[3.26] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything

Kelvynn what do you think about such jewel?)
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WinterHiko#1542 が発言:
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Kelvynn#6607 が発言:
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WinterHiko#1542 が発言:
Anathema + Elemental Weakness.
Use the merc to apply the three curses, and annoint Heartseeker.

Need more details on this one. Is the merc applying all 3 curses? How?


Corrupted implicits on gear for application on hit. Only Punishment isn't available that way, you'd have to apply it yourself or find another source.

You can also add Legacy of Fury for scorch + explosions and Yoke of Suffering to apply shock, two other sources of damage the build doesn't run.

Garb of the Ephemereal can replace One Step Ahead and let you allocate the Frenzy Charge ascendancy, giving you +2 max and letting you use the +frenzy charge every X seconds implicit on your chest for a lot of extra damage.

Blood price removes 8% life from any full life enemy. There's also a -10% all resistances helmet.

The Eternal Struggle amulet can give 15% culling.


This is pretty much what I've been running, but I hadn't even thought about changing the ascendancy for frenzy charges. I just did and it's looked good for a map or two, but no long term thoughts yet on that. As for the rest of it:


Chest - Garb of the ephemeral

Ring 1 - Curse on hit with ele weakness ring. Note you can get this curse as either an synth implict or as an explicit mod (hunter). I recommend getting the synth implicit as that means you can craft the ring to compensate for other things like resists, which can get harder to get if you use lots of uniques for the rest of their gear.

Ring 2 - Anathema to set curse limit to max power charge

Amulet - Perquil's Toe with the annoint for 1 max power charge. This is purely preference to add an additional curse on gloves (brings her max to 4). If you aren't running an extra curse there it shouldn't be needed.

Belt - Pyroshock clasp for phys to fire. Again preference. I also used gluttony for cull and life for your merc, I ran with that when I was using the kineticist and she never died other to phys reflect with crap tier resists.

Helm: Nearby enemies have -9 to cold resist rare helm, which again conceivably lets you balance some merc stats.

2 x Obliteration

Boots - Legacy of fury for scorch

Gloves - Gravebind with curse on hit corruption. I have temp chains. Enfeeble might be better, but that was like 4-5 Div. Again, the curse corruption is purely optional and not needed.


A couple other notes

I ran with a kineticist setup where she applied all curses but punishment using Asenath's with ele weakness on hit and frostbite on hit ring (Asenath's also intrinsically curses with temp chains). The only curse I applied was punishment, which you can't apply otherwise AFAIK. Conceivably this lets you avoid annointing whispers of doom for something else, but I found it much less 'explodey'. If you opt for that though (and use a kineticist (no shield for exsanguinator), you can also use Replica Victario's for Reliable endurance charges and somewhat reliable frenzy charges. With Gluttony she almost never died, other than to phys reflect, but you do need to summon her quite a bit and you will lose the 'nearby' advantages at times. Also note that I didn't have garb or the ephemeral, so I ran her with Cospri's armor to curse hexproof enemies.

Overall, I prefer the exsanguinator.

I also have a pretty crappy exsanguinator! No vaal vitality or prox shield, etc.

Hope that is helpful to someone. Interested to hear what others are doing.
最後に Vahkerr#1198 が 2025/07/06 16:00:34 に編集
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archwerewolf#0781 が発言:
Kelvynn what do you think about such jewel?)

Bound by Destiny was already discussed here before the league start. Not worth it. You'd have to chance the staff on an influenced base which is a pain. Plus replace one of the existing jewels. The results diminish more the closer you are to the full build. If you have Flesh/Flame and Rational Doctrine, this new jewel will give you only about 5% more damage. For all this pain.
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WinterHiko#1542 が発言:
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Kelvynn#6607 が発言:
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WinterHiko#1542 が発言:
Anathema + Elemental Weakness.
Use the merc to apply the three curses, and annoint Heartseeker.

Need more details on this one. Is the merc applying all 3 curses? How?


Corrupted implicits on gear for application on hit. Only Punishment isn't available that way, you'd have to apply it yourself or find another source.

So you still have to apply at least 1 curse yourself. No freeing up 5-links.

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You can also add Legacy of Fury for scorch + explosions and Yoke of Suffering to apply shock, two other sources of damage the build doesn't run.

Garb of the Ephemereal can replace One Step Ahead and let you allocate the Frenzy Charge ascendancy, giving you +2 max and letting you use the +frenzy charge every X seconds implicit on your chest for a lot of extra damage.

Blood price removes 8% life from any full life enemy. There's also a -10% all resistances helmet.

The Eternal Struggle amulet can give 15% culling.

The rest of these things were already discussed, nothing new.

Legacy of Fury has a tiny radius and insignificant damage. Rare boots are much better.

Yoke of Suffering doesn't do much for this build. Perquil's Toe is much better.

Grab of the Ephemeral is good. A bit pricy, but once you are done with the main upgrades you can splurge on it. Or just farm Cortex yourself, it's trivial for this build.

Blood Price is actually detrimental to this build. You lose bonus damage on the first hit vs full life enemies. And the -9% resist debuff, and all other stats from a crafted helmet.

The Eternal Struggle is only good until you get Flesh/Flame, or 6L chest.

But most importantly, I don't see any reason to switch from Sanguimancer to another merc. Your initial post sounded like there were some major benefits that could be gained by sacrificing the explosions. But so far there is nothing like that. You can have most of the good things on the Sanguimancer and still explode screens.

And if you are doing some extra rippy maps or mechanics where Polymath regen actually makes a difference - just switch Gravebind for some other glove. It's a niche solution for niche content. But Sanguimancer is still the best merc.
最後に Kelvynn#6607 が 2025/07/06 16:03:42 に編集
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Kelvynn#6607 が発言:


Legacy of Fury has a tiny radius and insignificant damage. Rare boots are much better.



Can you be a bit more specific about what to look for with rare boots? Are you referring to the scorch/brittle/sap eldrictch implicits or something else?

Thanks! First league back in a while, my brain is a bit rusty.
I ended up setting Assassin Mark instead of Punishment in chest links, because this build has no problem with clearing trash mobs, but single target in not so extraordinary, so there's always nice to boost that damage, I quess.

Also Perqil Toe as I understood is great for lightning damage with is big difference in min/max damage range, cold damage doesn't have much range between, so damage boost not so significant, something about 6%. But again... we have not much options here, I tryed Shaper Seed and Zealoth Oath, for slight passive ES regen, but it is too insignificant when you can just leech...
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Kelvynn#6607 が発言:
Your initial post[/url] sounded like there were some major benefits that could be gained by sacrificing the explosions. But so far there is nothing like that. You can have most of the good things on the Sanguimancer and still explode screens.

And if you are doing some extra rippy maps or mechanics where Polymath regen actually makes a difference - just switch Gravebind for some other glove. It's a niche solution for niche content. But Sanguimancer is still the best merc.


I was responding to this :

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The only real benefit that outweighs the extra hp on the enemy is the explosions.


And this :

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Kingmaker's +50% crit multi is Ok but far from the amount of damage you need to overcome 50% more life.


There are a lot of benefits that outweighs the extra hp. You can have much more than 50% more damage and get a whole bunch of defensive benefits.

I never said explosions from Sanguimancer were not good or suggested another merc was better. I even made sure I mostly listed things that could be used on the Sanguimancer.

Objectively speaking, there is no reason to remove your merc on bossing. Just equip it with good enough gear that it'll get you more than 50% more damage and it's strictly better than no merc if it survives. Plus, you can even get a merc tailored for bossing and switch.

Saying "the only thing that is good enough to justify the +50% health is explosions" is not accurate. You can get more damage than that by building the merc correctly. That is what I was answering to, no more, no less.
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Vahkerr#1198 が発言:
Can you be a bit more specific about what to look for with rare boots? Are you referring to the scorch/brittle/sap eldrictch implicits or something else?


It's one of about 3 slots where you can add missing resists. Movement speed is good too. The merc can follow you pretty well to avoid things like Maven's death bubble or Sirus'es maze. And you can have elritch implicits for Travel CDR and action speed - meaning that she will just chain Bodyswap while clearing and explode everything.
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lacnee#2250 が発言:
I ended up setting Assassin Mark instead of Punishment in chest links, because this build has no problem with clearing trash mobs, but single target in not so extraordinary, so there's always nice to boost that damage, I quess.

Assassin's Mark (I assume from the merc on hit; casting it manually is a chore) adds a little extra damage via the Crit Multi. But nothing else. You already have 100% crit chance with the build between A&A and Rational Doctrine.

Punishment is amazing against the uber bosses. They all do extra stuff at low life. Quickly deleting Uber Sirus in the final phase is far more useful than having slightly higher average damage on him.

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Also Perqil Toe as I understood is great for lightning damage with is big difference in min/max damage range, cold damage doesn't have much range between, so damage boost not so significant, something about 6%. But again... we have not much options here, I tryed Shaper Seed and Zealoth Oath, for slight passive ES regen, but it is too insignificant when you can just leech...

Perquil's Toe adds about 5.6% damage. And a bit of rarity. But I don't see any better option. The Eternal Struggle with the right mods was 2+ div last time I checked. You can 6L your chest and add culling for less even if you don't have Flesh/Flame yet.
BTW, don't ignore Rarity on the merc if you are using Gravebind. I have noticed a significant increase in raw divine drops ever since I gave my Sanguimancer 150% Rarity. And you don't have to sacrifice anything for it.
最後に Kelvynn#6607 が 2025/07/06 22:40:13 に編集

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