Omen of Amelioration and XP loss threads.

"
Krym0r3#7733 が発言:
im level 97 pushing to 100

20% = 5 days grinding maps with min 30% exp buff* gain per map.

i dont die often but even 2.5% puts me back a lot.

minion build which is slower, about 6hrs of play time per day.

Play as you like, why people care if it is removed is beyond me since it doesnt effect the players that like it at all (how?) seems like trying to gate keep high levels.

Will i continue to play if they dont remove, sure, of course, but im empathetic enough to understand some people dont have the 6hrs+ to play per day and therefore feel they will never make progress each time they die and will go somewhere else to feel good about having a high level character.

I dont see level as very important when it comes to game play, people are not wrong, but to old MMO players like myself getting max is the primary goal on every game that has a max level.

im 630hrs with same char, i expect level 100 around 800+ hrs.



bit less, but juicing maps will take a time more than you run it. i Suppose you able to hit an 100 level within 200-300 hours of gameplay without any distraction to any other activities. My friend was able to get 100 for month of gameplay everyday for 6-8 hours but it was before 0.2 patch with attribute stacker. Now a bit complex to get sufficient affixes and towers to get like 300% xp buff for maps.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
最後に ShaDarkLord#6528 が 2025/05/15 9:38:03 に編集
"
DankWeebTrash#7386 が発言:
"

All the omens are useless because there's one that prevents you from losing a bulk of experience on death? What?


Man missed the line that says "only one omen can be triggered by combat per instance"

Meaning omen of resurgance, refreshment, the hunt, and reenforcement are all useless if you want to have a Amelioration active.


I didn't used them never. But my Omen of AMELIORATION never triggered on death. It was enabled.
"
Foeten5639#8632 が発言:

How many of you in t15 and at that level don't run energy shield. Saying ppl are bad at the game bc the balance is out of whack is pretty petty. The devs said all damage but purple is physical and armour is suppose to be the best at mitigating physical damage yet most ppl don't use it bc it's considered bad and only use energy shield bc it scales higher and makes tanking hits easier. Saying someone is bad at a game when everyone grinding is only doing it one way with like 4 to 5 skills is kinda pathetic. There is no skill in doing what someone else tells you to in a build guide



So this is just more of the same.
You making excuses for yourself blaming the game because your not good enough to progress in the game.

If the game was at fault then it would be equal to everyone. Yet alot of people can progress just fine. Meaning that you need to look in the mirror for the problem.
So this is just more of the same.
You making excuses for yourself blaming the game because your not good enough to progress in the game.

If the game was at fault then it would be equal to everyone. Yet alot of people can progress just fine. Meaning that you need to look in the mirror for the problem.[/quote]


Yes I'm just blaming the game bc I'm bad that's funny. It's not my fault it's easier for you to say someone is bad then for you to actually acknowledge the issue. If there are let's just say 12 mechanics but everyone only uses 2 why even put the other 10 in the game? Why have armour and evasion if your just running energy shield. And why have chaos resistance if the majority of ppl run CI? But your right I suck bc I try to play the game more then 1 way lol
"
Nyon#6673 が発言:
"
DarKWolF90#6544 が発言:
Geniunely curious if people are complaining of XP loss regardless of the existence of Omens of Amelioration, which are currently going for 8-12ex consistently and are fairly easy to farm in Ritual.


I've literally not suffered XP loss at all by always carrying one of these past 10% xp.

Pushing 95+ is not hard at all with this. You get way more per map than the cost of omens, even if not juicing.


Am I missing something? Do people not know about these? Do they think they're more expensive/rare than they currently are?

Most threads complain about "10% exp loss" and I'm like "bro it doesn't have to be 10% you're pushing high 90s and your next upgrade probably costs 20div why the F aren't you stocking up on omens when they're low?"


I simply don't get it, the game offers you the solution, the solution works, even in SSF now that they're really common. What gives?


Theres probably several reasons for this.

One of them is that the majority of people who complain about this are the people who are litterally dying nonstop, like multiple times per map.
And if your dying at that rate then buying a omen that costs 6 chaos (or whatever it is now) per death becomes very expensive.

Their problem is that instead of realising that their bad at the game and trying to improve their gameplay or build they think its easier to just go on a forum and complain.

A secondary reason is that there is a portion of the playerbase that find this game too challenging but their ego wont allow them to simply complain that its too hard so they need to find some excuse to hide behind, like the fact that exp loss is somehow hindering their progress and stupid imaginary stuff like "random unavoidable one shots".


Or the most rationale reason is there are different shit which the player base is not being taught. Example death recaps.

If you really think a player who dies to a random homing purple shit while dodging a flying orange homing shit while being stuck on temporal bubble with hasted enemies while on Temporal Chains has a build issue, I would suggest checking your own brain out.

The idea of risk vs reward is not appararent. Fighting on a t16 map with so much shit on a fully upgraded Researches Strongbox to only roll 6 Augs and 2 trans is annoying as fuck.

The game is about loot. It should always reward high risks, instead we get nonsense and players are goaded to taking unwanted risks which is why they complain.
最後に omarshariff316#7754 が 2025/05/16 0:28:43 に編集
You know what OP? That's actually a good question and I'll answer it with one of my own.

What can't people realize that different players have different gaming habits?

- I'm a filthy POE casual. I play quite a bit but mostly RPGs and Souls-like so POE is just a side thing (but, besides XP loss, I'm having a hell of a fun with it)

- That means, I've never even passed level 80 on any character nor completed a map higher than T5

- I play SSF. You're gonna say "you've created you own challenge, deal with it", sure. In any case, I think trading has nothing to do in an ARPG and I like wearing items I've found myself.

- Those two facts combined mean:
1) I don't find those omens, I have never see even one
2) Any currency I get is used towards trying to improve my gear.

I. DO. NOT. CARE about level 100. For real. Even if they remove XP loss today, I'll most likely NEVER reach level 100 on a character, ever. It just takes too much time that I don't have (and also, I don't care)
What I care about? When I sit down for an hour, I just don't want to lose progress. And let me tell you, at level 76, level up still matters.
XP loss is infuriating, it is stressful, it adds nothing to the game, it just needs to go.
"
Nyon#6673 が発言:
"
DarKWolF90#6544 が発言:
Geniunely curious if people are complaining of XP loss regardless of the existence of Omens of Amelioration, which are currently going for 8-12ex consistently and are fairly easy to farm in Ritual.


I've literally not suffered XP loss at all by always carrying one of these past 10% xp.

Pushing 95+ is not hard at all with this. You get way more per map than the cost of omens, even if not juicing.


Am I missing something? Do people not know about these? Do they think they're more expensive/rare than they currently are?

Most threads complain about "10% exp loss" and I'm like "bro it doesn't have to be 10% you're pushing high 90s and your next upgrade probably costs 20div why the F aren't you stocking up on omens when they're low?"


I simply don't get it, the game offers you the solution, the solution works, even in SSF now that they're really common. What gives?


Theres probably several reasons for this.

One of them is that the majority of people who complain about this are the people who are litterally dying nonstop, like multiple times per map.
And if your dying at that rate then buying a omen that costs 6 chaos (or whatever it is now) per death becomes very expensive.

Their problem is that instead of realising that their bad at the game and trying to improve their gameplay or build they think its easier to just go on a forum and complain.

A secondary reason is that there is a portion of the playerbase that find this game too challenging but their ego wont allow them to simply complain that its too hard so they need to find some excuse to hide behind, like the fact that exp loss is somehow hindering their progress and stupid imaginary stuff like "random unavoidable one shots".


+1000000
I'm a casual player, playing my own builds without any guides or metas. So now I have two chars - mercenary lvl 92 and witch lvl 93.

The XP loss mechanic itself is OK but it is ruined by sudden undodgeable deaths. For example, when a pack of white skeleton mages oneshoting you from outer space (outside the screen) or a invisible ground/ondeath effect with ridiculous damage poisoning you to death in second.

And there are the Priests of the Sun in game still. With their two hundred miles long beams. Once got tree of them in a ritual at one time. So now I know what the real crossfire is.

I have dropped leveling for now. It is not that hard but it is just boring, unfair and doesn't bring sufficient award.
"
Mera#2184 が発言:
You know what OP? That's actually a good question and I'll answer it with one of my own.

What can't people realize that different players have different gaming habits?

- I'm a filthy POE casual. I play quite a bit but mostly RPGs and Souls-like so POE is just a side thing (but, besides XP loss, I'm having a hell of a fun with it)

- That means, I've never even passed level 80 on any character nor completed a map higher than T5

- I play SSF. You're gonna say "you've created you own challenge, deal with it", sure. In any case, I think trading has nothing to do in an ARPG and I like wearing items I've found myself.

- Those two facts combined mean:
1) I don't find those omens, I have never see even one
2) Any currency I get is used towards trying to improve my gear.

I. DO. NOT. CARE about level 100. For real. Even if they remove XP loss today, I'll most likely NEVER reach level 100 on a character, ever. It just takes too much time that I don't have (and also, I don't care)
What I care about? When I sit down for an hour, I just don't want to lose progress. And let me tell you, at level 76, level up still matters.
XP loss is infuriating, it is stressful, it adds nothing to the game, it just needs to go.


Jesus Christ, I'm not even against removing that but this rant about XP loss is getting ridiculous.

At that lvl you can get that 10% XP lost with a couple of monster packs. If that is a problem, I imagine that you are dying on any normal monster . Don't matter how casual you are, you shouldn't be dying often enough for this to be "infuriating" at this level.
Did you even read what I wrote?
I can guarantee you that at level 76, running t4-5 maps, it takes about 7 or 8 (might be even more) full cleared maps to gain a level.
So no, I'm not dying to white mobs and DEFINITELY no, it doesn't take a couple monster packs to get back the 10%.
You guys need some fucking empathy and realize not everyone plays at the level you are.

フォーラムの投稿を通報

アカウントを通報:

通報種類

追加情報