Y'all are still losing players and its not a mystery as to why, but lets keep our heads in the sand
" honestly... the xp penalty isnt even in my top 25. it only even matters around lv 92/93+. by the time the xp penalty is even a thought process for me, my passive tree is already done, or might as well be, where the only nodes left for the last 8+ levels, would be more es/evasion/dmg. and even then, it only matters if you are running maps you should not be running ie: if your an ES char, dont run the 60% es recharge debuff maps. dont run maps that have crit/ms/ap, with added chaos dmg and 40% monster dmg. dont run temp chains, enfeeble, with crit/ms/ap. dont run.... you get the point. running the maps you SHOULD be running, will significantly reduce your deaths. not enough players filter their maps. and even less use regex. anytime i died when i was in a position for the xp penalty to matter, was entirely my fault a good 75-80% of the time. leaving a 20% margin for absolute BS things like unlucky breaches that within 2-3 seconds of opening the breach im being chain stunned and owned by a soul eater rare. or trying to dodge 6-9 chaos orbs in rituals and getting caught on terrain. or stuff like lag spikes etc. the xp penalty isnt even on the radar of changes, fixes, nerf/buffs for me. it is a complete non issue. there are so many other things that need to be addressed that the xp penalty... feels like a karen complaint. my duo this league that i met, who started poe @ poe2 launch, the best advise he said i gave him was this: you CANT do both at once. you are either trying to level. or trying to make currency. 最後に Innuendos#5095 が 2025/06/02 7:50:50 に編集
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Yep, exp loss is just bad and outdated, its a mechanic that existed to squeeze out more hours of playtime in MMOs in the 2000s. Should be left and forgotten forever, the game has no right to steal away your earned exp.
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" When people say they don't want to lose XP on death, they don't mean that they don't want any penalty for dying. It's just that reverting progress really does ruin the game rather than just be a penalty. Just about how much skill viability can we really have? When such an extreme measure is in place against all sorts of deaths, the rule of the game becomes risk-avoidance. As you approach higher levels, any build that involves just a bit of risk is out of the question. |
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EXP penalty is a non issue. I genuinely hope it stays. losing 2.5% EXP is not a huge drawback and forces you to try and play good.
The real issues lies in the balancing/underwhelming power for a lot of class. Some classes have it harder than others, like minions per example. Dying to volatile plants because of animation clutter + other overlapping mechanics is an example of a serious issue. EXP penalty is an absolute non issue and should stay in the game. If I can go in a map and die without EXP loss, then I'm not going to go in carefully at all. If there's no challenge, there's no game. Losing the map buffs after X tries is not a serious drawback, you can either do a different map or go in again with another map if you absolutely need to clear that zone. There are so many problems with this game right now to fix, like the game crashing, people lagging, poor balancing, screen cluttering, bad itemization for uniques, and I can go on. EXP penalty, is not a problem at all, the game is in a very BETA state and that's why EXP penalty feels bad to you because you can die easily to stuff that are badly programmed/balanced. |
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" No. Removing EXP loss would mean reaching lvl 100 would we way too easy, making the only someone competitive aspect of the game obsolete. There are people who actually enjoy competing in the ladder. Moving up should be an accomplishment, not just a time sink. Just accept that levels beyond 90 are optional and move on, instead of trying to destroy an entire element of the game. 最後に Skollvaldr#5851 が 2025/06/02 9:49:14 に編集
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" Once again you fail to read and comprehend what I said. If you don't care about level 100, you're doing it right. The problem are the people who claim to care about level 100 but want it gifted to them instead of working for it, and thereby destroying this aspect of the game for those who actually enjoy competing in the ladder. So, again: No. EXP loss will stay the way it is now, always. 最後に Skollvaldr#5851 が 2025/06/02 10:01:29 に編集
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" "Once again you fail to read and comprehend what I said. If you don't care about level 100, you're doing it right. The problem are the people who claim to care about level 100 but want it gifted to them instead of working for it, and thereby destroying this aspect of the game for those who actually enjoy competing in the ladder. So, again: No. EXP loss will stay the way it is now, always. [/quote]" no cares about ladder in standard, if anything ladder and exp penalty should be removed and they should make the levels have significantly larger pools of exp to level up. im sorry but i disagree with the idea that not having 8 skill points wouldn't be a massive benefit to anyone's build and the fact of having one bad night of playing can potentially relegate a weeks worth of playtime is exhausting. i agree with the other dude, tedium is the problem. and until literally every aspect of the game is no longer tedious, having forced relegation is just too much. i work an actual job, and do not have 200+ hours a month to dump in to a game. I love the character building aspect of the game and personally think anyone who wants top farm should go outside and talk to a girl or something and smell some grass. 最後に Nwh3087#0317 が 2025/06/08 17:49:31 に編集
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a lot of players have had their fill with EA and are waiting for the full release of the game
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" This talking point is just factually wrong for some classes, especially Merc when you're forced to go straight to the right side of the tree for ES because it's the only viable late game defense. |
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Just as long as Jonathan is having fun!
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