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I can even show you my surplus, and I will, show me yours first. Remember, its you people who complain, we're trying to figure out what the problem is.
My problem is with the unreasonable cost of dying, not with dying itself. There is nothing to figure out.
If you want to try to theory craft improvements to my build - I've checked the market & it costs dozens or hundreds of divine orbs to improve. Your help is not needed nor am I requesting it from you of all people.
What is noticeable here is that you are demanding to see every one else's build but you are unwilling to share you own. It really speaks for itself.
So why don't you spend dozens of divs to improve? What are you keeping the divines for?
I and others want to see what's going on. You keep talking about deaths and xp loss. So show us what's going on. Why keep crying about it?
IF you dont want help, no one will help, but show us whats really going on
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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投稿者LiMA6#0387日時 2025/05/08 14:45:42保護観察中
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But maybe innovative ideas about XP LOSS that satisfies both of them and eventually reduce hate among them.
People posted ton of them in forums. Devs need to juicing their fantasy more not only demand 'gid gud' rules....
The inherent problem is that they cant please both parties.
Because on the one side you have the people who enjoy games that are challenging and where reaching certain goals/achievements is actually meaningful because its difficult and not everyone can do it.
On the other side you have the people who just want everything to be casual, with limited to no challenge and everything should be achievable for everyone no matter skill level.
This game is very obviously made for the first group. Its meant to be challenging because thats how they want it because thats the playerbase their targeting. Their not going to change it because its obvious that you cant please both parties. If they keep removing challenges like this then they will alienate the playerbase their going for.
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投稿者Nyon#6673日時 2025/05/08 14:48:37
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I can even show you my surplus, and I will, show me yours first. Remember, its you people who complain, we're trying to figure out what the problem is.
My problem is with the unreasonable cost of dying, not with dying itself. There is nothing to figure out.
If you want to try to theory craft improvements to my build - I've checked the market & it costs dozens or hundreds of divine orbs to improve. Your help is not needed nor am I requesting it from you of all people.
What is noticeable here is that you are demanding to see every one else's build but you are unwilling to share you own. It really speaks for itself.
I will bet you any amount that this is not accurate.
Link me your build and I will prove to you why immedietly.
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投稿者Nyon#6673日時 2025/05/08 14:54:14
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Take notice of where these jokers want to drag the conversation (away from the aspect of unreasonable cost of dying, and towards theory crafting build improvements), while giving absolutely nothing to establish their own credibility.
最後に SpankyKong#9805 が 2025/05/08 15:01:30 に編集
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投稿者SpankyKong#9805日時 2025/05/08 15:00:20
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Take notice of where these jokers want to drag the conversation (away from the aspect of unreasonable cost of dyingn and toward theory creating build improvements), while giving absolutely nothing to establish their own credibility.
1. I dont think the cost of dying is unreasonable.
You lose 10% exp, which can easily be reduced to 2.5% exp with a omen.
Compared to other games its basicly nothing.
2. Im contesting your claim that you cant make improvements to your build without spending hundreds of divines. I would like you to actually show this.
How does this qualify as dragging the conversation away when your the one who brought it up?
Dont make false claims if your just gonna chicken out immediately when confronted.
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投稿者Nyon#6673日時 2025/05/08 15:03:14
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Take notice of where these jokers want to drag the conversation (away from the aspect of unreasonable cost of dying, and towards theory crafting build improvements), while giving absolutely nothing to establish their own credibility.
do you see the 40 in my name? while its poe1, do you think its very different for me in poe2 with the exception that i think its a very very boring game?
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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投稿者LiMA6#0387日時 2025/05/08 15:06:17保護観察中
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For those who say those 10 points doesn't really matter from 90 - 100, then a way to please everyone would be:
- 90 to 100 doesn't give any skill points.
- Those 10 missing points can be spread into campaign quests as non-weapon set skill point rewards.
- Xp Penalty starts at 90 and increases by 10% each level up to 100% xp loss if you die at level 99.
- 90 to 100 becomes the grind for all pp measuring competition addicts whose for some reason likes to compete in PVE games just to prove/pretend they have a big pp by bragging about the fact they've wasted 200+ hours of their lives increasing an integer number inside a server that holds a data called level which is clamped between 1 - 100.
- All problems solved, everyone can have fun.
In the end GGG should think a bit more of people who has lives outside of their game and respect ppl's realities by reducing the amount of time needed to optmize one character and completing all the endgame main tasks. Grinding is cool, everyone likes it to a certain degree, the problem starts when the game is balanced around the reality of the player base who can play the game for more than 4 hours per day. Not everybody can play this much, also, sometimes ppl wanna spend their free time with other types of entertainment like spending good time with their family, sports, movies, books, other games and so on... Making alts in this game is out of the table for basically everyone who doesn't live from playing it, which is quite frustrating, everyone wanna try different builds, try that new weapon drop they found in another character, but basically nobody can. If you have a life, you make 1 character and play it until the league ends and with great luck you'll maybe make 1 good character with an optimal build with god tier gear, even if you're a veteran who knows how to rush the campaign, build your character, optimize your farm and all the blablabla involved in git gud statements, just maybe.
Btw that's why RMT plagues this game. Ppl who work their asses off all day and can't play for so many hours, will obviously spend the money they get working their asses off to compensate the hours they can't put into playing to bypass the excessive grind and helping them make their way to endgame bosses and eventually "completing" the game.
I just cant comprehend these suggestions.
Your not good enough to reach level 100 so you want them to nerf the game down to your level. People disagree with you, so your solution is that you should get the rewards from being level 100 without actually reaching it and reaching level 100 should give nothing. How do you even come up with this...
Why are you trying to jump trough hoops finding the most backwards solutions to a problem that doesnt exist.
Going from 90-100 will aprox give you a 5% power increase.
Do you really need that 5% power increase to play and enjoy the game?
If yes then you just have to get better at the game so you can actually reach it fair and square. If you cant be bothered to put in the effort then you need to play a different game.
There are several games to choose from where there are no challenges and everything is just a participation trophy free for everyone, why do you insist on playing one of the games that arent designed that way only to complain to have them change it for you.
Chill mate, i was just joking on ppl who say those 10 last points doesn't matter at all.
My actual critique is to the fact that GGG balance their game towards people who doesn't have a life outside of the game and can afford to play hundreds of hours every month, which is basically not the reality for the majority of the players. I used to be a hardcore player, i have thousands of hours on PoE1 and played it since beta, because my reality allowed me too, but i can emphasize with others realities because today things are different, i grew up and i cannot afford to play hundreds of hours anymore, i have a life to care about and it requires time.
It isn't impossible to create either separate leagues or different options for those who care about PvE Competition, i never really bothered and i can assure you the majority doesn't care about it. Since 2013 i've never met a friend in PoE1/2 who cares about ladders.
Making the game accessible is not an absurd demand honestly and giving options for those who want to have fun and for those who wanna compete is totally doable and sensible. What matters to you or anyone else if other people have easier access to content? As long as it's separate from the hardcores who cares about how others play, it's all good, can't really see a problem, unless there's shadier stuff involved in sustaining a pro-RMT environment.
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投稿者Psych6demon#1531日時 2025/05/08 15:08:02
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Chill mate, i was just joking on ppl who say those 10 last points doesn't matter at all.
My actual critique is to the fact that GGG balance their game towards people who doesn't have a life outside of the game and can afford to play hundreds of hours every month, which is basically not the reality for the majority of the players. I used to be a hardcore player, i have thousands of hours on PoE1 and played it since beta, because my reality allowed me too, but i can emphasize with others realities because today things are different, i grew up and i cannot afford to play hundreds of hours anymore, i have a life to care about and it requires time.
It isn't impossible to create either separate leagues or different options for those who care about PvE Competition, i never really bothered and i can assure you the majority doesn't care about it. Since 2013 i've never met a friend in PoE1/2 who cares about ladders.
Making the game accessible is not an absurd demand honestly and giving options for those who want to have fun and for those who wanna compete is totally doable and sensible. What matters to you or anyone else if other people have easier access to content? As long as it's separate from the hardcores who cares about how others play, it's all good, can't really see a problem, unless there's shadier stuff involved in sustaining a pro-RMT environment.
1. Leveling from 90 to 100 gives you almost nothing. Its just an objective fact.
I can give you build examples of this if you dont believe me. On average its aprox a 5% power upgrade.
So there is no reason to get hung up on the fact that you cant reach level 100. It gives you almost nothing and if you dont enjoy the grind then its just something you shouldnt be focusing on, i guarantee you that you have 100 other things you could do to easily improve your build by more then that.
2. Good games arent designed for everyone. Because then the game wouldnt be good anymore. There are differnt playerbases that enjoy different things. Some people enjoy challenging games where everything isnt free and accessible to everyone no matter what skill level. So yes demanding every aspect of the game to be available to everyone is too high of a demand.
This game is targeted for more hardcore players that spend alot of time and want it to be challenging. If thats not the type of game you enjoy then your better off finding a better suited game instead of trying to have them change the game for you when they alredy have a playerbase that enjoys it.
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投稿者Nyon#6673日時 2025/05/08 15:13:46
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Anyway this is getting stupid. We try the lets see your build angle, as we need evidence there's no build issues... since we already have evidence that hc players can play very far without dying... we have to see for ourselves what this xp loss people are complaining is really about.... but no, all-out dodging and evading.
then there's some strange refusal to use omen's. 1 divine of it can already buy enough death omen's for an entire league which is absurdly cheap
and then when presented with facts, we're later told we didn't answer
incurable (i'd normally phrase this differently if this weren't poeforum)
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?` 最後に LiMA6#0387 が 2025/05/08 15:28:48 に編集
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投稿者LiMA6#0387日時 2025/05/08 15:27:28保護観察中
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Anyway this is getting stupid. We try the lets see your build angle, as we need evidence there's no build issues... since we already have evidence that hc players can play very far without dying... we have to see for ourselves what this xp loss people are complaining is really about.... but no, all-out dodging and evading.
then there's some strange refusal to use omen's. 1 divine of it can already buy enough death omen's for an entire league which is absurdly cheap
and then when presented with facts, we're later told we didn't answer
incurable (i'd normally phrase this differently if this weren't poeforum)
show your build mate, I would like to learn from you since you are the expert at not dying. You must be in the high 90s.
最後に Kodavor#1200 が 2025/05/08 15:32:54 に編集
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投稿者Kodavor#1200日時 2025/05/08 15:29:55
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