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244% rarity = 1 exalt

What a joker game this is.

Had a map with 244% rarity and ALL it gave me was 1 exalt.
I mean, ye, GREAT GAME.
no.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
最後に Annastasia_Steele#3866 が 2025/05/17 12:24:52 に編集
最後にスレッドがバンプされた時間 時刻 2025/05/18 3:40:31
Pretty standard POE
Well, logic not apply in this game.

This map "should" have loot, gives ZIPPO.
While I ran tons of tier 1 white maps with 0 rarity, a guess what.
3 exalts, or perfect jewelers droped.

Ye.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
最後に Annastasia_Steele#3866 が 2025/05/17 12:12:03 に編集
"
Lozsta#1307 が発言:
Pretty standard POE

Is not standard.
What if he will not have 244%?...how you call it? Jackpot Rarity?!

Game is a joke for fanatics players with no life.
Very normal for current game. I have to stack full rarity and quantity on towers and on waystones to get 3 or 4 exalts in a map. And that's the higher end of the drops. Extremely lucky rng is required to get more which is rare to happen.

This is a big part of why im not really playing anymore.

Started a new character yesterday and around lvl 8 I shut game down after about 5 days away beforehand.

Very little incentive to play.
The minimum bar for getting loot is way too high.

And I also noticed that I was getting more loot farming non juiced t1-t3 maps. Im not even joking that is what i used to farm on my hc character because days of testing made the results very clear.

There is a serious problem with the rng system in this game. I hope for the games sake it is just unintended interactions because of big changes in EA lol
Today I was "bridging" unwanted maps with tier 1 white, and Fractured orb droped.

My 2nd EVER in ssf.

Rarity is a joke.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Magic find has a diminishing return.

In patch 0.1 200% rarity did not had much more item than a 100% one. So the soft cap was around 150%

In an interview they told they want to put a harder diminishing return so players don't feel the mandatory change to rarity on every item...
"
Kraivan#1745 が発言:
Magic find has a diminishing return.

In patch 0.1 200% rarity did not had much more item than a 100% one. So the soft cap was around 150%

In an interview they told they want to put a harder diminishing return so players don't feel the mandatory change to rarity on every item...

I also think this is the answer. The OP doesn't realize that you can't juice maps the way you can in PoE.
"
Kraivan#1745 が発言:
Magic find has a diminishing return.

In patch 0.1 200% rarity did not had much more item than a 100% one. So the soft cap was around 150%

In an interview they told they want to put a harder diminishing return so players don't feel the mandatory change to rarity on every item...


Don't think they have implemented that yet.

Not getting very much regardless of gear rarity.

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