in the others. Everyone would play minus XP penalties if it was offered.
Its that simple. If they offered it and players chose that difficulty then this debate could end and each camp can have its on economy. This is now 25 pages it is clearly an important topic to many. There IS no answer other than a diff difficulty really completely seperating the players. Prob is if you choose to play in the difficulty with XP loss you may have nobody to trade with LOL 最後に rhalbhub#0570 が 2025/05/08 8:18:58 に編集
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" Your whole argument makes zero sense. And its self evident because exp loss or a very similar mechanic exist in basicly every single good rpg game. This is not random or a coincidence. Its by design, its a mechanic thats working as intended. Even if it makes you not enjoy the game, that doesnt mean it isnt working as intended, its just telling you that this isnt a game for you. This isnt another game for you to come and grab your participation trophies. |