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The people who quit over exp loss weren't going to stick around or support the game financially anyway.
Except they already have by purchasing EA on top of numerous stash tabs. You're basically claiming that people's opinion doesn't matter unless they spend a ridiculous amount of additional money.
What a ridiculous take
最後に CovidPatientZero#4772 が 2025/06/04 15:21:26 に編集
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You'd have to be the sweatiest of try-hards to not at least get frustrated at hours of XP build getting negated, all earned on maps before the one some overtuned grey mob oneshot you on.
Or you have to be logged in 12 hours a day so it doesn't make a difference as you'll always gain the experience back.
Or... you could use Omen of Amelioration and play a bit more careful, if you care about leveling up that much. Pre 95, it doesn't take anywhere close to "hours" to regain lost exp if you had Amelioration.
Or the XP penalty could be reduced by 75% since using an omen is just a workaround of a bad mechanic. By suggesting people use it and claiming you do, you're admitting the 10% penalty is bad design
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qQbonmjtAZ#7824 が発言:
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The people who quit over exp loss weren't going to stick around or support the game financially anyway.
Except they already have by purchasing EA on top of numerous stash tabs. You're basically claiming that people's opinion doesn't matter unless they spend a ridiculous amount of additional money.
What a ridiculous take
I said no such thing. But go off. Rent free.
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投稿者Skollvaldr#5851日時 2025/06/04 15:26:44
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qQbonmjtAZ#7824 が発言:
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You'd have to be the sweatiest of try-hards to not at least get frustrated at hours of XP build getting negated, all earned on maps before the one some overtuned grey mob oneshot you on.
Or you have to be logged in 12 hours a day so it doesn't make a difference as you'll always gain the experience back.
Or... you could use Omen of Amelioration and play a bit more careful, if you care about leveling up that much. Pre 95, it doesn't take anywhere close to "hours" to regain lost exp if you had Amelioration.
Or the XP penalty could be reduced by 75% since using an omen is just a workaround of a bad mechanic. By suggesting people use it and claiming you do, you're admitting the 10% penalty is bad design
No. The entire point is that reaching high levels is supposed to require effort and investment. The point is that Jimmy-John and his aunt should not be able to reach level 98 with an undergeared character playing overly aggressive while semi-afk.
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投稿者Skollvaldr#5851日時 2025/06/04 15:28:11
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+1
Ideally, you can lost the experience for death, but if certain conditions are met, it can be returned quickly. Naturally, this is not necessary in hardcore leagues.
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投稿者Messai96#7414日時 2025/06/04 15:35:02
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qQbonmjtAZ#7824 が発言:
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The people who quit over exp loss weren't going to stick around or support the game financially anyway.
Except they already have by purchasing EA on top of numerous stash tabs. You're basically claiming that people's opinion doesn't matter unless they spend a ridiculous amount of additional money.
What a ridiculous take
I said no such thing. But go off. Rent free.
Then explain what supporting the game financially is supposed to mean.
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As for those skill points making or breaking a build: Nope. Never have, never will. Build better. The "smart" players, as you call them, understand this. Nothing you say could possibly justify this argument. It is dead.
Are you really stating that lvl 100 character is same or worse than same character at lvl 90?:) Even if we speak only about busted meta skills (which you probably meant by "build better"), extra bit of character space can still fit additional QoL. While if (god forbid) someone decides to play non-meta build, every bit of character space helps. +1-2 jewel sockets or clusters is nothing to scoff at.
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As for the second part: Agree! GGG should fix all the stability issues and overtuned mechanics like plants and detonate dead. This doesn't justify turning off exp loss, though. Also a dead argument.
First, it will be a "dead argument" after they fix their game, not before. Second, I never spoke about "turning off penalty", at least quote me correctly. Penalty can be replaced with modern incentives to die less, listed in numerous other posts.
最後に Echothesis#7320 が 2025/06/04 16:35:17 に編集
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投稿者Echothesis#7320日時 2025/06/04 16:35:01
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No. The entire point is that reaching high levels is supposed to require effort and investment. The point is that Jimmy-John and his aunt should not be able to reach level 98 with an undergeared character playing overly aggressive while semi-afk.
That's a scenario that wouldn't happen with reduced XP loss, no XP loss, or recoverable XP. The amount of time and effort it takes to reach 100 without death is already a slog. Jimmy-john and his aunt aren't going to spend 1000 hours in a season to reach 100, but if they do then guess what they put in the time and effort.
It seems the issue you have is just the thought of someone else who hasn't completely obsessed over the perfect build or dedicated their life to learn every little nuance. You just can't stand the idea of someone reaching 100 even though it might take them several hundred more hours because they didn't dedicate all their time to farming divs for God gear.
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I think players are smart enough to not dump all 100+ passive points into %increased damage, lol. This is strawman argument if I ever saw one.
Already told you several pages ago (which you didn't reply to) that points may or may not be a factor. But how players keep losing exp over something they cannot expect or influence is the main problem. Each map is new setting, you cannot know incoming damage before getting hit.
If you are developing highly punishing game, your responsibility for balance and stability increases tenfold. Fromsoft understands that. GGG just slaps RNG layers on top of one another and pretends to not notice a stream of absurd deaths to bugged bosses (colossus invisible projectiles, bahlak before fix, zarokh clock phase, trialmaster, arbiter oneshot overlap), or to weird stacking on magic/rare mobs. Or to bugged stats on common mobs. Slitherspitters killed thousands of players before getting fixed.
And term "oneshot" here includes a rapid succession of smaller hits under 0.5s, which is usually how non-boss deaths happen. It is still poor balance if you expect your players to go soulslike.
Yet again, people putting words in other peoples mouths. There is literally no point in putting everything in 'inc % damage' nodes, because you're building a glasscannon this way. You yourself a setting up a strawman.
You're expecting a fully bugfree game, when you're playing an EA game. If you can't get around the xp-loss and this literally being a beta, then maybe you shouldn't play.
And oneshot is oneshot. If multiple enemies hit you, it's literally not a oneshot.
First, if we condiser current game the beta, it has no purpose for penalites in the first place. Why would you actively hamper progression of your (paid) beta testers by kicking them? Beta is a bumpy ride as it is.
Second, you have probably not read what I said correctly. Another guy was trying to downplay the purpose of level 100 by saying no one needs those extra passive points due to diminishing returns. My response was exactly about what you said: there is no point in overinvesting in the same additive stat. You can purchase more new stats instead.
最後に Echothesis#7320 が 2025/06/04 16:43:45 に編集
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投稿者Echothesis#7320日時 2025/06/04 16:41:42
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投稿者mark-wiaduck#8923日時 2025/06/04 16:44:15
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