A Simple Poll - Exp Loss on Death

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bloomhead#3858 が発言:

There are literally no arguments on your side of why exactly you NEED to reach 100.

And yet we are waiting for your screenshot on how exactly these 5-10 points would massively boost your char. But I guess it won't be coming. I wonder why.


Here we go. The old "there are no arguments" while providing no arguments themselves. Whataboutism at its finest.

Wonder why no one is providing screenshots? Because people here know two very simple facts:
1) Even if anyone would provide screenshots, you would start attacking their validity, or start insisting that the proof given is not "a massive boost". You will constantly be shifting goalposts, so why even bother?
2) You are hiding behind your request for proof so you don't have to provide any arguments for your own points. The good old one-two combo of the burden-of-proof and argument from ignorance fallacies.
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dreamstate42#3955 が発言:
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bloomhead#3858 が発言:

There are literally no arguments on your side of why exactly you NEED to reach 100.

And yet we are waiting for your screenshot on how exactly these 5-10 points would massively boost your char. But I guess it won't be coming. I wonder why.


Here we go. The old "there are no arguments" while providing no arguments themselves. Whataboutism at its finest.

Wonder why no one is providing screenshots? Because people here know two very simple facts:
1) Even if anyone would provide screenshots, you would start attacking their validity, or start insisting that the proof given is not "a massive boost". You will constantly be shifting goalposts, so why even bother?
2) You are hiding behind your request for proof so you don't have to provide any arguments for your own points. The good old one-two combo of the burden-of-proof and argument from ignorance fallacies.

Your two arguments cancel each other out, if you haven't noticed.
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SpankyKong#9805 が発言:
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bloomhead#3858 が発言:

Strange, because the only thing you're saying is, is that you're losing exp, nothing else. Never do you people bring another argument of losing anything, but exp. Because exp is the way you see this game and with your completionist mindset of needing to reach level 100. Or where are you adressing of losing anything besides exp?

It's been adressed ad nauseum. Do you not permanently lose tower influence on map nodes? Do you not lose all the preferable rolls on your juiced waystones? Should everyone assign zero value for time spent just because you do?

And before you bring up currency drops... no, that's not reliable progress - it's gambling.

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bloomhead#3858 が発言:

There are literally no arguments on your side of why exactly you NEED to reach 100.

And yet we are waiting for your screenshot on how exactly these 5-10 points would massively boost your char. But I guess it won't be coming. I wonder why.


Oh look, he's trying to drag the discussion into theory crafting build improvements, again.


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bloomhead#3858 が発言:

And yet we are waiting for your screenshot on how exactly these 5-10 points would massively boost your char. But I guess it won't be coming. I wonder why.

[/quote]

Q.E.D.
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bloomhead#3858 が発言:
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dreamstate42#3955 が発言:
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bloomhead#3858 が発言:

There are literally no arguments on your side of why exactly you NEED to reach 100.

And yet we are waiting for your screenshot on how exactly these 5-10 points would massively boost your char. But I guess it won't be coming. I wonder why.


Here we go. The old "there are no arguments" while providing no arguments themselves. Whataboutism at its finest.

Wonder why no one is providing screenshots? Because people here know two very simple facts:
1) Even if anyone would provide screenshots, you would start attacking their validity, or start insisting that the proof given is not "a massive boost". You will constantly be shifting goalposts, so why even bother?
2) You are hiding behind your request for proof so you don't have to provide any arguments for your own points. The good old one-two combo of the burden-of-proof and argument from ignorance fallacies.

Your two arguments cancel each other out, if you haven't noticed.


No, they aren't. He is right in his arguments, while you are not
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bloomhead#3858 が発言:

Strange, because the only thing you're saying is, is that you're losing exp, nothing else. Never do you people bring another argument of losing anything, but exp. Because exp is the way you see this game and with your completionist mindset of needing to reach level 100. Or where are you adressing of losing anything besides exp?



It's been explained numerous times, apparently you lack reading comprehension or just hear what you want to hear. Not even sure what you mean by completionist mindset, I could say the same thing about you if the campaign was 1000 hours long and you raised an issue about it.

And yeah, it's the only thing being brought up regarding death penalty because it's severely out of balance with XP gain on higher levels and there's no option to recover it near where you died, resulting in potentially hours of playtime lost at higher levels, then spending hours more to break even. The other penalties don't do that. Why do "you people" not understand something so simple?

And people have already explained how the extra 5-10 points can help your character, after you people claim those points provide no additional power and don't matter. Now you moved the goalposts to "massively boosts" when no one said they are massive completely build changing points. More bad faith and strawman arguments on your end.
最後に CovidPatientZero#4772 が 2025/06/05 11:40:36 に編集
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qQbonmjtAZ#7824 が発言:
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bloomhead#3858 が発言:

Strange, because the only thing you're saying is, is that you're losing exp, nothing else. Never do you people bring another argument of losing anything, but exp. Because exp is the way you see this game and with your completionist mindset of needing to reach level 100. Or where are you adressing of losing anything besides exp?



It's been explained numerous times, apparently you lack reading comprehension or just hear what you want to hear. Not even sure what you mean by completionist mindset, I could say the same thing about you if the campaign was 1000 hours long and you raised an issue about it.

And yeah, it's the only thing being brought up regarding death penalty because it's severely out of balance with XP gain on higher levels and there's no option to recover it near where you died, resulting in potentially hours of playtime lost at higher levels, then spending hours more to break even. The other penalties don't do that. Why do "you people" not understand something so simple?


Can you recover a 1-portal map after death?

edit: Fun how you just plainly ignore the screenshot. Just as if it would prove you wrong.
最後に bloomhead#3858 が 2025/06/05 11:40:33 に編集
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qQbonmjtAZ#7824 が発言:
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bloomhead#3858 が発言:

Strange, because the only thing you're saying is, is that you're losing exp, nothing else. Never do you people bring another argument of losing anything, but exp. Because exp is the way you see this game and with your completionist mindset of needing to reach level 100. Or where are you adressing of losing anything besides exp?



It's been explained numerous times, apparently you lack reading comprehension or just hear what you want to hear. Not even sure what you mean by completionist mindset, I could say the same thing about you if the campaign was 1000 hours long and you raised an issue about it.

And yeah, it's the only thing being brought up regarding death penalty because it's severely out of balance with XP gain on higher levels and there's no option to recover it near where you died, resulting in potentially hours of playtime lost at higher levels, then spending hours more to break even. The other penalties don't do that. Why do "you people" not understand something so simple?


He just don't understand a correlation between exp and time that you should invest to at least recover lost exp. Especially if it's not 100% your fault. It's rough death penalty that should be reworked.
Some people already suggested in this tread to disable xp death penalty in cost that character will not be included in top ladder. Or death penalty could be reworked in equipment durability, so it could improve league economy.

It's EA, so any experiments from developers are welcome

I'm also wonder why some guys like him so against removing such penalty if they aren't even playing HC or trade league where it's really affecting something.
If he said that +5 passive from that level 95 till 100 level not affecting anything and doesn't improve your character magnificently so why he so bothered?
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bloomhead#3858 が発言:
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qQbonmjtAZ#7824 が発言:
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bloomhead#3858 が発言:

Strange, because the only thing you're saying is, is that you're losing exp, nothing else. Never do you people bring another argument of losing anything, but exp. Because exp is the way you see this game and with your completionist mindset of needing to reach level 100. Or where are you adressing of losing anything besides exp?



It's been explained numerous times, apparently you lack reading comprehension or just hear what you want to hear. Not even sure what you mean by completionist mindset, I could say the same thing about you if the campaign was 1000 hours long and you raised an issue about it.

And yeah, it's the only thing being brought up regarding death penalty because it's severely out of balance with XP gain on higher levels and there's no option to recover it near where you died, resulting in potentially hours of playtime lost at higher levels, then spending hours more to break even. The other penalties don't do that. Why do "you people" not understand something so simple?


Can you recover a 1-portal map after death?

edit: Fun how you just plainly ignore the screenshot. Just as if it would prove you wrong.


I'm ignoring it because I'm not going to re-install the game to give you a screenshot while other posters have already explained how those points help, you just don't want to hear it.

I've also already said numerous times, in multiple threads, I would be fine with no recovery on 1 portal. See, that's called a compromise and it would still keep players from playing content beyond their level or not investing in defense. It would also provide a buffer for some of the mob swarming cheap deaths, off screens, and server issues.

Seems like you don't want an actual discussion or even to consider a compromise, you just want to try and play gotcha
最後に CovidPatientZero#4772 が 2025/06/05 11:56:32 に編集
As I said in one of the recent threads, in this section of the forum. And I think it is worth repeating this thought here.

I want to remind everyone who is participating in the discussion that GGG is a commercial company.
This means that all of GGG's efforts will be directed first and foremost - making a profit.
Therefore, GGG will make the game in such a way as to maximally retain the audience that is willing to pay money.
And if, let's say, even one third of the players don't like the experience penalty for death, but this audience is willing to invest their money in the game, then GGG will remove this penalty. And the other two thirds of the players who don't mind the death penalty will continue to play anyway and GGG will only gain in profit, which is what a commercial company needs.
So don't expect that the experience penalty for death will always be there.
p.s. In fact, I am confident that those people who want the death penalty to be removed are much more than a third of the total number of players.

I hope I have explained my vision of the situation in accessible language.
Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны.
Character:
https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda
https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka
+1

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