Describe one skill gem you'd like to see in patch 0.3.0!

Fire heart
"You conserve/transfer combo points on weapon swap"

Boomerang effect
"Projectiles return back"

An irresistible force meets an immovable object
"Stationary objects become projectiles"
"
Zanozus#7669 が発言:
Fire heart
"You conserve/transfer combo points on weapon swap"

Boomerang effect
"Projectiles return back"

An irresistible force meets an immovable object
"Stationary objects become projectiles"


Boomerang effect is smart effect and it will have a lot of damage in field.
I just want a tab for all support gems that can be used with a skill so I don't have to do the guess work or waste gems.

Also for the love of god make skill gems stack
"
Headspinz#9209 が発言:
I just want a tab for all support gems that can be used with a skill so I don't have to do the guess work or waste gems.

Also for the love of god make skill gems stack


+1. It could be work like the ability in Gemling Legionnaire that allows 2 same gems in different skills.

I don't understand why excluded. It doesn't ruin the balance by making skill 5-10% more powerful. Afterwards there are ton of gems that can replace others and sockets are only 5.
For me the best gems should have combined abilities. For example:

The best defence is attack: 7% more global defences while attacking. Cost 15 spirit

Road Runner: While moving and not attacking gain 10% more global defences. Cost 10 spirit.

Swap Boost: Swapping weapon recently gives 50% more damage.

The Fellowship of the Team: 50% less damage to you but 100% more damage to Allies in your presence radius. Can't used by Minions.

Death Sense: After taken damage from full Life, Empowerd attacks do 100% more damage for 6 sec.

Life is Vital: +2000 Life but 2 accsendary points should be unused. Cost 30 spirit.

Lighting Speed: 80% increased Cooldown Recovery rate but cost 30% of spirit amount.

Two-way Threat: While igniting a Monster gain 100% chance also bleeding it by hits but you cant ignite enemies with the skill. Time effect of Bleeding and Igniting are both tripled if these two ailments damaging both the monster.


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