Describe one skill gem you'd like to see in patch 0.3.0!

I would rather them balance what is already in the game then just force feed us more to try and cover up the problems
BANE, BLIGHT, VOID SPHERE, INFUSED CHANNELING, VOID MANIPULATION, PUNISHMENT, MALEVOLENCE, ARROGANCE, IMMORTAL CALL, PHASE RUN, WITHERING STEP, DECAY, EFFICACY!
My thoughts of some unique:


Privileged Defect: Gain 50% more physical damage if both of your gear rings have no physical damage.

Fair Scale: 20% increased Cooldown Recovery rate but also 20% reduced Mana.

Absurd Scale: 100% skill effect duration and 10% Reduced Cooldown Recovery rate.

Iron Proofing: 10% of Armour also applies to Fire,Ice, Lighting damage taken.
Damage taken drain 30 Mana per element hit.

Protective Pets: Companions and Minions Gain all benefits of your damage related in Low Life enemies. 20% less life of Companions and Minions.

Critical Lucky Strike: Lucky strike you use has 100% more chance to critically hit but 50% less Critical damage bonus.

Obvious Advantages: You have no Reload time but also 30% reduced Mana.

Righteous Sacrifice: Sacrifice 20% of your Evation rating to Gain 20% block chance and 20% Parry chance.( Only usable by no Armour gear)

Enhanced Armour: Gain 100% increased Armour by sacrificing 20% of your Mana max regeneration rate.

Priceless Scale: If you Evasion and Armour have +/- 10% difference in percentage then Gain 15% more percentage in both of them.

Alternative Boost: Gain 3 passive points but have 50% less Mana.

Awesome Boost: You have 10% less Mana and Life but your Jewel's have double percentage effect.

Armadillo's Armour: Retaliate 50% of damage taken back to monsters but have 30% reduced Life.

Undesirably Good Weight: Carrying a Shield in your back despite not using it with the main weapon (in secondary weapon slot), grants you 10% damage taken from Mana first but have also 10% reduced Mana.

Time is Gold: Carrying a Crossbow in your back despite not using it (in secondary weapon slot) grants you triple time of Recently time but have also 10% reduced Mana.

Saolin's Power: Using 4 gem slots instead of 5 ( leaving one empty ) grants you
50% chance of Blind,Maim,Poison,Bleeding,Shock,Electrocut Ailments on hit.
























Cast on slowly move around : 0sec delay ,buff for 600% elemental dmg,+ 200cdmg,autocast kyrie eleison (grants shield of 500% of hp,blocks negative status), grant 20%movement during kyrie.
thanks .... :)
Difficult Decision: Gain 20% more Life but having also 20 Less Mana. Cost 20 spirit

Herald's will Herald skill allowed to be proced from the same skill. Cost 15 spirit

Inevitable Threat: All of your damaging Ailments continue damage in order replacing the one that started damage when expires. But you have one damaging Ailment active per monster. Cost 10 spirit

Burning Bomb: 300% increased burning damage to poisoned enemies. Skill cannot poison enemies.

Hell's Jamming: Empowerd attacks continue firing with no duration and 100% more attack speed and 100 more skill speed but player needs to be stationary. +40 sec cooldown recovery time.

Vampire sense: After dieing continue live for 15 seconds with no life points. During this period if a unique monster dies gain 1 life point and resurect. Ailments on you still continue damaging you as in normally conditions do. During this period cant attack or move.

Everything is Nothing: 200% more damage if you are using only 1 skill socket.

Magic Change: Your cooldown recovery rate time replaced by your Skill effect duration time and opposite. Cost 60 Spirit.

Power always persist: Empowerd attacks continue attack for double duration time when monsters during empowerd attack are immobilised but you have 10% less Mana.

I think people can bring ton of new suggestions and some of them can be with small change , useful for future plans. Lets hope Devs read our suggestions and take examples.












I would like to see some gems that are most transformative from one condition to other.


Like:

1) convert 100% of physical damage to 130% chaos damage but have 20% less spirit.

2) convert 100% of chaos damage to 130% physical damage but 20% less spirit.

3) convert 100% of global Elemental damage to 130% physical damage but have 20% less Mama.

4) convert all passive skills that give increased lightning damage to fire damage.

5) convert 100% of critical damage bonus to 130% increased critical chance. Cost 10 spirit.

6) convert 100% of non damaging Ailment chance to 100% damaging ailment chance. ( Bleeding,poison,ignite)

7) convert 100% of light radius to 150% presence radius. Cost 15 spirit.


summon crafting bench
"
Lina#9615 が発言:
I would like to see some gems that are most transformative from one condition to other.


Like:

1) convert 100% of physical damage to 130% chaos damage but have 20% less spirit.

2) convert 100% of chaos damage to 130% physical damage but 20% less spirit.

3) convert 100% of global Elemental damage to 130% physical damage but have 20% less Mama.

4) convert all passive skills that give increased lightning damage to fire damage.

5) convert 100% of critical damage bonus to 130% increased critical chance. Cost 10 spirit.

6) convert 100% of non damaging Ailment chance to 100% damaging ailment chance. ( Bleeding,poison,ignite)

7) convert 100% of light radius to 150% presence radius. Cost 15 spirit.


yea conversion is a top demand in gems and actually can bring more builds or 2 combined builds.. nice!
Fire skills ANYTHING fire skills


Give us those meteors from the shrines already
I will suggest:

Ailment Reflection: Reflect any Ailment back to monster but cant do damaging Ailments.

Lernaean Hydra life: 10% of damage taken split among party's ally members.

Empowerd Army: Empowerd attack also apply to Allies in your presence radius. Cost 20 spirit.

Enemy mind control: 10% chance by hits to make rare enemies fight by your site for 20 sec.

God's power: When being in low life, 50% chance for 12 sec to have Invulnerability to all damage. Cost 30 spirit.

Cat's Lucky Life: The firsts 7 hits from all sources of damage done by Unique enemies are mitigated 99% . Cost 50 Spirit.


Unimaginable Power Hits:Empowerd attacks to you and your Allies have 200% more damage if an Ally uses Empowered attacks too. Reserves 15% of Mana.

Powerful common skill: Firing shots with weapon's common skill make Empowerd attacks in use having 150% more damage and 30% more attack speed. Cost 30 spirit.






最後に Baggos#7448 が 2025/05/22 8:46:18 に編集

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