Player power is so high that it is ruining the game. 1-button screen clear is BORING.

I play only with self found items. No trade for me. Only using currency exchange if i need some crafting mats. Also not following any build guides or watch videos about op builds so i dont compare my progress to others.

We are having fun with my friend. I am playing with slam warrior and using totems. Not feeling stupidly over powered. Sometimes struggling and need to think what to do differently. Progressing slowly towards T15+ maps.

I believe the problem with many players these days is when you see these op builds and think this is how you need to play the game and if you dont play op build you feel underpowered. Also using the trade makes you powerful very fast.
"
JODYHiGHR0LLER#6171 が発言:
"
GabrielCorso#5386 が発言:

Have the devs tried forcing their hand? "Play slow or not at all". /s

I know what i'd pick.


yup same.
the hilarious part about this topic is that the people who claim a preference for slow/methodical gameplay can do it right now (they dont).

what they actually want is to stop other people from having things.
they are like the vegans of gaming.


Agreed and then there is seriously a guy on here quoting me that the people who prefer faster gameplay are a minority, "hint hint" no they're not. Player numbers clearly shows the devs push for "slow and methodical" doesn't get it right, like at all. That and the nerfs to some skills and interactions.

This game is forcing us to make use of one button builds, which i honestly prefer cause it is damn fun building towards that. Anyone claiming they prefer "slow and methodical" have never beaten any of the T4 Pinnacles, probably not even T3.
It is disingenuous to suggest that people one-shotting content after completely maxxing their characters is the baseline standard for PoE2 gameplay.

It is false to say that these outliers are representative of the general experience.

In ARPG it is impossible to balance every build, and if the unbalanced outliers are "slower paced" that means the other builds will be even worse. You will still have FOMO because your build sucks, the people who actually put together the OP builds will just have less incentive to do so.

I do not think it was expected for every player that usually grinds a league to it's end, even content creators who make their income from it, to stop on week 2. In 0.2 that happened, because they went overboard with nerfs, and the issues present in 0.1 weren't fixed.

If you agree that 0.2 should have done better, then you are also agreeing that GGG went in the wrong direction, which makes the basis of this discussion inverted to what is actually desirable.

I do not know how these obviously warped & disingenuous opinions constantly float to the top of the forums.

Agreed.

I like making my own janky builds, but the amount of work and resources I need to put in to just make these builds function whatsoever versus the "meta" builds is kind of ridiculous.

There's so little reward or benefit to doing any of the content that you're shooting yourself in the foot if you're not playing a meta build, because you're literally never going to find anything if you don't play the game at the speed of light.

My wonky Infernal Legion Companion build can clear everything, but it took me 10x as long to be functional, required 10x as many resources, takes 10x the effort to play, and clears 10x slower than my lightning spear character.

The game is supposed to feature slower and more tactical gameplay, but everything the game throws at you is completely against that notion.

"We wanted slow and methodical gameplay, so here's content that requires you to move and kill things in the fastest way possible or you fail."

It doesn't make any sense whatsoever.

If they actually want to balance the game for slower, methodical gameplay, they need to stop putting PoE1 mechanics in the game. PoE1 mechanics were designed to be zoomed on, so how can you expect different results by just copying them over?

Itemization needs to be completely reworked. Less numbers, more effects. Every build basically wants the exact same stats, it's stupid.

Instead of straight up damage increases, speed increases, etc. they should be focusing on things like:

"Your next attack causes X% more damage after casting a spell." Now you have a reason to "combo" different abilities, instead of being forced to through stupid mechanics tied to the abilities themselves.

"Your spells cause X% increased damage against poisoned enemies."
"After moving X distance, your next projectile causes X% increased damage."
"After blocking, your next spell causes X% increased damage."
"Critical hits against maimed enemies cause X% increased damage."
"X% chance to reflect projectiles."
"Your next projectile attack after dodging slows your target."
"Roll distance increased by X%."
"Causes X-X damage when knocking enemies back."
"Your spells cost X% more mana but cause X% more damage."
"After active blocking a hit, your next melee attack causes X% increased damage."

Etc. etc. Modifiers that actually change the way you interact with your abilities and the game, not just "number go up faster".

The current system leaves no room for slow but powerful fighter archetypes, or spellcasters that don't just spam hundreds of spells. It just forces every character into "move fast as possible and attack as fast possible" gameplay.
OP is confusing two things:
1 - player power
vs
2 - the only way how to play the game on said chars and thus minmaxx that said "way how to play the game"

POE2 absolutely has no player power.

the ONLY way how to play warrior is with regular mace strike cultist greathammer, thus you find people who minmaxx that said playstyle until you, ignoramus, look at it for 3 seconds and think OMG OVERPOWERD.

Its quite the opposite of player power. Player power would be being able to pick up just about anything and be able to clear content.


"vegans of gaming" LMAO :D
___
Hoo there wanderer...
最後に Henide#3803 が 2025/05/26 6:40:06 に編集
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Rassomaxa69#5346 が発言:
Killing monsters with one hit is fun. Killing a whole screen of monsters with one click is fun. Running fast across maps is fun. Looting is fun. It's boring to walk around in a wheelchair and loot 10,000 rares and a couple of exalts. Paсл size is also crap in poe2 by the way.

Thank You

I assure you OP just belongs in HC

Please GGG make more fun fun fun vs these souls cravers that just need another difficulty to play in.
"
rhalbhub#0570 が発言:
"
Rassomaxa69#5346 が発言:
Killing monsters with one hit is fun. Killing a whole screen of monsters with one click is fun. Running fast across maps is fun. Looting is fun. It's boring to walk around in a wheelchair and loot 10,000 rares and a couple of exalts. Paсл size is also crap in poe2 by the way.

Thank You

I assure you OP just belongs in HC

Please GGG make more fun fun fun vs these souls cravers that just need another difficulty to play in.


I actually want to have fun too, so we are in the same boat.
Problem is that when I push 1 button and the whole screen explodes, then yeah, it might be fun for the first 30 seconds and then I just realize "why am I even playing this game?"

A trained monkey could play this. The game requires NOTHING from me as a player anymore, because these skills are too strong. I don't find anything fun on that.

Its like playing Call of Duty and killing everyone with 1 bullet shot (which is called cheating). I don't find anything fun in that... yet some peolpe enjoy it.

Is it good for the game? Absolutely not. There needs to be some challenge.

Look at 0.2 and how many players left the game already. They left because there is nothing else to gain. Even most streamers don't play the game, because everything has been achieved. When you kill top bosses in 5sec, what reason you have to progress further?

The game needs to be significantly harder in end-game and players power reduced that the boss fights actually last 1 minute at least.
Monsters in maps should required 3-5 hits too... then I agree, the rewards need to meet that, yes.
"
Sargoth_CZ#3391 が発言:
"
rhalbhub#0570 が発言:
"
Rassomaxa69#5346 が発言:
Killing monsters with one hit is fun. Killing a whole screen of monsters with one click is fun. Running fast across maps is fun. Looting is fun. It's boring to walk around in a wheelchair and loot 10,000 rares and a couple of exalts. Paсл size is also crap in poe2 by the way.

Thank You



Its like playing Call of Duty and killing everyone with 1 bullet shot (which is called cheating). I don't find anything fun in that... yet some peolpe enjoy it.



With 4 lines you said it all bro!!! It's just cheating and this is the reason why it's fun.

If Devs don't nerf these broken builds then they support cheating....
最後に Irin77#4248 が 2025/05/26 19:23:02 に編集
"
Aya#9380 が発言:
"
JODYHiGHR0LLER#6171 が発言:
"
GabrielCorso#5386 が発言:

Have the devs tried forcing their hand? "Play slow or not at all". /s

I know what i'd pick.


yup same.
the hilarious part about this topic is that the people who claim a preference for slow/methodical gameplay can do it right now (they dont).

what they actually want is to stop other people from having things.
they are like the vegans of gaming.


Agreed and then there is seriously a guy on here quoting me that the people who prefer faster gameplay are a minority, "hint hint" no they're not. Player numbers clearly shows the devs push for "slow and methodical" doesn't get it right, like at all. That and the nerfs to some skills and interactions.

This game is forcing us to make use of one button builds, which i honestly prefer cause it is damn fun building towards that. Anyone claiming they prefer "slow and methodical" have never beaten any of the T4 Pinnacles, probably not even T3.



Interesting view Aya:


POE 1 - Zoom Zoom (this only occurs at high endgame, people shouldnt think this is the norm from watching videos)

3,845
players right now

6,069
24-hour peak

Not a good look for the zoom zoom people, you can always play POE 1 we need more players, if you like zoom zoom that is your place at end game.


POE 2 - Zoomish i guess with meta builds (shinny new apple, so numbers wont always articulate the true count)

21,845
players right now

35,246
24-hour peak


Sorry at this moment zoom zoom doesnt really show you are a majority, this is only by the POE 1 numbers and the gameplay we have seen. But you are correct if we look at the other data (preferred builds in POE 2, POE 1 player fatigue).

People get bored, thats all the numbers show. Players are addicted to watching streamers and monkey see monkey do. Its really not difficult to see the correlation.

Dont get it twisted its the world we live in now, streamers can make or break a game by sheer influence of the monkeys.

Zoom zoom is the tiktok generation, why do you have shorts? same reason, players have short attention spans. So if they can clear 100 maps in a day of course they prefer that.

My 12yo only watches shorts he would be a zoom zoom player.

Nothing wrong with either of those play styles.

But why do you want POE 2 to become POE 1, if its just graphics and WASD just keep pushing GGG to implement those things.

But as i mentioned in a thread before, nothing will change by posting feedback here, you might think it does. But the forum mods are just that. Devs are only getting feedback from people within the inner circle.

An awesome player told me "GL" when i suggested something before and she was right.











P.S

I am a Dog and i will just drop my load and leave on to the next post
"
Sorry at this moment zoom zoom doesnt really show you are a majority, this is only by the POE 1 numbers and the gameplay we have seen. But you are correct if we look at the other data (preferred builds in POE 2, POE 1 player fatigue).

People get bored, thats all the numbers show. Players are addicted to watching streamers and monkey see monkey do. Its really not difficult to see the correlation.


Hard cope, let's wait til 3.26 is in it's first 2 weeks to compare player numbers.

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