Mercenery's passives are a JOKE!

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Irin77#4248 が発言:
Devs know that Crossbow players invest ton of things in passive tree. The month analysis shows exactly the numbers of what classes and weapons prefer the players. Crossbow style is the worst and the slowest of all weapons if i exclude the minion play style.

The passive tree in Merc territory doesn't help at all for to maximizing stats and make a powerful character. A little from this and a little from the other and lets put also a little from the further points....
With this thoughts no-one can make a good build.


Passives should be not only 20% more powerful but also in every passive point should take place two or three modifiers combined to have a good result.

Lastly i wanna tell you that a 89 level character that uses Spear as a weapon is way more powerful than a character in level 96 that uses Crossbow. I test it and the difference makes me wonder about how sketchy work has Devs done in overall balance of the game.


Passive tree isn't the big dissapointment in Merc class dude. All it matters is a correct combination between weapon's skills and passives. Right now the Crossbow skills are meh completely garbage in comparison with other weapon skills.

Devs should rework all the skills related with Crossbow.

1. It's not acceptable avoiding Fragmentation of round or ice skills with crossbow becouse of DMG and not DPS. Devs should make them with different type so that everyone has a plan B option. Galvanic shards 99% is the most useful of garbage skills that xbow has.

2. Second they should made them powerful. Staying in a boss fight 10-15 minutes couse of the low damage Crossword Skills have , leads 90% to death. Spears needs 30-60sec for a boss fight for example. There is absolutely no balance.

3. Another pain in the a... Is the variaty of Uniques that related to Merc passives. Oh i said variaty?? Sorry i mean the ONLY one build that uses Low Life passives and makes you cry a little less. Becouse yea even with that you still continue to cry of the low damage that skills do.
I think Merc's passives lacking combination and mix. Most of them are wasting a passive point but actually give nothing as reward. So 30% are unworthy to invest but need to pass over them to get others more significant.

Devs should do a better rework and make them all more powerful so that you can with less invested getting more rewarded effects.

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