More Content Will Never Fix This Game.

I think they need to decide what kind of game they want to build. Right now, on the surface it looks like a typical ARPG. Tons of mobs, tons of loot, etc. But at the same time this does not agree with a souls-like, meaningful combat "vision".

So...either continue with the PoE1-style gameplay and fix/replace the skill system, endgame system, etc...or change the way players interact with the environment by severely reducing mob encounters to be more in line with the vision similar to no rest for the wicked(elden ring but isometric).

This is what I see as the primary issue right now. Players see one game, devs are pushing for the other. Players enjoy both styles, but the blend of them does not work.
1. Regardless of investment in defenses? No.

2. I don't even know what to say if you're dying to white mobs.

3. Early access problem. I'd prefer the EA leagues feel dead after 2 months if it means GGG is spending the bulk of their effort finishing the campaign and other classes. Lay the foundation before thinking about furnishing the house. The Atlas/Tower/Map-difficulty-not-scaling-rewards endgame is so bad that it would probably be better if they scrapped it entirely by release (and didn't waste time polishing a bad system in the meantime). Crafting will come, hopefully.

4. "A game should stand on its own, not be worse because of how trading is implemented." - What does this actually mean? Auction house would be cool but the problem right now is literally just RMT and the Chinese servers not being online.

5. The game already scales in difficulty. People need to accept that if they play SSF they're not going to find all the OP gear. Again, hopefully real item crafting gets implemented soon.

6. Already commented on this. Makes no sense.

7. Much of the passive tree is barren because several classes aren't out yet/has modifiers to skills/items that aren't in the game yet. I'm not familiar with anything that touches the strength side of the tree but the rest feels fine, assuming companions and charms get buffed. The Int-only part still feels weak compared to Dex. Moving unique-item mods into the tree would take away the whole point of using the unique item -- no.

8. Is this the same thing as point 6?

9. As long as GGG actually commits to not nerfing things mid-league, who cares? I hope tangletongue is simply removed from the game lol. And it's pretty boring right now that almost everyone just uses a herald to screenclear.

10. Which stats are you wanting to see? Is downloading a program really jumping through hoops?

I don't have any idea where you're getting the notion that only 1% of players get to the endgame. Totally ridiculous. I don't like that it's possible to one-shot bosses either, but that would go against what you said about not nerfing things...
Complains against SSF makes no sense and is more of a skill issue from players used to trade and do quick progression; SSF is not for you this should be obvious by now.
Tech guy
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Warrax#2850 が発言:
Complains against SSF makes no sense and is more of a skill issue from players used to trade and do quick progression; SSF is not for you this should be obvious by now.



making the game rewards and difficult adjacent = skill issue.
I do think there are too many white mob packs in the campaign. It isn't a death issue, at least for me. It's a boredom issue. I didn't start melting white mobs until the endgame. Within a couple levels, instead of needing 40 minutes to clear a map, I only needed 15.
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Ichiritzu#9981 が発言:
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Warrax#2850 が発言:
Complains against SSF makes no sense and is more of a skill issue from players used to trade and do quick progression; SSF is not for you this should be obvious by now.



making the game rewards and difficult adjacent = skill issue.

SSF is way too easy right now, much much easier than PoE1's SSF.
200% agree but game balance is the most important thing when playing in a party team. Imagine to go racing with friends with 2 Porsche cars and 3 Lada....

Pathetic...
最後に a09368652#0684 が 2025/06/17 4:58:40 に編集
Good thing the game will do more changes than just add content, then.

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Ichiritzu#9981 が発言:
1. Defense Mechanics (Armor/Health/Evasion) Feel Broken: Many players report feeling squishy and easily one-shot, regardless of investment in defenses. The current scaling often renders these stats ineffective, especially in later stages.

2. Over-tuned White Mobs in Maps: Basic enemies in maps frequently feel disproportionately powerful, turning what should be routine clearing into frustrating encounters.


If you are having too much trouble with white mobs, it's quite likely you've been slacking off your Armor, Health or Evasion. I know they are considered weak, but you'll still need to scale at least one of them later in game.


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Ichiritzu#9981 が発言:

6. Limited Skill Accessibility for Weapons: Players want more flexibility! Why can't more skills be genuinely accessible and viable across a wider range of weapon types? This would open up build diversity dramatically.


Are you familiar with the Cobra effect? Because I'd say doing this will reduce build diversity even more. Not only will there only be "one class", you will end up using only "one weapon". Cause if all weapons can play all skills, why would you not just use only the best weapon?

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Ichiritzu#9981 が発言:

7. The Skill Tree Needs a Major Rework: Many nodes are considered useless or underwhelming, leading to repetitive and uninspired pathing. There's even a strong argument for integrating some unique item effects directly into the skill tree to make choices more impactful.


0.2.0 reworked the passive tree a lot. It's fair to say that the next patch that adds a class or sub-classes will end up messing with the tree as well. The problem with a lot of these might not be the nodes, though. It could as well be a problem of the usefulness of some properties.

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Ichiritzu#9981 が発言:

9. STOP NERFING EVERYTHING IN A CO-OP GAME! This is a shared experience. If players find strong builds, who cares?


First of all, the game has trading on it. So if a build is severely a lot more strong than other builds, it will end up flooding the market with currencies and items and seriously mess up the economy for the other classes.

The other problem is the quote - "Given the opportunity, players will optimize the fun out of a game." . If a build is way too strong, you can bet your behind that players will use only that build and ignore everything else even if the other builds are also viable.

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