Omen of Amelioration and XP loss threads.

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Mera#2184 が発言:
You know what OP? That's actually a good question and I'll answer it with one of my own.

What can't people realize that different players have different gaming habits?

- I'm a filthy POE casual. I play quite a bit but mostly RPGs and Souls-like so POE is just a side thing (but, besides XP loss, I'm having a hell of a fun with it)

- That means, I've never even passed level 80 on any character nor completed a map higher than T5

- I play SSF. You're gonna say "you've created you own challenge, deal with it", sure. In any case, I think trading has nothing to do in an ARPG and I like wearing items I've found myself.

- Those two facts combined mean:
1) I don't find those omens, I have never see even one
2) Any currency I get is used towards trying to improve my gear.

I. DO. NOT. CARE about level 100. For real. Even if they remove XP loss today, I'll most likely NEVER reach level 100 on a character, ever. It just takes too much time that I don't have (and also, I don't care)
What I care about? When I sit down for an hour, I just don't want to lose progress. And let me tell you, at level 76, level up still matters.
XP loss is infuriating, it is stressful, it adds nothing to the game, it just needs to go.


I'm just gonna say this.

If you can't spare 6ex at lvl 80 you're doing it wrong even for a casual.

Heck that xp loss at that level is barely 5 minutes of playtime.
最後に DarKWolF90#6544 が 2025/05/30 12:52:18 に編集
Exp loss just sucks, and we can clearly see other games that can be fun without this clearly outdated mechanic(LE).
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Toforto#2372 が発言:
Exp loss just sucks, and we can clearly see other games that can be fun without this clearly outdated mechanic(LE).



Last Epoch currently has lesser concurrent players than poe2.

If we're talking "fun", XP loss is not making the difference one bit.
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DarKWolF90#6544 が発言:
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Toforto#2372 が発言:
Exp loss just sucks, and we can clearly see other games that can be fun without this clearly outdated mechanic(LE).



Last Epoch currently has lesser concurrent players than poe2.

If we're talking "fun", XP loss is not making the difference one bit.


Well people played and did all the content they wanted to do in its newest season, and now they wait for more new stuff. Same as any other poe league.

Meanwhile PoE 2 is getting constant patches and changes yet its player numbers continue to dwindle. Can't really compare some alpha-0.2 version of a game to a finished game that just had its Season 2. LE is far superior in many QOL features(like in-game loot filter that is editable,AH in the trading faction,auto-sort inventory button etc.), better ssf than PoE ever had,an actual real crafting system with determinism, the ability to target-farm anything you want, the feeling of real power progression for your build(actually being able to kill white mobs imagine) and most importantly LOOT.

Its actually a fun game instead of being a slog. I could go on but there's no need, the facts are already clear.
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Toforto#2372 が発言:
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DarKWolF90#6544 が発言:
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Toforto#2372 が発言:
Exp loss just sucks, and we can clearly see other games that can be fun without this clearly outdated mechanic(LE).



Last Epoch currently has lesser concurrent players than poe2.

If we're talking "fun", XP loss is not making the difference one bit.


Well people played and did all the content they wanted to do in its newest season, and now they wait for more new stuff. Same as any other poe league.

Meanwhile PoE 2 is getting constant patches and changes yet its player numbers continue to dwindle. Can't really compare some alpha-0.2 version of a game to a finished game that just had its Season 2. LE is far superior in many QOL features(like in-game loot filter that is editable,AH in the trading faction,auto-sort inventory button etc.), better ssf than PoE ever had,an actual real crafting system with determinism, the ability to target-farm anything you want, the feeling of real power progression for your build(actually being able to kill white mobs imagine) and most importantly LOOT.

Its actually a fun game instead of being a slog. I could go on but there's no need, the facts are already clear.


I don't see XP loss as a factor in any of what you've mentioned and still the most incomplete game with "outdated" mechanics is getting more players than the finished game.


There's also a huge gaslight in calling it an "outdated" mechanic, for two reasons:

1- Death Penalty is present a lot of current RPG games in some shape or form. One could also argue that the last big ARPG that went or a no death penalty whatsoever failed tremendously, with a huge franchise background advantage (D4). Also, this happened twice in a row with the same franchise against the same competing franchise that does have xp loss.

2- "outdated" xp loss games didn't have any sort of counterplay for it. Poe2 does, a whole 75% mitigation for half a white map's worth of currency.



Lastly, and this is a bit of an unpopular opinion, but such "outdated" mechanics made for better players. I really don't like games that reward you even when you're failing and developers catering to such trends make for bad games.

Players need to learn to handle a bit of frustration, and re-learn to channel that into motivation. As it used to be.
最後に DarKWolF90#6544 が 2025/05/30 14:51:29 に編集
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DarKWolF90#6544 が発言:
Lastly, and this is a bit of an unpopular opinion, but such "outdated" mechanics made for better players. I really don't like games that reward you even when you're failing and developers catering to such trends make for bad games.

Players need to learn to handle a bit of frustration, and re-learn to channel that into motivation. As it used to be.


That's just not gonna happen though. The only thing frustrating death penalties like this do is make people wanna uninstall and never come back. And that's clear with how many players quit.

These mechanics are not made for better players, they are made to waste your time and nothing else. They are from a bygone era of when devs wanted to keep people playing their MMOs because there wasn't as much actual content to keep people in the game.
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Toforto#2372 が発言:
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DarKWolF90#6544 が発言:
Lastly, and this is a bit of an unpopular opinion, but such "outdated" mechanics made for better players. I really don't like games that reward you even when you're failing and developers catering to such trends make for bad games.

Players need to learn to handle a bit of frustration, and re-learn to channel that into motivation. As it used to be.


That's just not gonna happen though. The only thing frustrating death penalties like this do is make people wanna uninstall and never come back. And that's clear with how many players quit.

These mechanics are not made for better players, they are made to waste your time and nothing else. They are from a bygone era of when devs wanted to keep people playing their MMOs because there wasn't as much actual content to keep people in the game.




That is factually not true here, especially when there's counterplay to the penalty itself, but for these reasons specifically to PoE2:

- Past certain lvl (around 95 ish which is ez to get) you're not progressing through XP, you're progressing through gear and currency. Those levels matter very little. So the only one wasting your own time pushing unneeded levels on content you're not geared for, is you.

- Proper application of death penalty counterplay, both by mitigating with omens, and properly juicing your maps for xp, result in little to no time wasted. If you're still dying too much then the mechanic is doing it's intended job, which is deter you from doing content you're not geared for.

The game is telling you that you don't need XP, you need gear first. And if the response is "idc i want to progress gearlessly anyway" then this game is not for you.
最後に DarKWolF90#6544 が 2025/05/30 15:32:00 に編集
There's no need to complicate the game with a consumable. Remove the xp loss. Most people quit far before they hit level 100 when they get bored of the endgame loop anyway. Xp loss is just another reason to stop.
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DarKWolF90#6544 が発言:
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Toforto#2372 が発言:
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DarKWolF90#6544 が発言:
Lastly, and this is a bit of an unpopular opinion, but such "outdated" mechanics made for better players. I really don't like games that reward you even when you're failing and developers catering to such trends make for bad games.

Players need to learn to handle a bit of frustration, and re-learn to channel that into motivation. As it used to be.


That's just not gonna happen though. The only thing frustrating death penalties like this do is make people wanna uninstall and never come back. And that's clear with how many players quit.

These mechanics are not made for better players, they are made to waste your time and nothing else. They are from a bygone era of when devs wanted to keep people playing their MMOs because there wasn't as much actual content to keep people in the game.




That is factually not true here, especially when there's counterplay to the penalty itself, but for these reasons specifically to PoE2:

- Past certain lvl (around 95 ish which is ez to get) you're not progressing through XP, you're progressing through gear and currency. Those levels matter very little. So the only one wasting your own time pushing unneeded levels on content you're not geared for, is you.

- Proper application of death penalty counterplay, both by mitigating with omens, and properly juicing your maps for xp, result in little to no time wasted. If you're still dying too much then the mechanic is doing it's intended job, which is deter you from doing content you're not geared for.

The game is telling you that you don't need XP, you need gear first. And if the response is "idc i want to progress gearlessly anyway" then this game is not for you.

I always made it to the end of the game with shitty gear. Those 5 levels could double my damage. How would you know? You're not using my build. Don't tell me how to play the game.
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Assababud#2808 が発言:
Those 5 levels could double my damage. How would you know? You're not using my build. Don't tell me how to play the game.


X for doubt. That's not how the skill tree works. Diminishing returns by way of additive scaling means points beyond level 90 have very little impact.
最後に Skollvaldr#5851 が 2025/05/30 16:07:51 に編集

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