Describe one skill gem you'd like to see in patch 0.3.0!
Here are my ideas...
Valiant Cry Warcry, Duration, Cooldown Performs a defensive warcry, boosting the armour rating to you and nearby allies' for a duration and granting you immunity to armour break. You and your allies' attack speed is increased by 5%. When duration expires, you and your allies' elemental resistances are reduced by 15% for X seconds. Double Strike Melee, Strike Requires two one-handed maces equipped Attack with both weapons, striking two enemies at once (or one enemy twice, if only one enemy is in range). Double Strike doubles your attack speed and is an upgraded version of Mace Strike attack. Singularity Sphere Spell, Projectile Slow-moving sphere of darkness that is launched forward inflicting chaos damage over time and pulls close enemies toward center due to an intense gravitational field. Devouring Darkness Spell, AoE, Duration Summons a mist of darkness that causes shadow damage over time to enemies caught within its reach. Area is also heavily obscured and enemies are blinded. Wall of Brambles Spell, AoE, Duration Creates a wall of brambles which slows and bleeds enemies that traverse it. Bleed damage is based on your physical thorns damage. Stalactite Shield Melee, Physical, Channelling You raise your shield, releasing spears of stone that deal physical damage to enemies in front of you as you block incoming damage. Damage is based on your physical thorns damage. Skin of the Cactus Spell, Persistent Buff Reservation: 30 Spirit Skin is covered with prickly needles that secretes a poisonous substance. Enemies that attack you are poisoned and you gain +X% increased physical thorns damage. 最後に CharlesJT#7681 が 2025/05/22 9:18:41 に編集
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Fire heart
"You conserve/transfer combo points on weapon swap" Boomerang effect "Projectiles return back" An irresistible force meets an immovable object "Stationary objects become projectiles" |
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" Boomerang effect is smart effect and it will have a lot of damage in field. |
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I just want a tab for all support gems that can be used with a skill so I don't have to do the guess work or waste gems.
Also for the love of god make skill gems stack |
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" +1. It could be work like the ability in Gemling Legionnaire that allows 2 same gems in different skills. I don't understand why excluded. It doesn't ruin the balance by making skill 5-10% more powerful. Afterwards there are ton of gems that can replace others and sockets are only 5. |
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For me the best gems should have combined abilities. For example:
The best defence is attack: 7% more global defences while attacking. Cost 15 spirit Road Runner: While moving and not attacking gain 10% more global defences. Cost 10 spirit. Swap Boost: Swapping weapon recently gives 50% more damage. The Fellowship of the Team: 50% less damage to you but 100% more damage to Allies in your presence radius. Can't used by Minions. Death Sense: After taken damage from full Life, Empowerd attacks do 100% more damage for 6 sec. Life is Vital: +2000 Life but 2 accsendary points should be unused. Cost 30 spirit. Lighting Speed: 80% increased Cooldown Recovery rate but cost 30% of spirit amount. Two-way Threat: While igniting a Monster gain 100% chance also bleeding it by hits but you cant ignite enemies with the skill. Time effect of Bleeding and Igniting are both tripled if these two ailments damaging both the monster. |
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