Y'all are still losing players and its not a mystery as to why, but lets keep our heads in the sand

"
JODYHiGHR0LLER#6171 が発言:
exp penalty has absolutely nothing to do with why im on hiatus from poe2.

crafting is still a joke, build diversity is a meme (make shit stronger, nerfing the fun stuff wont make us enjoy the shit gems), campaign is still entirely too long for me to play more than one character per "league", blah blah blah.

we have WAY bigger fish to fry.
exp penalty wouldnt even make the top 15 issues on my personal list.



honestly...

the xp penalty isnt even in my top 25. it only even matters around lv 92/93+.

by the time the xp penalty is even a thought process for me, my passive tree is already done, or might as well be, where the only nodes left for the last 8+ levels, would be more es/evasion/dmg.

and even then, it only matters if you are running maps you should not be running

ie: if your an ES char, dont run the 60% es recharge debuff maps.
dont run maps that have crit/ms/ap, with added chaos dmg and 40% monster dmg.
dont run temp chains, enfeeble, with crit/ms/ap.
dont run....

you get the point. running the maps you SHOULD be running, will significantly reduce your deaths. not enough players filter their maps. and even less use regex.

anytime i died when i was in a position for the xp penalty to matter, was entirely my fault a good 75-80% of the time. leaving a 20% margin for absolute BS things like unlucky breaches that within 2-3 seconds of opening the breach im being chain stunned and owned by a soul eater rare. or trying to dodge 6-9 chaos orbs in rituals and getting caught on terrain. or stuff like lag spikes etc.

the xp penalty isnt even on the radar of changes, fixes, nerf/buffs for me. it is a complete non issue.

there are so many other things that need to be addressed that the xp penalty... feels like a karen complaint.

my duo this league that i met, who started poe @ poe2 launch, the best advise he said i gave him was this:

you CANT do both at once. you are either trying to level. or trying to make currency.
最後に Innuendos#5095 が 2025/06/02 7:50:50 に編集
Yep, exp loss is just bad and outdated, its a mechanic that existed to squeeze out more hours of playtime in MMOs in the 2000s. Should be left and forgotten forever, the game has no right to steal away your earned exp.
"
Frankenhooker#0737 が発言:
I don't understand where you are coming from. I don't want to sit at a slot machine, and there is no point to having a bunch of currency dropping just to have it drop. the loot issues are going to continue to be addressed, but if the you seriously just want a little "*DING!*" to happen more, I'm sure you can find a way to have that happen on your phone or something.

If you are actually talking about skill viability, (which is not where you took it in your post), it was specifically mentioned as the top priority ahead.


When people say they don't want to lose XP on death, they don't mean that they don't want any penalty for dying. It's just that reverting progress really does ruin the game rather than just be a penalty.

Just about how much skill viability can we really have? When such an extreme measure is in place against all sorts of deaths, the rule of the game becomes risk-avoidance. As you approach higher levels, any build that involves just a bit of risk is out of the question.

EXP penalty is a non issue. I genuinely hope it stays. losing 2.5% EXP is not a huge drawback and forces you to try and play good.

The real issues lies in the balancing/underwhelming power for a lot of class.

Some classes have it harder than others, like minions per example.

Dying to volatile plants because of animation clutter + other overlapping mechanics is an example of a serious issue. EXP penalty is an absolute non issue and should stay in the game.

If I can go in a map and die without EXP loss, then I'm not going to go in carefully at all. If there's no challenge, there's no game. Losing the map buffs after X tries is not a serious drawback, you can either do a different map or go in again with another map if you absolutely need to clear that zone.

There are so many problems with this game right now to fix, like the game crashing, people lagging, poor balancing, screen cluttering, bad itemization for uniques, and I can go on. EXP penalty, is not a problem at all, the game is in a very BETA state and that's why EXP penalty feels bad to you because you can die easily to stuff that are badly programmed/balanced.



"
Toforto#2372 が発言:
Yep, exp loss is just bad and outdated, its a mechanic that existed to squeeze out more hours of playtime in MMOs in the 2000s. Should be left and forgotten forever, the game has no right to steal away your earned exp.


No. Removing EXP loss would mean reaching lvl 100 would we way too easy, making the only someone competitive aspect of the game obsolete. There are people who actually enjoy competing in the ladder. Moving up should be an accomplishment, not just a time sink.

Just accept that levels beyond 90 are optional and move on, instead of trying to destroy an entire element of the game.
最後に Skollvaldr#5851 が 2025/06/02 9:49:14 に編集
"
outlander19900#0213 が発言:
"
Skollvaldr#5851 が発言:
"
Toforto#2372 が発言:
Yep, exp loss is just bad and outdated, its a mechanic that existed to squeeze out more hours of playtime in MMOs in the 2000s. Should be left and forgotten forever, the game has no right to steal away your earned exp.


No. Removing EXP loss would mean reaching lvl 100 would we way too easy, making the only someone competitive aspect of the game obsolete. There are people who actually enjoy competing in the ladder. Moving up should be an accomplishment, not just a time sink.

Just accept that levels beyond 90 are optional and move on, instead of trying to destroy an entire element of the game.


Depending on how you like to play. I dont care about 100 but even if i hit 100 I like trying to farm.

The idea I have is to get a character to maps to farm and fund other playthrough with new chars. This is why currency drop rate is one of the 2 major issues I have with the game.

I dont care at all about exp loss so if it was removed and I hit 100 I would still be playing the same way with the same objectives. Let them have it removed, doesn't make a difference.


Once again you fail to read and comprehend what I said. If you don't care about level 100, you're doing it right. The problem are the people who claim to care about level 100 but want it gifted to them instead of working for it, and thereby destroying this aspect of the game for those who actually enjoy competing in the ladder. So, again: No. EXP loss will stay the way it is now, always.
最後に Skollvaldr#5851 が 2025/06/02 10:01:29 に編集
"
outlander19900#0213 が発言:
"
Skollvaldr#5851 が発言:
"
Toforto#2372 が発言:
Yep, exp loss is just bad and outdated, its a mechanic that existed to squeeze out more hours of playtime in MMOs in the 2000s. Should be left and forgotten forever, the game has no right to steal away your earned exp.


No. Removing EXP loss would mean reaching lvl 100 would we way too easy, making the only someone competitive aspect of the game obsolete. There are people who actually enjoy competing in the ladder. Moving up should be an accomplishment, not just a time sink.

Just accept that levels beyond 90 are optional and move on, instead of trying to destroy an entire element of the game.


Depending on how you like to play. I dont care about 100 but even if i hit 100 I like trying to farm.

The idea I have is to get a character to maps to farm and fund other playthrough with new chars. This is why currency drop rate is one of the 2 major issues I have with the game.

I dont care at all about exp loss so if it was removed and I hit 100 I would still be playing the same way with the same objectives. Let them have it removed, doesn't make a difference.


"Once again you fail to read and comprehend what I said. If you don't care about level 100, you're doing it right. The problem are the people who claim to care about level 100 but want it gifted to them instead of working for it, and thereby destroying this aspect of the game for those who actually enjoy competing in the ladder. So, again: No. EXP loss will stay the way it is now, always. [/quote]"

no cares about ladder in standard, if anything ladder and exp penalty should be removed and they should make the levels have significantly larger pools of exp to level up. im sorry but i disagree with the idea that not having 8 skill points wouldn't be a massive benefit to anyone's build and the fact of having one bad night of playing can potentially relegate a weeks worth of playtime is exhausting. i agree with the other dude, tedium is the problem. and until literally every aspect of the game is no longer tedious, having forced relegation is just too much. i work an actual job, and do not have 200+ hours a month to dump in to a game. I love the character building aspect of the game and personally think anyone who wants top farm should go outside and talk to a girl or something and smell some grass.
最後に Nwh3087#0317 が 2025/06/08 17:49:31 に編集
a lot of players have had their fill with EA and are waiting for the full release of the game
"
Skollvaldr#5851 が発言:
despite providing almost no boost to character power.


This talking point is just factually wrong for some classes, especially Merc when you're forced to go straight to the right side of the tree for ES because it's the only viable late game defense.
Just as long as Jonathan is having fun!

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