Where is the balance?
" The good thing that POE is a multilayered game. Creating complete balance is nigh impossible, since a simple code change can have a brutal unintended ripple effect. (not as bad as the infamous cat death loop in Dwarf Fortress :D ) And doesn't matter what someone intends to do, there will be someone in a million player who will brake the game, the question will that be the status quo or an outlier? |
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Similarly to 0.1, once they start talking about poe1 in announcements you know the early access won’t receive meaningful balance updates until 0.3
They mainly seem to focus on making changes early in the patch’s launch and then avoid doing much until next season https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
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" Just because they call it 'EA'; doesn't matter. The state of the game is no different to how PoE1 developed each league in terms of class balance and the plethora of "issues". Every league they made something silly OP, while making countless working builds either useless or feel pointless in comparison. This is normal for PoE, 100% a design choice, stop using "EA" as an excuse. The only real difference here, is they haven't had 10 years to tweak the little things making the gap infinitely larger. 最後に Chalace2#1463 が 2025/05/07 10:10:17 に編集
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