Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch

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Rabarbar_Lichy#7553 が発言:
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Hornsent#1110 が発言:
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Rabarbar_Lichy#7553 が発言:
A great undertaking, meaningful combaе


No one really wants "meaningful combat"

And poe1 is dead for 7 months, idk what you're talking about

No one would complain about poe2 being bad if poe1 had a league every 3 months


I want meaningful combat, your statement invalid in a second.

PoE1 dead, funny I just played it, good time for HC SSF ruthless since it's all quiet anyway.

I'm sorry you can't play without trade, or that you need some new gimmick in this infinite sandbox of freedom, one you all love so much that you demand a sequel to be a copy of it.

Funny btw how I seem to love 1 more in all its aspects than the PoE 2 bad PoE 1 king crowd.

Yes shame there is no leagues, doesn't mean game is dead, and I thought it's al about endless possibilities and superior gameplay? Idk


"I want meaningful combat" So you want to be slow AF and deal no damage? xdd
It's over. The entire game is just demoralizing at this point. GGG isn't "actually" interested in giving truthful information to the players. Gaslight, Gaslight, Gaslight some more until absolutely nobody has any idea how the game works on an algorithmic scale. I refuse to play 8 hours straight of tier 15 maps stacked with rarity, quantity, and not even see a SINGLE divine orb drop during that time. I refuse to be lied to. So...I'm done playing.

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Kraythax#2592 が発言:
All time Peak: 578,562
0.2.0 Peak: 245,870
20 min ago: 39,791

These numbers are a staggering indictment of "The Vision" of Path of Exile 2. They started this ride 5 years ago to make an expansion and sequel to Path of Exile 1 and what they have created is a significant retrograde. The number of lessons from POE1 Un-learned is just staggering. Economy, balance, atlas, its crazy how bad they got it. If this had been the first ARPG by the company you could understand it but it wasn't. They have been making ARPGs for 12 years. No one can claim, "Oh it's Early Access so its fine." That's just "copium". The reality is that there are key decisions that have been behind the decline. Its not bugs or crashes, everyone expects that in EA. Its just plain unfathomable decisions being made.

Decisions like:

1. Let's create a new kind of game that mixes Souls Like combat with 90,000,251 enemies coming at the player at once.
2. Let's just throw the ENTIRE end game atlas which is recognized as brilliant in the trash bin and start over.
3. Let's not combine delve, maps and the atlas to create a truly rewarding endless powerful end game but instead toss it all.
4. Let's just abandon the ENTIRE crafting system that keeps the POE1 economy going because some players found it complex.
5. Let's take the ruthless playstyle, supported by 1% of the POE1 community and make it mandatory; no movement skills, anemic drops.
6. Let's completely screw up the gem system where players constantly were looking for that next socketed item because some players couldn't get 6 links and dump it for a new system that NO ONE tested.
7. Let's prevent melee chars from using brutality on more than one skill because the new gem system has some bad holes we cant fix.
8. Let's make all loot entirely random and even maps random. We want all random so that no one can have the gear tuned the way they want.
9. Let's redesign the passive tree to make it not 4 nodes to move around the parts of the tree but 30 to keep people imprisoned in their class.
10. Let's over-tag every skill binding it to weapons and heavy stat requirements because a warrior playing righteous fire must be stopped AT ALL COST in POE2, we will dictate the proper builds thank you.
11. Let's make skills so over tagged that you are imprisoned in your class, we CANNOT ALLOW BUILD DIVERSITY. For example, you MUST use nothing or a quarterstaff to use an unarmed skill like killing palm.
12. Let's make the campaign that was considered a tutorial in POE1 that people blasted through very extremely tedious and long.

These are just the bad decisions I can think of off the top of my head. I am sure others will add more in replies. Who on earth was calling these shots?

Frankly the only people happy with the game are a very small subset of customers (seems less than 5%) and Activision / Blizzard. In the run up to EA Blizzard got pooped on by making some snarky comments because they were concerned POE2 would cut into D4 revenue. They have since fallen out of their chairs laughing.

GGG could have taken POE1, put in a new graphics engine, an entire texture overhaul, a new story campaign with lots of cut scenes, trimmed off a few bad systems, combined delve and maps into a single endgame, added tutorial characters and spent the rest of the budget on marketing. That would have guaranteed success. But instead we are where we are. A broken game that the POE1 vets mostly don't want to play, that the drivebys have mostly abandoned for other titles and all that is left to do is MTX monetize the hell out of it and release it on iPhone and Android to make it like the other TenCent products.

I spent $480 (plus tax) of my money on the Liberator of Wraeclast pack, before I even saw the game because I had so much belief in GGG. But you forgot the most important part of the vision. YOUR vision isn't nearly as important as the customer's vision. Unless this is some pet project that is disposable, customers matter. And in the process you have killed POE1 with inattention.

It's time to reset. Re-eval. Call an all-hands meeting and say "guys this isn't working" and begin doing what you planned in the first place, make a SEQUEL to Path of Exile.
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Aulyx#1181 が発言:
The lack of build diversity, and the amount of loot that (doesn't) drops for your current character, is mostly why I've given up on POE2.

On build diversity, this video made me open my eyes: https://www.youtube.com/watch?v=-R9clutdRVU&t=2360s



That video has had 26K views. That's just slightly less than the average number of players PoE Deuce had this weekend. Make of that what you will. =0[.]o=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I think skills just arent fun to play atm.
Lightning Spear is probably the only skill atm that has a more PoE1 feel to it and feels the best by a large margin.

Every PoE1 skill has more oomph to it when you press it, they dont have combos you need to make a skill usable. They work on their own, is more snappy and generally more enjoyable to constantly press.
A perfect example OP is correct is my own family circle of friends that all found this game together... I am the only one left clinging to hope because I love the core game.

My nephew is 16 and was fired up. He should be the one Im chasing, the one carrying ME.

I cant even get the kid to sign in and play anymore and arpg has always been his love.

If I had one wish it would be a combat log. Too many YOU ARE DEAD random WTF one shots in this game and regardless how many Trolls say GIT GUD, sorry that just aint happening across a majority. Most humans got enough pride to seek enjoyment elsewhere after being fooled so many times that a health flask serves a purpose... no not really. 9x out of ten in the late 80s etc any hit just means your dead even white mobs. The game is lazily tuned for juiced 100th level chars. Then some number gets entered and scaled linearly down the pipe to weaker chars and that ends up with areas of mobs doing way more dmg than they should.

I hope they adjust white mobs and at least add a combat log so a person can read what happened. It is not always a big effect on the screen and sometimes its TOO MANY layers of them.
Tell you what, if i wanted to play a "souls-like" game.. i'll play Dark Souls.


I wanna play a ARPG and try builds and loot gearing optimization if I wanted to get fancy.

POE1 established so much systems (with its failures from their release years ago that was slowly improved) but I still don't understand the direction of all the abandoned core-player-game interaction by choosing not to include them in POE2
最後に ZungleBoogie#1892 が 2025/05/12 6:27:27 に編集
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noodle04#6673 が発言:
Was excited to play this season after running multiple builds to pinnacle bosses on release. Saw patch notes before dawn of the hunt release and said "nah."

Thought it would be a train wreck. Each week proven more right.

Less than 40k on a,Saturday night is bad


Yep, had the exact same reaction when the 0.2 patch notes dropped. Somehow they managed to nerf things that were already broken in 0.1 and overnerf things that just needed slight tuning. And it absolutely drove me nuts how they completely murdered Infernalist, Chaluya, and Pathfinder for no apparent reason.

Still, I gave it two chances. First, right at league start—I jumped into Standard just to assess the damage. Almost every skill was gutted, the passive tree looked like someone took a chainsaw to it, and anything remotely playable before was now straight-up useless.

Then I thought, "Alright, maybe a fresh league will feel better." Started as Amazon, pushed through to the third zone, and dropped it. The pacing was miserable—doing 10 damage to white mobs with HP bars longer than the patch notes. Total slog.

Then they droped few "fixes" of that mess so I gave it one last try. Got through three acts before rage-quitting mid-fight against the Act 2 boss that spent 20 minutes bunny-hopping across the arena.

I still check the forum from time to time, mostly out of boredom, secretly hoping to see a “we're terribly sorry, it won’t happen again” announcement for patch 0.3. But of course, all I find is dropping online (exactly count like it was after 4 months of 0.1) and posts such this about GGG’s sacred “vision,” defended by the top 1% of fanboys who proudly crawl through low-tier maps or convince themselves they’re “engaging with deep mechanics” while spamming Lightning Strike on their Amazon for the 100 hours.


I’ll give PoE2 one final shot when 0.3 drops. But if nothing fundamentally changes, I’m done - it’ll be officially Dead on Arrival game
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
最後に ShaDarkLord#6528 が 2025/05/12 6:47:06 に編集
Sincerely advice anyone who got fed up with GGG "loot rations" and losing exp to random oneshots to move on to LE if they haven't tried it. It was built like "poe without masochism" down to tiny details like familiar "recently refers to 4 seconds" tooltip.

Pros:
- Flexible trading and ssf systems, choosing ssf no longer means you are losing ability to party forever. You can forget poe trade site like a bad dream and target farm any kind of items you need.

- Modern UI with great QoL, you can complete story without ever portaling to town. Crafting, salvaging, and all necessary management can be done in the field, and stashing excessive uniques can wait until you come through a town by plot, inventory size permits it. Scrolls of wisdom are history as they should be. Crafting materials are picked up in bulk and go straight to stash.

- Shortcuts for repeated story playthrough, middle ground between D4's "skip all story and go grind without purpose" and poe's "you will do whole acts every damn time"

- No exp penalty. Provided death log. Shocking but I still never saw LE players bashing into content with their corpses, GGG's justification for having exp penalty is hypocrisy.

- Skill-specific passive trees allow for same level of skill customization as support gems, and you don't have to rely on gem drops to upgrade your skills.

- No silly UW restrictions.

- No crashes and latency spikes in all my playtime there, latency is rock solid.

Cons:
- simplistic graphics and monster animations, which I personally relate to limited budget. Once you get into the rhythm, you stop noticing it, combat flow is rather fast in endgame. It also has a flipside of lower system requirements.

- issues with build diversity and skill balance, but at least those issues are not backwards like poe: in LE core class design works, weird gimmicks are mostly not, by being too weak. Also building doesn't feel as restricting as poe because no one is draining your exp for experimenting, and respeccing skill passives is free. As is retrying bosses, no GGG insane grind loops for every attempt.

- small amount of endgame content. LE is relatively young project, and they are working on it.
最後に Echothesis#7320 が 2025/05/12 6:45:16 に編集
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Echothesis#7320 が発言:
Sincerely advice anyone who got fed up with GGG "loot rations" and losing exp to random oneshots to move on to LE if they haven't tried it. It was built like "poe without masochism" down to tiny details like familiar "recently refers to 4 seconds" tooltip.

Pros:
- Flexible trading and ssf systems, choosing ssf no longer means you are losing ability to party forever. You can forget poe trade site like a bad dream and target farm any kind of items you need.

- Modern UI with great QoL, you can complete story without ever portaling to town. Crafting, salvaging, and all necessary management can be done in the field, and stashing excessive uniques can wait until you come through a town by plot, inventory size permits it. Scrolls of wisdom are history as they should be. Crafting materials are picked up in bulk and go straight to stash.

- Shortcuts for repeated story playthrough, middle ground between D4's "skip all story and go grind without purpose" and poe's "you will do whole acts every damn time"

- No exp penalty. Provided death log. Shocking but I still never saw LE players bashing into content with their corpses, GGG's justification for having exp penalty is hypocrisy.

- Skill-specific passive trees allow for same level of skill customization as support gems, and you don't have to rely on gem drops to upgrade your skills.

- No silly UW restrictions.

- No crashes and latency spikes in all my playtime there, latency is rock solid.

Cons:
- simplistic graphics and monster animations, which I personally relate to limited budget. Once you get into the rhythm, you stop noticing it, combat flow is rather fast in endgame. It also has a flipside of lower system requirements.

- issues with build diversity and skill balance, but at least those issues are not backwards like poe: in LE core class design works, weird gimmicks are mostly not, by being too weak. Also building doesn't feel as restricting as poe because no one is draining your exp for experimenting, and respeccing skill passives is free. As is retrying bosses, no GGG insane grind loops for every attempt.

- small amount of endgame content. LE is relatively young project, and they are working on it.


LE really shines right now, but there's still a lot of work to be done. I completed all content including Uber Aboroth within 2 weeks, made 3 builds (one of them from my head), and then uninstalled because there was simply nothing left to do.

The trade system is better than PoE’s in concept, but it's overcomplicated and suffers from poor UI/UX design. The Solo Faction is awesome, but it feels more like an offline league. It could really benefit from combine these factions to make the experience feel more smooth.

One major downside is that skills are locked to specific classes. It kills diversity, and some classes feel noticeably weaker than others. If the devs added more content and did it more than once a year, this game could easily become a PoE killer.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
LE is so great that people apparently prefer posting about it on PoE2 forums instead of playing it or at least posting in LE forums.

Anyway... Yes, indeed. Player counts tend to drop during Early Access. Is this news to anyone?

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