244% rarity = 1 exalt
They felt loot in POE 1 was "too meaningful" to use their phrase against them.
They actually built this game on the skeleton of "ruthless mode" in POE 1, a completely stripped down mode with almost everything taken away, and giving so little it's a struggle to bother. The challenge comes entirely from the scarcity of gear/currency -- This is the fundamental cornerstone of POE 2. |
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" Unfortunately this is the type of direction POE 1 has started going once Chris Wilson stepped back, and another developer became the lead. So unfortunately I would fully expect this type of game from here on out. They will do anything in their power to keep "the vision". 最後に Rakie1337#5746 が 2025/05/17 20:04:50 に編集
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poe1 loot sucks.
5 mins map, 20 mins loot and inventory / stash management. i hope loot stays like this and we can get more option to craft items like harvest (i love to swap my resists. changing 1 item is impossible in poe2 because of resists) 最後に e_sen#2038 が 2025/05/17 20:06:33 に編集
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" They literally say they regret ever giving us harvest. They don't ever want anything like harvest ever again, or anything deterministic. |
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" This is correct, watch the interview P.S
I am a Dog and i will just drop my load and leave on to the next post |
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I made a gear with 500% rarity. But when i play with others, it crushes the game all the time!
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Oh, are we doing this again? Is this where people post incredible claims like pulling 1 exa out of 244% rarity maps and we just all accept it as truth without any evidence and then I start posting uncut footage of my maps like this 142% rarity one I just finished worth ~40 exa in total?
https://youtu.be/_q5-nGYoQ7g |
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