Mercenery's passives are a JOKE!
After playing a ton of hours as Mercenery class with Crossbow weapon i realised how hard is leveling and how the unbalanced defences ruining the game during this time of "joke" patch releases.
But the most stupid think is calling it rain when someone spit you in the face! Every time that comes a new try for balancing the game, more messes come and people start quitting again. The problem lies of course in balancing between defences and damage and the way of maxing them. When i see passives in Mercenery tree like: Small notable: 5% increased Cooldown Recovery rate or Small notable: +10 to Armour +8 Evasion and Small notable: Regenerate 0,2% of maximum life per second and Small notable: Damaging Ailments deal damage 5% faster and Small notable: 3% increased attack speed How the hell should i maxing my stats? The passives are dust in the wind and every single one of them should be counted significant to the try of maximizing defences and damage. For example what exactly should i expect from 5% increased Cooldown Recovery rate?? 2 sec saving time of 45 sec cooldown Empowerd attack??? Or do you think that with 1700 max Life the 0,2% regeneration should save me from deaths??? Im very disappointed when seeing people reaching the passives that have to do with ES making a big line through other classes in P.tree. That means people understand the lack of balance between defences. That means the construction of the whole P.Tree is a sketchy work. There should be a serious rework to all passives that will make people feel powerful again and not chasing viable builds or combo combinations as an oasis in desert for maxing survibility as it was before patch 0.2.0. 最後にスレッドがバンプされた時間 時刻 2025/06/19 1:51:12
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Obviously lack of balancing defences made game unfun, hard to play and make people understand the unfair play.
People chase opportunities of surviving in game and ES is one of them. People quitted playing with Crossbow style becouse damage and defence in passive tree didn't give significaly high chances of survibility. Same category is warrior class. Imagine coming more Tank based classes in future. No one will touch them wither swords or axes are implemented. If Devs see the Armour and Evasion as secondary defence then all the people will choose char with ES in their passive tree. If you make Poll it will be clearly proven by the percentage analysis. |
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Projectiles nodes affect damaging projectiles from Bows, Crossbows, Spears and any spell with the "Projectile" tag on it.
The game at this stage consists of maximize damage and kill before getting killed. Defenses be damned. PoE 1 used to be in a similar stage and with how GGG seems to strugle with balancing damage between players and monsters, I think we won't have a good damage system for at least four years after exiting EA... Also, those ailment nodes affect Poison, Bleed and Ignite/Burning. PoE 2 seems to be balanced around, stack some of the bonuses you start with for a good build. |
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" If Jonathan wants a game with no viable builds but brain used actions, then he should give to people opportunities to boost their defences from not dieing during one shot kills. It doesn't need only skills to avoid damage. 1.Gear is very important and right now items drops are s..t as well as market items that are also limited due to the major quittings. 2. Passive tree and especially in Defence category Armour and Evasion should be increased significally. Not to mention that mechanism of Evasion should change also couse now is Russian rullet. 3. In most of passives that give no qualitatively bonuses, should make it with double effects and combining them with others. So players should have less anxiety of where to invest and not searching the whole tree by making huge lines. 4. Lastly some Jewels give significant low bonus modifiers and with the less sockets that brought 0.2.0 patch, problem is more painful. Jewels should be at least 50% more powerful than it is right now. 最後に Baggos#7448 が 2025/06/07 14:14:40 に編集
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" I agree with the most of them. Cooldown Recovery rate and skill effect duration passives are s..t. Balance of defences is another big problem that Devs need to solve in next big patch. Is not acceptable seeing players with 8-10k ES and full regeneration while others playing with 1,5-2k life. With this condition is impossible to survive. They need to add life points in passive Tree to boost specific char that don't have option to invest in ES. Also Evation and Armour passives should significally be buffed. Especially in mercenery p.tree where investments are insane. |
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They're not terrible for offensive options. The main issues off the top of my head is that
a) of all the available crossbow skills, Galvanic shards / shockburst seems like the only viable option for decent damage b) merc section of tree is armour / evasion and for some reason GGG has no urgency in fixing armour, adding life nodes, or balancing this section with ES where players can easily stack 5000-10000 life. Merc stuck with like 2000 life, 75 resists, and armour that doesn't help much in endgame |
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" Indeed bro and here comes Spear players that with one click erase all screen monsters... Surely Devs noticed that but they don't do nothing to bring balance again. I understand that one click map clearing is fun and raising survibility but not giving equal possibilities bring unwanted results in class choose. +1 to what you've said about Galvanic shards... Sadly it's the 99% play of crossbow style. I wanna see fire skill with DPS and not DMG as well as skill that shout cold damage with DPS style. There are 2 slots empty in Crossbow panel for future use. I hope Devs got the message! 最後に teobibu#1278 が 2025/06/08 11:52:49 に編集
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This is why I roll my eyes at people claiming the skill points past lvl 90 don't provide any significant boost. They obviously haven't played Merc or invested very little time in it. End game Merc is forced to b-line it towards the right. Even if you don't go ES you still have to grab skills in the Ranger tree
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Diablo 3 had the best system if we speak about Mercenery's....
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Devs know that Crossbow players invest ton of things in passive tree. The month analysis shows exactly the numbers of what classes and weapons prefer the players. Crossbow style is the worst and the slowest of all weapons if i exclude the minion play style.
The passive tree in Merc territory doesn't help at all for to maximizing stats and make a powerful character. A little from this and a little from the other and lets put also a little from the further points.... With this thoughts no-one can make a good build. Passives should be not only 20% more powerful but also in every passive point should take place two or three modifiers combined to have a good result. Lastly i wanna tell you that a 89 level character that uses Spear as a weapon is way more powerful than a character in level 96 that uses Crossbow. I test it and the difference makes me wonder about how sketchy work has Devs done in overall balance of the game. |
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