Going in the right direction, but exp. Loss is pain point
" You are correct. If you check the front page, two topics very similiarily names, my bad. I thought it was you (wrong thread, comment). Exactly same topic / content though. Apologies mate. GGG - Why you no?
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" I point you to... Last Epoch. |
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" LOL! Fair Shout, for sure, but, i dunno if its that getting max lvl is too easy, or just something else that rubs me wrong about the game. Honestly, i think its something in the items / presentation / ui. I just dont like it. +Void +Melee +FireMelee, etc etc, it just didnt sit with me. Each to their own. GGG - Why you no?
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i can notice a lot of things about end game that i heavily dislike
-patch 0.1 had more of 82 map lvl so it was better to lvl up -people were discussing adding a extra tier of maps for better xp, instead we got less -the number of citadels is too low - xp death on bosses that you are doing new tiers T2-T3-T4 IS pointless - xp death were i cain earn 1% per map being 3% at death should be only on last lvl |
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Thankfully they will never remove it
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" Did not genuinely happen. I did not play LE since it isn't out on console, but it took me about a minute to find out that its endgame has infinite difficulty scaling. Plus it has a hardcore mode as well. 最後に SpankyKong#9805 が 2025/05/05 16:57:05 に編集
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" Yet I am ready for content where I might die once every 10 maps and my XP is stagnant. That's the problem, the current balance of XP gain to lose ratio allows for players who are ready to get completely screwed by a cheese death. You may as well support losing several maps worth of gear and currency on a single death |
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" Yep and there are some guys that like getting punched in the balls for pleasure. P.S
I am a Dog and i will just drop my load and leave on to the next post |
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" True. Also their just incredibly short sighted and dont understand anything about game development. They fail to realise why it is a required mechanic and thats also why its in so many different games. They just chain die to white maps and then complain about exp loss instead of thinking more then one layer. You lose 2.5% exp on death. For this to be a problem you have to be dying alot. And at that point if you took two mins to think you would realise that the real problem is that your chain dying. Not the consequences of it. Its just the type of people who when they meet a challenge instead of trying to improve just crouches down crying and hoping someone removes it. |