A Simple Poll - Exp Loss on Death

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Skollvaldr#5851 が発言:
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qQbonmjtAZ#7824 が発言:


you obviously are unable to grasp the difference between an actual challenge and an artificial time sink.

Grinding for better gear is one thing, if I happen to die my progress to achieving the goal of finding gear isn't erased by several hours at a time.

Grinding for skill points is already a slog, the fact that I lose hours of grinding XP that I already earned, with no way to recover without several more hours, is over the top and out of balance, especially considering it's an unbalanced product in ea.

Sinking my time into a goal is fine. Having my hours of progress that I already earned completely taken from me is just ridiculous. This has been explained 1000 times in this forum and for some reason it just doesn't get through.

XP penalty can work if enemies actually scaled to the 90s or at the very least I could recover my XP on my corpse, With the current design it just doesn't


You got it backwards again. Without the penalty, it would be a pure time sink. Everyone would get to 100 eventually with enough grinding.

With the penalty, not everyone will reach 95+. As it should be.

Just stop. You're repeating the same redundant & empty arguments over and over again. I get it. You don't like it that 90-100 are prestige levels, but that's by design. End of story.


lol ok, that's some backwards logic. If one of my goals is to reach 100 or even 99, losing XP with no means to recover it is a time sink, period. You're reasoning for it not being just that assumes the player has no motivation to level up further, which completely contradicts what people are saying.

I don't really care if 90-100 are considered "prestige" levels by design. I'm saying it's bad design. End of story.
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Zoidberg50#9782 が発言:
-1

There needs to be consequences for dying. And I'm so glad that there's not gear damage and repairing broken equipment.
With that said it shouldn't be so difficult to upgrade gear and make yourself tanky. The fact you get one shotted at random with no chat log explanation, you just die way too randomly and one shots to ultra cheap boss mechanics and there's nothing you can do about it. Sometimes I die and die and die and lose half my level within 3 minutes, yes it pisses me off but I shouldn't just die like that. It takes me forever to level up, I don't like it. I gave up trying. There's enough flaws in the game that losing exp on death is not the core problem.

I always found that take weird, but fascinating. Why does dying need to have consequences? Why is the inherent consequence of frustration and "feeling bad" not enough of a consequence already? I am genuinely curious, because most answers to these questions come down to arguments I find unconvincing.
I guess I've adapted and just prefer it instead of gear damage, repairing equipment.
Most of my online game experiences are Final Fantasy.
-Final Fantasy XI had exp loss you could even delevel.
-Final FantasyvXIV is gear damage.
If I had to choose, although at times it was brutal and unforgiving, FFXI was ultimately a much more rewarding experience. And FFXIV is kind of a joke that nobody I know takes seriously, and repairing equipment is just annoying.

exp losss : Only exp of the MAP you are in. After you complete a map the experience should be locked and not be possible to lose it.
btw.. since this would make the souls haters even more angry.. why not leave yoru exp int he ground as souls to be recovered.. you need to get there alive and claim them.
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Zoidberg50#9782 が発言:
I guess I've adapted and just prefer it instead of gear damage, repairing equipment.
Most of my online game experiences are Final Fantasy.
-Final Fantasy XI had exp loss you could even delevel.
-Final FantasyvXIV is gear damage.
If I had to choose, although at times it was brutal and unforgiving, FFXI was ultimately a much more rewarding experience. And FFXIV is kind of a joke that nobody I know takes seriously, and repairing equipment is just annoying.


Fair points. I just don't really get why there needs to be punishment to begin with. Death penalties can also be inverted into requiring more XP for the last levels, which still results in effectively the same amount of dedication required, but without the frustration :)
All of these comments are jumping one thing. Levels , Ascendancies , Skills (gems here) "SHOULD NOT" be penalized. Let people become 100 , level up max level of skills with 5L-6L and enjoy. In this way GGG also shooting their own foot because once a character is maxed (somehow levels & skills may be some budget gear) players would create ALT characters.

Short ; XP loss is lame and we are in 2025. Your customers are your gamers. And this XP loss on death thing should stay on POE1 not POE2.

Regards.
-1

it needs to feel bad to die.

getting to lv 100 should be hard and it is.

that said, omens of amel should be removed from the game and exp loss should be the same as if everyone was always using them OR as if everyone was always not using them... ideally, split the difference, currently players feel so bad they don't even want to keep playing your game when they die.

the experience loss difference is too great at the moment for the haves and the have not in your game. i.e. the have knowledge of amels or the dont have knowledge of amels.

[Removed by Support]
Love,
Marshmallow
https://www.youtube.com/@MarshMumbles
最後に Ian_GGG#0000 が 2025/05/20 13:42:57 に編集
+1
-1

punishments for mistakes are always welcome...
game is WAY too easy already...

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