We need more BASE MS
After enjoying the Rake / Parry interaction ... I can say that it was way better like that.
ATM - The most fun build will be Whirling Slash with massing Attack speed , cause you can move so fast like that... We clearly need more Base MS for all class... 20 to 30 % more base will be perfect. Reduce the Dodge roll by the amount that would make sense, so its not too easy to dodge everything. Just like when you dont have MS boots atm And if you could put Implicit MS on all boots instead of a random roll , that would be another step in the right direction, just like the Charm slot on belt. ------------ Its not that slow is not good , but it feel way better when its faster. Too fast might be a problem , maybe do a Diminishing return curve on MS, like magic find. --------- This game is already very good , that detail will make it even better. 最後に gravisnation#4204 が 2025/05/20 22:44:55 に編集 最後にスレッドがバンプされた時間 時刻 2025/05/21 11:40:03
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Actually, slow is in fact bad. Theres a reason movement boots, passive nodes, travel skills and whirrly-rake exploits are so important.
Because it feels AWFUL to not have. We're clawing back as much speed to get back to PoE1 speeds as much as we can across the board. Fully agree with jacking base MS up by 1/3, but I wouldn't make any other changes. Thats it. Just give the player a bag of crack to snort and off we go. |
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Implicit movement speed on boots is not a good solution. It's an easy one and remove the rng of loot and that's something they clearly dont want. Why would you waste your time trying to craft on a pair of boot with bad movement speed implicit.
Base character movement speed could be done, but it's not that bad in the campaign, so i dont think they will. The real problem is the progression. Unless you pick the few nodes on the tree (which can be hardly accessed for most classes), you don't have any real way to improve your speed. No auras, no speed boost abilities, no flask. Until they add something, the best thing they could do outside of base MS would be to add some tier and rebalance the MS affixes. You should easily be able to get 20% at lower level up to 40%, maybe 50% at endgame. |
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" PoE2 doesn't have move speed as an implicit on any boots. They specifically ripped that out and made it a prefix. So in PoE1 you had 6 mods + the move implicit. In PoE2 you have aaaaaaaaaall the boots with no move speed mod that you would never consider ever putting on, and then you have boots with 5 mods because it is mandatory to use boots with MS because it feels awful not to have that speed bonus. In addition to the player being slower as a base, they made the item you get movement from less powerful than PoE1 cos you have to cannibalise a mod with MS. Jono or Mark specifically covered this change in one of the long interviews with either Ziz or Ghazz/DM. And no, its not better in the campaign. It is SO much worse because you dont have access to good MS because you're too low level. Go spend 20 hrs in end game then spin up a fresh character - you're going to struggle not to jump off a building just to make the pain stop lol. The saving grace will be the currency in your stash you can use to trade for unreasonably good gear for your level. Low level boots with high MS are, unsurprisingly, quite expensive. 最後に EdwardReynolds#6959 が 2025/05/20 23:59:30 に編集
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" Was MS an implicit on boots in POE1 in earlier patches? There's influence, but as a base item I don't think it's ever been available. The problem with MS in POE2 isn't the boots. It's that they've reduced all sources of MS scaling and travel abilities. There is no QS flask or early accessible blink skills. Movement speed on the tree doesn't exist for non-evasion classes, and evasion classes receive half the amount of MS per node vs. POE1. The MS in early campaign is okay (like Act 1), but there should be an option to invest in it on the skill tree. To fix the problem, they should give all classes some MS nodes. That or a reintroduction of blink skills in act 2 or 3 if the community feels strongly about it. Surely there has to be a solution for meaningful combat, while giving players a traversal skill or movement speed. |
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Give boots an implicit movement speed of 5%-10%.
Then let boots roll a movement speed affix of 5-10%. Finally make a rune that gives 5/7.5/10% movement speed And then we can get the last 5% from corruption enchantment. This way it's easy to get about 15-20% movement speed from just the implicit and runes, and there's still a big incentive to chase for another +10% from affixes, as well as the last 5% from corruption. Current design of only getting movement speed from one single affix is just stupid. It means every pair of boots that don't have movement speed are automatically trash. Movement speed is not "highly desired" as Johnathan puts it. It is an absolute "must have". So I have to say devs are misguided at best on this matter. |
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Sorry best I can do is make you slower and nerf Forest chest. Be gone peasant before I make temporal chains permanent.
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Nah we just need stash tabs, gameplay is not important just buy more stash tabs and go play something else
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This season MS is the second most valuable defense layer after ES.
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POE1 also has eldritch implicits for MS or action speed, which further increase your mobility.
However, POE1 on its very own is just way faster. 35% MS in 1 does not equal 35% MS in 2. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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