The real problem of XP LOSS.
" Your helmet is the worst idea. It's not a compromise it's just a way to punish players even more. The best idea was probably giving the extra 10 skill points in the campaign and capping them at 90. By your own admission those points don't matter to you and neither do the last 10 levels. |
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" Great idea. It won't please everyone though. Some people just can't stand the idea of other players maxing out their skill points without experiencing high levels of frustration |
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" To do nothing is to continue on the downward trajectory that we see currently see. If that happens, well OK I'm having fun with other games. They are hurting themselves by keeping their ceiling low, for what - to appease your ego of imaginary accomplishment? More happy players = more money. "Casuals should not play this game" you say... well OK then you are a total hypocrite for not playing hardcore mode. " Absolutely not. First of all, where is your gear and stats? I bet alot of people want to know at this point. Second, I'm on mobile and it takes me at least an hour to set up a maxroll profile. Your bad faith responses all throughout these threads make it clear it would be a pure waste of time. I don't need your help - the solution to make my build better is having dozens or hundreds of divine orbs to trade for better gear. Third and the important one - you are just hoping to use it to distract from the core complaint & from the discussion at hand. Dying itself is not the issue. It's about the unreasonable cost of dying - hours of earned progress (content that was already beaten) which gets wiped out. I can accept losing waystones, losing map mechanics, losing tower influence, losing loot on the ground, and losing time which is more valuable to me than it is to you. Those other existing punishments from dying are ones I can see as reasonable. You have not explained how it is reasonable for a player to lose hours or days worth of (progress earned from content they have already beaten). You haven't explained and I know that you probably never will. You just insist it has to be this way and then you antagonize players for not liking this system. 最後に SpankyKong#9805 が 2025/05/08 12:15:37 に編集
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" the way i see it, 'the best idea' of yours is one that would cause streamers to uninstall. get on a stream and ask them, see what they have to say about your idea. but wait, you are the sort who only care about your own opinion right? but you know why my idea is the best? it's because its optional. its not enforced and we're laying the xp loss nonsense to rest. but then, you are still refusing. so what you're really asking for is for the game to be easier, more rewards, and less penalties. is it not? and perhaps you don't understand the concept of pushing for greatness. grinding hard for that 1 extra point for that 0.1%. have you ever sold a max rolled item that costs 50 divine more because of that 1%? some people strive for greatness, not something you'd understand. you just wanna continue playing in your own manner and be rewarded more. so uh, show your build, stats, gear?. no? yes? `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` 最後に LiMA6#0387 が 2025/05/08 12:37:31 に編集
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" the downward trajectory has well been explained to you by people, including myself. its not going to be repeated to you. ill create a template for you: main skill: ascendency: life: es: mana if using mind over matter armor: evade: max res/overcapped res: 76/80 77/80 78/80 50/75 fire cold lightning chaos block if applicable its not very long, it isnt everything but should give me a brief idea of whats going on. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` 最後に LiMA6#0387 が 2025/05/08 12:36:15 に編集
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" Strive for greatness? Lol dude get a life. Appealing to what you think streamers want doesn't help your case, it just makes you look completely out of touch with reality. You've already stated the extra 10 skill points are not required and they don't matter. You've also stated no content is required for lvl 100. Yet you then contradict yourself and claim that XP penalty matters after lvl 90 and is required for a challenge. In other words, you are admitting that lvl100 and those 10 skill points is an important part of the game. You're trying to play both sides of the argument because you have no real logical reason for your position. Your helmet idea wouldn't even keep a challenge, all it would do is punish players in a different way. It doesn't even align with all your reasons to keep the penalty as is. Reviving XP on corpse at least still requires you to have a decent build and keeps you from cheesing fully juiced maps. Death still matters but at least at higher levels you still have the chance to not lose hours of progress if you choose to not fully juiced a map. It gives the players the option to play harder content and accept the risk. You still haven't provided a single reason why that's a bad idea 最後に qQbonmjtAZ#7824 が 2025/05/08 13:55:34 に編集
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i tried to explained this game is for no-lifers. you have a life? do pro-life things. dont play this game. your problem is you wanna change the rules of the game, in that you want more reward and less risk. just admit it, say it loud. its at least a starting point we can agree on.
you want insurance for bad play / bad build / playing very painful content for more rewards without wanting to put your life or xp on the line. say it "want more, offer less" reality: no pain no gain also--- main skill: ascendency: life: es: mana if using mind over matter armor: evade: max res/overcapped res: 76/80 77/80 78/80 50/75 fire cold lightning chaos block if applicable im waiting. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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i will give you one reason, which would be repetitive. ill let others give you many more reasons, and you wont ever again say if theres anything bad about it.
read very carefully. do not skip any words or pretend in future it hasnt been already said. reducing punishment, whether its by xp loss removal or xp loss insurance ultimately means less incentive to upgrade gear. which also means, selling power of items is reduced. which also means, people picking up gear might have to lower on average as there are less buyers. and when people arent really selling stuff, it gets meaningless to farm all these stuff. and why do people need to sell stuff? its so that they can buy stuff. irl, this is typically called a recession. you might think "i dont care about trade". news for you: many people do. for that reason, my xp helm is a far superior idea than yours, because theres a market of people who lose xp all the time while offering realistic punishments, which is still better than 10% (realistically 2.5%) and with life recovery omen, make that less than 1.5% on average. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` 最後に LiMA6#0387 が 2025/05/08 14:12:18 に編集
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LiMA6, will you show all of your gear, skills, supports, & your passive tree?
Not a written summary, but the actual gear (pictures, maxroll, or video). You would like to see others' but you have shown yours to nobody. |
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I can even show you my surplus, and I will, show me yours first. Remember, its you people who complain, we're trying to figure out what the problem is.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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