Omen of Amelioration and XP loss threads.

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Nyon#6673 が発言:
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DarKWolF90#6544 が発言:
Geniunely curious if people are complaining of XP loss regardless of the existence of Omens of Amelioration, which are currently going for 8-12ex consistently and are fairly easy to farm in Ritual.


I've literally not suffered XP loss at all by always carrying one of these past 10% xp.

Pushing 95+ is not hard at all with this. You get way more per map than the cost of omens, even if not juicing.


Am I missing something? Do people not know about these? Do they think they're more expensive/rare than they currently are?

Most threads complain about "10% exp loss" and I'm like "bro it doesn't have to be 10% you're pushing high 90s and your next upgrade probably costs 20div why the F aren't you stocking up on omens when they're low?"


I simply don't get it, the game offers you the solution, the solution works, even in SSF now that they're really common. What gives?


Theres probably several reasons for this.

One of them is that the majority of people who complain about this are the people who are litterally dying nonstop, like multiple times per map.
And if your dying at that rate then buying a omen that costs 6 chaos (or whatever it is now) per death becomes very expensive.

Their problem is that instead of realising that their bad at the game and trying to improve their gameplay or build they think its easier to just go on a forum and complain.

A secondary reason is that there is a portion of the playerbase that find this game too challenging but their ego wont allow them to simply complain that its too hard so they need to find some excuse to hide behind, like the fact that exp loss is somehow hindering their progress and stupid imaginary stuff like "random unavoidable one shots".



It's one omen per map that you're allowed to use. If you're dying 6x times per map at 90 then XP loss is not the problem, your build is. You're at most spending 8-10ex per omen, which is only once per map.

You're not supposed to be levelling up at all if you're dying that much on t15s. You're supposed to farm content you can do for currency/upgrades or even rethink your build.

XP loss is not the problem if you're not even progressing correctly. That's where XP loss is actually fulfilling it's by-design purpose which is deter you from doing content you cannot do because your build is weak
Generally the only folks that like the xp loss are the ones who have conquered it. They see the xp loss as just another obsticle to overcome and are somehow overjoyed when they can feel superior to those complaining about it.

If the average player dislikes it they usually just quit. Thats fine, but with these kinds of design decicions we will just be stuck with core POE1 fans and all casuals will be gone. Wouldnt be my first choice for the game. Elitists are so toxic to deal with.

Also those omens of amelioration are supposedly common but over the course of 2 different lvl 90+ characters in 2 leagues Ive found a grand total of 0. So they are not as easy to come by as you might imagine even with the ritual buffs. They are not overly expensive but any core design choice that requires me to hit up Alva seems bad. Ive had to buy any that Ive used which have thankfully been few.
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SpankyKong#9805 が発言:
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Nyon#6673 が発言:


Its not mandatory.
I dont use it.

A) Because I rarely die

B) Because im past level 90 so i dont really care about levels anymore


If you don't care about levels, then you would not stop playing if you reached level 100... correct?


Reaching level 100 isnt the driving factor behind my characters power.
My character getting the last levels to level 100 would give me probably less then 2% player power, so no there are other much more impactful ways to improve my character.

So in short no it wouldnt matter if i reached 100 or not.
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QWanderer#8265 が発言:
Generally the only folks that like the xp loss are the ones who have conquered it. They see the xp loss as just another obsticle to overcome and are somehow overjoyed when they can feel superior to those complaining about it.

If the average player dislikes it they usually just quit. Thats fine, but with these kinds of design decicions we will just be stuck with core POE1 fans and all casuals will be gone. Wouldnt be my first choice for the game. Elitists are so toxic to deal with.

Also those omens of amelioration are supposedly common but over the course of 2 different lvl 90+ characters in 2 leagues Ive found a grand total of 0. So they are not as easy to come by as you might imagine even with the ritual buffs. They are not overly expensive but any core design choice that requires me to hit up Alva seems bad. Ive had to buy any that Ive used which have thankfully been few.


As someone who was finally pulled into ARPGs by PoE2 even after trying a ton of others. The toxic community is a large part of why I don't want to play. They will influence the game design and mak it something me and my friends will never pick up again.

With games like Nightreign and Expedition 33 that are just as difficult but have great game balance and game design as well as good communities. PoE2 can't compete as it currently stands, at least not for me and my group of 20 or so friends that play games together
最後に DankWeebTrash#7386 が 2025/05/14 14:40:21 に編集
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DankWeebTrash#7386 が発言:
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All the omens are useless because there's one that prevents you from losing a bulk of experience on death? What?


Man missed the line that says "only one omen can be triggered by combat per instance"

Meaning omen of resurgance, refreshment, the hunt, and reenforcement are all useless if you want to have a Amelioration active.



No their "useless" if the main thing you care about is losing exp.

Which makes sense no? There are different choices with different drawbacks.

If you care more about not dying you can use the one that refills your life.
If you dont care that much about dying but more about not losing exp then you can choose the exp one, etc.
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Nyon#6673 が発言:
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DankWeebTrash#7386 が発言:
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All the omens are useless because there's one that prevents you from losing a bulk of experience on death? What?


Man missed the line that says "only one omen can be triggered by combat per instance"

Meaning omen of resurgance, refreshment, the hunt, and reenforcement are all useless if you want to have a Amelioration active.



No their "useless" if the main thing you care about is losing exp.

Which makes sense no? There are different choices with different drawbacks.

If you care more about not dying you can use the one that refills your life.
If you dont care that much about dying but more about not losing exp then you can choose the exp one, etc.



Why would I care about anything but my experience until I'm level 100 anyway. My goal is to cap out level and then grind for another goal. Like most RPG players. The other omens are worthless to me until I'm level 100 because I want to progress in levels. Wild that people can't understand that.
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DankWeebTrash#7386 が発言:

Why would I care about anything but my experience until I'm level 100 anyway. My goal is to cap out level and then grind for another goal. Like most RPG players. The other omens are worthless to me until I'm level 100 because I want to progress in levels. Wild that people can't understand that.


I think its wild that you would play the game that way. Especially seeing as you dont seam to enjoy it.

You are aware that your character going from lvl 90 to lvl 100 gives you aprox a 5% increase in character power?

While you farming currencies to either "craft" or buy a gear upgrade for yourself would probably give you atleast 10 times as big of an improvement.

So why excactly should it be obvious that the only goal you care about is reaching lvl 100 when it takes a massive amount of time, gives you very little power in return, and you dont enjoy it?

Most people play for whatever is the biggest improvement to their character and aim to clear all the content in the game.
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DankWeebTrash#7386 が発言:
Man missed the line that says "only one omen can be triggered by combat per instance"

Meaning omen of resurgance, refreshment, the hunt, and reenforcement are all useless if you want to have a Amelioration active.


On the contrary, I thought that was taken for granted. I just wouldn't call something useless on the basis that it couldn't be paired with certain other mechanics. Then again, English is my first language.
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DankWeebTrash#7386 が発言:
Why would I care about anything but my experience until I'm level 100 anyway. My goal is to cap out level and then grind for another goal. Like most RPG players. The other omens are worthless to me until I'm level 100 because I want to progress in levels. Wild that people can't understand that.


Resurgence for T4 Pinnacle bosses. Duh.
I think the people upset over it are mostly players that made reaching max level their goal before understanding what that means in PoE, and players that constantly die.

No death tax means leveling is an inevitable consequence of time played and not much else. It doesn't matter if you play smart/dumb/prepared/reckless or w/e. Just sit and click and it will eventually happen.

I dont want that. I prefer it to be a real challenge of skill/playstyle instead of a formula of "xp/hr * time played"

"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."

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