The WORST change since release - reversed category tiering on items
" I'm not so sure you're the sharpest mind either tbh. |
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Its either knowing that a roll is the best or having zero clue if its the highest or mid because the ranges are all different for different stats.
Reverse tiers: Oh its t4, now I know it can be better. No need to know how many tiers of that stat there are. Zero additional info required. Low rolls on 1: oh its t4, well I dont know if its the best or mid. There is no possible way to know except look it up on third party websites. Additional info definitly required. Obvious to me which one is better. |
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" Dear Annastasia, this change has absolutely nothing to do with RMT and it was one of the most requested change. As many have stated before me there are multiple tier ranges of certain stats based on the item type/stat. For example Maximum Life on body armour has 13 tiers while "+X to Level of all Projectile Skills" on a bow has only 5 tiers. In the old system you could not now if the item you found had the best rolls on it unless you knew all the tier ranges of all the stats that rolled on your item. With the new approach you immediately know how good an item is. Your tartget now is tier1, tier 2 stats no matter what item you have (weapon, armour, offhand etc.). I would argue that the old system heavily favoured the "no lifers" while the new system is much more beginner friendly. Beginners quite often underprice certain items, which have 2-3 perfect rolls on it, since they lack the knowledge how good the thing they had found is. Now if they see 3 tier 1 rolls they immediately know it is good. 最後に ValheruBaal#6547 が 2025/06/06 16:06:31 に編集
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" This is THE change that I have been wanting since release. How do you not understand the improvement? Have you never made it to end game? Do you somehow not realize that the mod categories all have wildly different numbers of tiers? Do you not get how for one category 3 tiers is as good as it gets whereas another might have 12? If an items mods are 1,1,1,1,1,1, you can easily see that there is not much room for improvement now. Before it could have been 3,8,9,12,5,6 and depending on what the mods were you would have no way of just eyeballing and knowing if it was the best possible across the board. Do you serisouly not understand the utility? |
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The very obvious reason why it makes more sense for Tier 1 to be the best, rather than the worst (and this is how it always has been in PoE1), is because every mod (unlike levels, and unlike map tiers) has a different and arbitrary number of tiers that it can roll.
Judging at a glance whether you have a decent item or a GREAT item is much easier when the baseline is the BEST an item can be, not the worst. For instance, if you see an item (measured with Tier 1 being the best) that has: Tier 1, 1, 2, 1, 3, 1, then you know that this item is nearly perfect, with only 2 mods that could roll any higher (by 1 and 2 tiers, respectively). At a glance, you know this is something worth holding onto. By contrast, with high tiers being better, that exact same item may very well look like: Tier 8, 9, 6, 4, 8, 3... Which tells you jack shit about how good that item actually is. With tier 1 being the lowest, all you can really tell is how close an item is to being the absolute WORST it can be, but there's no reason you'd ever need to know that so it's irrelevant. |
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When t5 and t12 are both max tier rolls..... that's why it was changed. Now every max tier roll is the same
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" Presumably the devs (who have been using this same ordering system for about 13 years now) have simply been using a spreadsheet that automatically handles this for them. Just add a value for a higher tier, and when it's displayed in game it automatically subtracts the current tier from the total number of tiers. It's utterly trivial. When they changed this for PoE2, and then changed it back, it probably required de-activating and then re-activating a single line of code. |
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Never in my wildest dreams did I think people could be so stupid that they complain about mod tiers working the same way as they do in PoE 1
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" I can't even imagine what could possibly make you think that this would benefit RMTs (btw, what do you think the "T" in "RMT" stands for?). By any reasonable assessment, this change greatly benefits people who have NOT memorized the hundreds of different mod/gear combinations to know which tier is highest for every mod for every gear slot. Honestly, I think you're just doubling down on an extremely short-sighted opinion, and instead of accepting the well-explained and very practical reasoning for why it works the way it does, you're just pulling utterly senseless false motivations out of your ass rather than acknowledging that you missed something that was so obvious to others. And I doubt anyone who's not a complete drooling imbecile would take more than a few minutes to put together that lower means better in this context. |
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Crying about number one beeing the best. Jesus fucking christ [Removed by Support]
最後に BenMH_GGG#0000 が 2025/06/06 19:44:34 に編集
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