A Simple Poll - Exp Loss on Death

+1
"
dreamstate42#3955 が発言:
"
qQbonmjtAZ#7824 が発言:

Pot meet kettle. I responded to your post absurdly exaggerating and then you respond again with another exaggeration.

You are doing nothing but arguing on bad faith and painting everyone critical of the current penalty as lazy casuals who want no challenge and want to reach 100 with one eye on Netflix. At least engage with the actual points people are making

Exactly. This is a common tactic for people who have no other argument than "but I like it, so it must be good". Engaging with actual points would require the ability to think about more than their own enjoyment.

But being that selfish and admitting that all they want is to have something that others don't is not an option, so they have to paint people critical of their point of view as somehow having inferior reasons, so they're able to pretend that all they want is the "right thing".

Now, they can just ignore any valid argument by repeating the same trite points. Engaging in good faith would not allow them to do any of that.


Super ironic, considering there are strong arguments for keeping exp loss the way it is, while there are no arguments against it outside of "I want to progress while being semi-afk and putting in no effort or investment whatsoever."

I'm a heavy proponent of keeping exp loss. That doesn't mean I like it. But I recognize that it's good game design the way it is now. It provides the sense of chase for those higher levels, which is crucial for lasting endgame engagement. Of course there's a short "feels bad" moment when I die and lose some exp. That's the point. The game should reward smart and invested play while punishing lazy and overly aggressive play.
-100
"
bloomhead#3858 が発言:
"
qQbonmjtAZ#7824 が発言:

Without actually looking at my gear and skill tree, all you can do is ASSume


Well then. Show it. Prove us all wrong.

Still waiting for your screenshots to prove us wrong. Are they coming, or are you just ASSuming these 5-10 points will make your build significantly better?
"
bloomhead#3858 が発言:
"
bloomhead#3858 が発言:
"
qQbonmjtAZ#7824 が発言:

Without actually looking at my gear and skill tree, all you can do is ASSume


Well then. Show it. Prove us all wrong.

Still waiting for your screenshots to prove us wrong. Are they coming, or are you just ASSuming these 5-10 points will make your build significantly better?


What a joke, is 0 higher than 5? Are you even playing the game? 5-10 points it's like a huge boost for any characters, you could unspec your 5 passive points to test is it will be easier to play or harder?
最後に ForsesGIT#6499 が 2025/06/05 6:11:33 に編集
"
Skollvaldr#5851 が発言:
"
dreamstate42#3955 が発言:
"
qQbonmjtAZ#7824 が発言:

Pot meet kettle. I responded to your post absurdly exaggerating and then you respond again with another exaggeration.

You are doing nothing but arguing on bad faith and painting everyone critical of the current penalty as lazy casuals who want no challenge and want to reach 100 with one eye on Netflix. At least engage with the actual points people are making

Exactly. This is a common tactic for people who have no other argument than "but I like it, so it must be good". Engaging with actual points would require the ability to think about more than their own enjoyment.

But being that selfish and admitting that all they want is to have something that others don't is not an option, so they have to paint people critical of their point of view as somehow having inferior reasons, so they're able to pretend that all they want is the "right thing".

Now, they can just ignore any valid argument by repeating the same trite points. Engaging in good faith would not allow them to do any of that.


Super ironic, considering there are strong arguments for keeping exp loss the way it is, while there are no arguments against it outside of "I want to progress while being semi-afk and putting in no effort or investment whatsoever."

I'm a heavy proponent of keeping exp loss. That doesn't mean I like it. But I recognize that it's good game design the way it is now. It provides the sense of chase for those higher levels, which is crucial for lasting endgame engagement. Of course there's a short "feels bad" moment when I die and lose some exp. That's the point. The game should reward smart and invested play while punishing lazy and overly aggressive play.


Due to the current game state smart and invested play not really rewarded: Ziz perfectly described it while communicating with Jonathan that even if he put all his effort in def - he still have a chance to be randomly oneshoted.
It's nearly impossible to predict how to outsmart all different in-game scenarios. If you've got a bad luck with some random monster modifiers, void zones, bugs you could lost 20+ hours of smart play.

The game already has a HC league, so why softcore players should be punished with xp penalty. Some players choose softcore to not lost a time that they are invested in the game, they already choose more lazy and aggressive play.

The game is in EA, it's beta, so why developers shouldn't test removing xp penalty and how it's actually works, is it makes game economy better, is it increasing league lifespan, are players enjoy game more or less. That's how EA should really affects some game design decisions
最後に ForsesGIT#6499 が 2025/06/05 6:26:12 に編集
"
ForsesGIT#6499 が発言:
"
bloomhead#3858 が発言:
"
bloomhead#3858 が発言:

Well then. Show it. Prove us all wrong.

Still waiting for your screenshots to prove us wrong. Are they coming, or are you just ASSuming these 5-10 points will make your build significantly better?


What a joke, is 0 higher than 5? Are you even playing the game? 5-10 points it's like a huge boost for any characters, you could unspec your 5 passive points to test is it will be easier to play or harder?

Prove it. Show us how lvl95 vs lvl90 makes it so much easier to do t15 maps. Put your money where your mouth is.
"
ForsesGIT#6499 が発言:

Due to the current game state smart and invested play not really rewarded: Ziz perfectly described it while communicating with Jonathan that even if he put all his effort in def - he still have a chance to be randomly oneshoted.
It's nearly impossible to predict how to outsmart all different in-game scenarios. If you've got a bad luck with some random monster modifiers, void zones, bugs you could lost 20+ hours of smart play.

The game already has a HC league, so why softcore players should be punished with xp penalty. Some players choose softcore to not lost a time that they are invested in the game, they already choose more lazy and aggressive play.

The game is in EA, it's beta, so why developers shouldn't test removing xp penalty and how it's actually works, is it makes game economy better, is it increasing league lifespan, are players enjoy game more or less. That's how EA should really affects some game design decisions

Outsmarted by the game, because you can't read map-modifiers and don't know which ones you can't handle? Yeah, those people are the ones complaining.

They should cap the level at 90 and then see how much more complaining will be left over.
"
SpankyKong#9805 が発言:
"
Nyon#6673 が発言:
"
Jaylock24#5784 が発言:
+1

Looks overwhelmingly that people want XP loss removed or made optional.


Yes because 20 people on a forum agree on something in a game that has 40-50k current players.

Math checks out.


43k currently playing & 535k that stopped playing.


Right. I stopped playing due to lack of balance, thunder spear type builds, and the fact that the game is becoming more casual. The loss of experience has absolutely nothing to do with it.
"
bloomhead#3858 が発言:
"
ForsesGIT#6499 が発言:


What a joke, is 0 higher than 5? Are you even playing the game? 5-10 points it's like a huge boost for any characters, you could unspec your 5 passive points to test is it will be easier to play or harder?

Prove it. Show us how lvl95 vs lvl90 makes it so much easier to do t15 maps. Put your money where your mouth is.


Easy, 5 passives to take 'Falcon Dive' and 'Proficiency' for LS.

フォーラムの投稿を通報

アカウントを通報:

通報種類

追加情報