A Simple Poll - Exp Loss on Death
" lol ok, that's some backwards logic. If one of my goals is to reach 100 or even 99, losing XP with no means to recover it is a time sink, period. You're reasoning for it not being just that assumes the player has no motivation to level up further, which completely contradicts what people are saying. I don't really care if 90-100 are considered "prestige" levels by design. I'm saying it's bad design. End of story. |
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" I always found that take weird, but fascinating. Why does dying need to have consequences? Why is the inherent consequence of frustration and "feeling bad" not enough of a consequence already? I am genuinely curious, because most answers to these questions come down to arguments I find unconvincing. |
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I guess I've adapted and just prefer it instead of gear damage, repairing equipment.
Most of my online game experiences are Final Fantasy. -Final Fantasy XI had exp loss you could even delevel. -Final FantasyvXIV is gear damage. If I had to choose, although at times it was brutal and unforgiving, FFXI was ultimately a much more rewarding experience. And FFXIV is kind of a joke that nobody I know takes seriously, and repairing equipment is just annoying. |
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exp losss : Only exp of the MAP you are in. After you complete a map the experience should be locked and not be possible to lose it.
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btw.. since this would make the souls haters even more angry.. why not leave yoru exp int he ground as souls to be recovered.. you need to get there alive and claim them.
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" Fair points. I just don't really get why there needs to be punishment to begin with. Death penalties can also be inverted into requiring more XP for the last levels, which still results in effectively the same amount of dedication required, but without the frustration :) |
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All of these comments are jumping one thing. Levels , Ascendancies , Skills (gems here) "SHOULD NOT" be penalized. Let people become 100 , level up max level of skills with 5L-6L and enjoy. In this way GGG also shooting their own foot because once a character is maxed (somehow levels & skills may be some budget gear) players would create ALT characters.
Short ; XP loss is lame and we are in 2025. Your customers are your gamers. And this XP loss on death thing should stay on POE1 not POE2. Regards. |
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-1
it needs to feel bad to die. getting to lv 100 should be hard and it is. that said, omens of amel should be removed from the game and exp loss should be the same as if everyone was always using them OR as if everyone was always not using them... ideally, split the difference, currently players feel so bad they don't even want to keep playing your game when they die. the experience loss difference is too great at the moment for the haves and the have not in your game. i.e. the have knowledge of amels or the dont have knowledge of amels. [Removed by Support] Love, Marshmallow https://www.youtube.com/@MarshMumbles 最後に Ian_GGG#0000 が 2025/05/20 13:42:57 に編集
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+1
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-1
punishments for mistakes are always welcome... game is WAY too easy already... |
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