244% rarity = 1 exalt

What a joker game this is.

Had a map with 244% rarity and ALL it gave me was 1 exalt.
I mean, ye, GREAT GAME.
no.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
最後に Annastasia_Steele#3866 が 2025/05/17 12:24:52 に編集
最後にスレッドがバンプされた時間 時刻 2025/05/18 3:32:07
Pretty standard POE
Well, logic not apply in this game.

This map "should" have loot, gives ZIPPO.
While I ran tons of tier 1 white maps with 0 rarity, a guess what.
3 exalts, or perfect jewelers droped.

Ye.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
最後に Annastasia_Steele#3866 が 2025/05/17 12:12:03 に編集
"
Lozsta#1307 が発言:
Pretty standard POE

Is not standard.
What if he will not have 244%?...how you call it? Jackpot Rarity?!

Game is a joke for fanatics players with no life.
Today I was "bridging" unwanted maps with tier 1 white, and Fractured orb droped.

My 2nd EVER in ssf.

Rarity is a joke.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Magic find has a diminishing return.

In patch 0.1 200% rarity did not had much more item than a 100% one. So the soft cap was around 150%

In an interview they told they want to put a harder diminishing return so players don't feel the mandatory change to rarity on every item...
"
Kraivan#1745 が発言:
Magic find has a diminishing return.

In patch 0.1 200% rarity did not had much more item than a 100% one. So the soft cap was around 150%

In an interview they told they want to put a harder diminishing return so players don't feel the mandatory change to rarity on every item...

I also think this is the answer. The OP doesn't realize that you can't juice maps the way you can in PoE.
As someone who had just been running Chaos Trails for consistent currency.

I started doing more mapping to see how it compares and get some more XP.

I can hands down say that mapping is nothing but a currency sink ATM.

Checking your good potential rare drops will always leave you negative Exalted and you will just continue to sink.
On-top of having to stop and ID everything because God forbid items just drop ID'd and we stop with this insanity.

It's not worth the timez especially now that they even made breach stones worthless.

Chaos trials, no friction. Never made less than 2 Div an hour.
I dont think the limit is yet implemented.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
GGG really has it backwards.

With limits to number of portals in maps, the right way to do it should have been to give plenty of currency, but fewer (but better) item drops.

But GGG keeps thinking people will be satisfied with more item drops without the currency to slam.

POE2 is designed around the psychologically manipulative game of starving players into an unrewarding experience, so that the occasional reward feels better.

Unfortunately, that only works in the short term, and it never works in a game that should, from the get-go, be "entertainment". A game should be designed with enjoyable moment-to-moment gameplay, then use various rewards to make it feel better.

Keep trying to play this mind game, and eventually most of the people making up the mass market will conclude the game isn't worth the time and leave.

If GGG continues down this path, POE2 will become a niche game that gets a very loyal cult following, but a very small loyal cult following, and become a mostly irrelevant game to most people.
最後に kumogakure#7381 が 2025/05/17 19:28:54 に編集

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