XP loss on death is seriously demotivating

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Echothesis#7320 が発言:

1. Arbiter doesn't even have exp loss now, so in case it wasn't obvious I wasn't speaking about your streamer - sorry, I wasn't speaking about your streamer.

2. Paying attention worked in D2 because rare mob options were limited, you eventually developed a gut feeling when to fight and when to flee. In poe it just doesn't work, no one will bother to learn combinations like "Mob skill X + added as chaos + aps boost". Poe is about wandering in blind and hoping your stat checks will hold.

This is opposite of soulslike gameplay, and every map which buffs mobs or debuffs players can lead to unexpected alpha hit on you. So yes, game is "filled with random oneshots" by definition. No way GGG had ever checked/balanced all those combinations, they just released it and slapped penalties on top.

About "hardcore community" - first they all sit on logout macros and heavily use POB before playing, second they spend a lot more time to do everything in game, third they do lose characters from time to time at high levels, anyone claiming otherwise is full of shit.

Random deaths are part of Diablo-style games by design, penalising players for it is like randomly removing their gear on a schedule - it is possible to do, but WHY?


1. I just assumed that you were referring to my example since thats what you specificly decided to quote.

2. Your saying that it works in d2 but not in poe2 without explaining why.
Ofc you cant perfectly calculate how much damage each mob is going to hit, you couldnt in d2 either.

No one claimed that people in hc never die.
And nothing of what you said has any relevance on my point.
If anything it supports my points, because if the one shots were random and unavoidable then why would they bother spending so much time with pob and preperation? Preciesely because its not random and its not unavoidable. Thats why they spend alot of time preparing.
If the game was filled with random unavoidable one shots then no one would bother playing hardcore, that is just an obvious fact. Yet alot of people do and alot of people do it successfully being able to only die a handful of times during a full league. This doesnt fit with your narrative that the game is filled with random unavoidable one shots that you cant do anything about.
They arent random, they arent unavoidable and you can play around them by knowing how to avoid them or how to properly make defenses in your build.

"Random deaths" are just random to people who lack the knowledge and skill to understand why they died. In the real world they arent random at all.
If the game objectively worked the way your trying to present it then this would be experienced by everyone, there wouldnt be X% of the playerbase dying never or almost never, X% dying sometimes and X% dying nonstop all the time.
This supports the fact that its skill related and not random.
Hey Nyon wetf your name is TLDR, aint quoting all your bla bla bla nonsense.

Point remains XP loss sucks and I have uninstalled the game many times for this reason. Spin my words as you like if it makes you feel good! Have a gr8 day!
LOL
最後に rhalbhub#0570 が 2025/05/14 13:33:13 に編集
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rhalbhub#0570 が発言:
Hey Nyon wetf your name is TLDR, aint quoting all your bla bla bla nonsense.


Havent got the slightest idea what this is supposed to mean.


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rhalbhub#0570 が発言:

Point remains XP loss sucks and I have uninstalled the game many times for this reason. Spin my words as you like if it makes you feel good! Have a gr8 day!
LOL


Your allowed to have that opinion.
I have asked you to provide any content or evidence for what you claim to be "facts". The fact that you gave up on this I will take as a submission that you realised it isnt in fact true.

In future your feedback would be more valuable if you just gave your opinion and left the lies out of it.
That's the point. It's supposed to make you feel bad for playing badly.

However in POE 2, it's a lot more randomly rippy because we have almost no defenses compared to POE 1.

Here's my hot take -- You don't deserve to level if you can't stop dying. I think it's actually completely fair. Level 100 is meant to be an achievement, not something you're granted just because you can log in.

Taking XP loss away would really suck for many of us, as there will be no achievement anymore for a large amount of us.
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Rakie1337#5746 が発言:
That's the point. It's supposed to make you feel bad for playing badly.

However in POE 2, it's a lot more randomly rippy because we have almost no defenses compared to POE 1.

Here's my hot take -- You don't deserve to level if you can't stop dying. I think it's actually completely fair. Level 100 is meant to be an achievement, not something you're granted just because you can log in.

Taking XP loss away would really suck for many of us, as there will be no achievement anymore for a large amount of us.


Then they can make it optional, people that enjoy it can leave it on. People that don't can just turn it off. Everybody wins and everyone is happy. Simple solution.
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Toforto#2372 が発言:


Then they can make it optional, people that enjoy it can leave it on. People that don't can just turn it off. Everybody wins and everyone is happy. Simple solution.



You clearly don't know GGG -- they would sacrifice their children before anything like this homie
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Toforto#2372 が発言:
"
Rakie1337#5746 が発言:
That's the point. It's supposed to make you feel bad for playing badly.

However in POE 2, it's a lot more randomly rippy because we have almost no defenses compared to POE 1.

Here's my hot take -- You don't deserve to level if you can't stop dying. I think it's actually completely fair. Level 100 is meant to be an achievement, not something you're granted just because you can log in.

Taking XP loss away would really suck for many of us, as there will be no achievement anymore for a large amount of us.


Then they can make it optional, people that enjoy it can leave it on. People that don't can just turn it off. Everybody wins and everyone is happy. Simple solution.


The only way they could fairly make it optional is would be for it to be its own league. Which would be a waste of time and development because you would end up playing in a league with 19 other people.
Honestly, I'm not really upset with exp loss. I barely play characters to 80 let alone 100. I may get one char to 90 this season. But Endgame gets boring pretty quickly (for me).
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darrenrob82#3531 が発言:
Honestly, I'm not really upset with exp loss. I barely play characters to 80 let alone 100. I may get one char to 90 this season. But Endgame gets boring pretty quickly (for me).



POE 2 endgame is very stale and boring.. In POE 1 I play most characters to 96+, and poe 2 so far, also 95+...

this league I started necro, it was so rough I rerolled, and by the time I got back to act 4 for the 2nd time... I just couldn't bother caring anymore.

The campaign is brutal as fuck. I want it done in 4 hours max, their campaign is toxic bullshit.
exp loss on death adds nothing to the game, it only pisses people off. Get rid of it.

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