The game is in a good state actually
" I mean, ok. Sure. It would be nice if I swapped some items more regularly. But it doesn't really feel necessary? Especially doing it too often. It would just slow you down during leveling. For example, the boots had 15% ms. All other stats on those boots were irrelevant to me. If I found magic boots with only 20% movespeed, I would have equipped them. Certain slots are more important for leveling speed than others. Having a bit more life on gloves or a belt going from act 2 to 4 doesn't matter. Like, at all. And compare this to PoE 1. You are using a lot more currency on items during the campaign. How often do you chaos your items during leveling on a league launch in PoE 1? They accomplished this goal. A few more exalts during the campaign wouldn't hurt the game at all. Whether it's needed is a different topic apparently. " How many people would actually fight the bosses if they weren't required for atlas points? I can tell you. Not many. Just like in PoE 1. Progress isn't backwards for what they want the game to be. " Idk? I'd do the same? Minus the omens. Let's say you want a +3 or +4 chaos spell skills wand which starts appearing at ilvl 55. I would pick up any and every wand I see that drops and check the vendors every level. Hope to see what I need. If I don't, reforge the wands I have. If you want better chances, you'd use ruins on white wands. To clarify, I cleared the campaign on lightning spell sorc with +2 on a wand I found in act 3. The contender for worst dps in the game and it didn't need more than +2. Same goes for all other classes. Like I'm not trying to say the game is easy (although it kinda is). But there's no need to stress this much over crafting items during leveling. Items you want to replace asap anyways. " Idk, I don't see a point to discussing this. Did they setup a goal on Patreon? Or Kickstarter? If it's just MTX then it literally doesn't matter what they did or continue to do. I spent a major part of the 2010s "supporting" RIOT while they kept ruining League year after year. Am I upset? Not really. They did what they wanted to do. What you should do is decide if you want to continue supporting them. 最後に Perilo#5892 が 2025/04/19 8:43:17 に編集
|
![]() |
"In PoE1, you can at least influence your items aside from pure gamba "crafting". You need movement speed? Use an essence. Use a bench craft. Use the vendor recipe. And that goes for basically anything. In PoE1, you can fix your bad RNG; in PoE2, you have bad RNG and get soft-locked. "I mean, if you nerf the boss uniques/rewards into the ground so ppl don't want them, you have a point. " Nope. Having "+x Levels to Skills" is mainly strong for casters in the campaign. If you are not a caster, the additional levels barely do anything for you, if the stats on your weapon (the damage) are ass. "But Riot did not day "Buying MTX will lead to this or that (improvement-wise). You just bought skins and expected Riot to keep the game running. That's it. If Riot had said, "We will improve the graphics, actually balance the champions, improve the ranked system, give these champs new skins, etc.", but then, after years, doesn't do it, but instead just makes LoL2... I mean... if you are ok with... [Removed by Support]
|
![]() |
" You can never truly get soft-locked during the campaign unless you delete all your gems and gear. And even then you can always equip a two handed mace and autoattack mobs to clear. If people are struggling on the act 2 final boss they can farm Dreadnought to overlevel, outgear ect. You counter bad RNG by farming. " Bosses still have desirable drops, especially if you factor in corrupted outcomes. " Then you care about IPD or something else. Point is your gear is important but not that important that you can't go an act or two without new pieces. |
![]() |
I generally agree with the point that game is in a good state.
As long as you play in a certain way. If you diverse from it just a little bit the issues become visible. I try to shorten the post a little and cut quote points I think are "fine" rn " The campaign starts to feel very good. I replayed it without leveling gear 2 times now and changed my playstyle so i waste less resources and had 0 issues both times. Ziz's problems mostly coming down to him playing HC. He doesn't want to die and therefore needs to slam a lot more to be safer. I think a bit of grinding previous zones if you feel to unsafe isn't that bad and if there would be more balanced early game options for builds this would help negating this issue. Boss hp are fine as long as you have a decent, not op, build (3-5 minutes or less for smaller bosses) are reasonable. Feels like a scaling / build diversity problem again. " Unique maps seem fine rn. I get 1-3 close to towers often. They would feel less great if the appear to often. I often get the same maps though which doesn't feel that great and adds to my point. " Unique strongboxes feel very nice in my opinion. Its always nice to find them especially early on. I think giving them a bigger vaaling twist might be nice too. " For me its not crafting itself. You can craft. But the state you can start crafting upgrades is so late into the game that it feels pointless to me. Also the chances for lower end items feel very bad as well, since you can't get the resources to craft with a bigger purpose. Its either all in or ex slam. Needs a more middle ground. " SSF should be possible to play without having to grind 10h a day to progress just a tiny bit over 1 week. I felt hard stuck for a long time and gave up on it. I was always starved on everything no matter how much i tried to save up currency. I had no upgrades for 30+ hours after reaching Tier 10 maps. Even grinding myself up to T15 dying very often to random oneshots. The overal expierence was not fun. I then switched to trade with just selling stuff I found and without currency exchange I would have the same expierence. I traded my divines for exalts and Regals and If if want to start Juicing i'm still on a downward spiral using them. BEcause I get far less than 1ex a map. If you consider how many ex you need just to get a steady flow of usable (not even fully juiced maps). Its frustrating running 7 maps and getting 1ex at times because you only have non rarity/quantity maps and low rarity on gear which you can't swap out without bricking your defenses. This currently is in the top 5 of what feels frustrating in this game for me. I have overcome that point now but if I kept playing ssf I would have gave up a week ago. " It's not only casters. I found a Huntress playstyle which feels like its what they envisioned it to be played (https://www.youtube.com/watch?v=HEQxvpQR2MU). But the build only works in campaign no matter what I tried. It's a parry play style, Jump in and out and blast everything with explosive spear. But Explosive spear scaling is so bad later in the gtme that it has problems 1 or 2 shotting small white mobs with decent gear. Scaling bleed feels so much better. The melee options like Rapid assult feel like a joke compared to everything else. You can't parry any attacks or to little attacks on a lot of bosses to make that playstyle work. I tried other builds but they are not as engaging and a lot of spells need balance adjustments. I'm now leveling a dot litch which seem to be decently strong and is a build I wanted to play in 0.1 but didn't after finding chaos demon (Hexblast) Which only was good at aoe and had big struggles with bosses but still was viable if you where patient with stack building. Now Hexblast is not viable for that build anymore. I don't get this change at all. 最後に Sanmie#9654 が 2025/04/19 9:29:02 に編集
|
![]() |
"You can. What you mean is, you can't get hard-locked. "So, how does that align with your "then ppl wouldn't do the bosses anymore"? [Removed by Support]
|
![]() |
" In PoE 1 I can do and fully spec into breach, legion, ritual, delirium, Jun, expedition, harvest and everything else I forgot to mention without ever interacting with them outside of maps. This isn't that big of an issue since PoE 1 is a massive game. In PoE 2 they want bossing to be more important. They have made it so much easier to interact with bossing this patch with multiple attempts and more boss appearances. They want you to fight and kill bosses. I can't see why this is bad. (Although I would've agreed in 0.1 when bosses were too rare.) 最後に Perilo#5892 が 2025/04/19 9:54:05 に編集
|
![]() |
" To make farming the "league mechanics" good, you want to have points in the "league mechanics"; to get the points, you need to kill the bosses; but to get to the bosses, you need to farm the "league mechanics" without points (until you kill the bosses). If you don't see an issue there... idk... [Removed by Support]
|
![]() |
" I already replied to something similar but whatever. How long do you think you should be required to grind to get an upgrade? Because 10h a day for a week will get you a long long way, it wont be tiny progress. Like how long do you think an average character should take from lvl 1 to nearly bis lvl 90+? Idk what's the average played for people but it's probably 70-150h per character, depending on many factors. You don't need to finish your character in 7-15 days. If you actually played for 100 hours you would get far regardless if it takes you a week or a month. I get that you want every play session to feel impactful and that you feel like you've progressed. But is that actually good? You don't expect to see a full 6-pack after doing abs for 2 weeks. And I know this is a game. But fun doesn't have to equal fast progress. If you are consistent, you will make progress. |
![]() |
" Actually, I have done 100+ maps, maybe 200-300, somewhere in that ballpark. Same in 0.1. But it is single player game, playing same builds and games gets old. Same is even more true in PoE1 and other ARPGs. Did I play 100+ hours in 0.1? Yes. Did I play 100+ hours in 0.2? Yes. During next week am I going to quit until 0.3 or 0.4? Absolutely. I will probably play some RTS, DCCG or MMORPG games meanwhile. But fact that I am coming back to PoE2 means it is a good game. When we were 8 year olds with playstation 1, we played good games when we wanted to play those games and not every week. You guys are just burning yourself out expecting same meal every day to taste good after 400 days. 最後に AugerSpectroscopy#1884 が 2025/04/19 10:33:38 に編集
|
![]() |
" And... check LE in a week )) 最後に Azimuthus#1135 が 2025/04/19 10:57:46 に編集
|
![]() |