No update in weeks...
" I make posts between playing the game. Considering how quickly put together the end game is, I find it incredibly well made. What is it with you people? You accuse me of trying to affirm myself that the game is worth playing, but it is you guys who are in the anti POE 2 cult. Again, by far the worst aspect of this game is the community. The entire reason people think warriors are trash and you have to play the singular build to get anywhere is why this game is in trouble and underperforming. I don't think the game is perfect, no one does, we all know this is early access and the game is in rapid development. Can you guys STOP with the lies and exaggerations? I will admit that there are inherent flaws that cause players to gravitate towards broken builds. Because of the overarching complexity of the skill tree and items, players are forced into cookie cutter builds, as experimentation is far too punishing currently. So it's only the easily achieved builds that people rave about. Also because of the delicate nature of trying to get max resists by utilizing your gear perfectly and hoping for perfect drops, any time you change anything, because you are no longer maxxed out, you are dying non stop again. The game forces you into one build, but often times that one build is not optimized, or we want to try something new and interesting and the game just does everything in its power to punish you back into specific build combos. What is it GGG do you want people to try exciting new builds, or not? As a warrior I felt ANY time I tried anytihng even remotely interesting, the game slaps my hand and says "NO!". There's a lot of bloat of systems, like skill gem limits, and overly complex tooltip loadouts. Too many skill gems, too many edge case scenarios where things just don't work (why can't firewall take the exposure gem?). There are foundational elements that cause the game to be bloated, hard to understand, and extremely punishging when the player tries to fix their builds, especially in the late game. The game is FAR from perfect, but it's also so close to being AMAZING. I think GGG needs to simplify the talent tree, make rare items with interesting prefixes and suffixes provide the crazy mechanics. But they need to stop making unique items gimped, or make these rare suffixes and prefixes with the exciting mechanics available on just rare items. Perhaps most importrantly, resists should be soft capped so they fall off with no cap at all, and players wouldn't be forced to go for max resists and certain builds that forgo getting 90% resist all would be viable, if 30 fire resist were as effective as 70, and 200 fire resist ere 95 resist, there would be SO MUCH MORE flexibility in builds. You guys are trying way too hard to have total control over max difficulty and knowing player power, and what this does is end up turning all the player decisions into nothing. It's a big arbitrary gear check. When everything exists on a skill tree or on a gem that is readily available at any time, this is where the cookie cutter nature of the game comes from, and though it's exciting, the vast majority of players aren't interested in min maxing skill trees, or simply aren't capable of doing so, and because of this, they all complain that only certain builds are playable. And i'll reiterate, the fact that resists become exponentially more powerful as you raise them is probably the biggest issue in the game, they should be soft capped, without any bizzare +resist nonesnse. Getting a bit tired of all the itemizaton stiff arming of resists and the illusion of gear choice. It all just feeds into this giant laundry list of things you need, but I repeat myself. If GGG were to gut a lot of these gear checks, allow more interesting means of enhancing regen, defenses, offense, replace the endless waves of resists and noise mods like light radius on gear, and have higher scaling content that can whoop your arse no matter how strong you get, I think people would enjoy the game a lot more and enjoy more freedom in builds. But because the game devolves into just spam health potions every second, and mobs one shotting you if you don't have maxxed defenses, the game is very one dimensional. Also, I think I just had an epiphany about maps, I just assumed yellow (rare) maps were better, but I'm coming ot realize they're just harder for little benefit most the time. This is really counter intuitive. There are a LOT of features in this game that could use some explaining. There are too many things in this game that the player thinks are going to be fun and rewarding, and serve only to get them killed. It's really shitty. 最後に crazyfingers619#3901 が 2025/07/06 20:28:23 に編集
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" Not sure what youre on about with life tap making you tanky as it just converts mana costs to life costs. Regardless. You're arguing "armor can be used". You're absolutely right. Just becausebit can be used doesnt mean it's not absolute garbage mathmatically compared to other options. Also I was able to clear tier 15s 22 maps into my build with pretty trash gear. Not trying to shit on your build, but armor just isn't it homie. This subject has nothing to do with the thread though. So if you are really passionate make a new thread. 最後に DankWeebTrash#7386 が 2025/07/06 20:36:00 に編集
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" I forgot to mention that lifetap has no cooldown and is immediate. You can't stand in a horde of mobs and regen your energy shield. This is a huge factor you guys never bring up. |
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" Man did not read my comment at all. Nor does he know about Convelesence. Last response here though as this isn't related to the thread. 最後に DankWeebTrash#7386 が 2025/07/06 20:44:30 に編集
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That is a bit of news to me, I was largely unaware of convalescence, but lifetap regen is still faster and more potent than energy shield regen by a good margin. To say noting of how you can use flasks to regenerate life at any time even if you get stunned.
Ok, so you have a skill that when you use it it automaticlly starts your regening. You still have to take the time to cast, it those are VERY important fractions of a second. Lifetap is ALWAYS there, always ready to feed into your health pool. Doubly so when you consider your incmoming damage is greatly reduced because of armor. I read your post. But this is how conversations always go in these parts. "POE 2 is crap, and your build doesn't exist, you're not doing well in the game, I'm right." I'm playing warrior, I have a build 100% on armor, and doing quite well in the late game. Maybe in the ultra late game I'm not quite as strong as others, I really don't know, because I have learned you can't take what anyone says around here seriously as everyone is prone to group think and group whining. And if it is indeed the case that armor is lackinga touch, I'm sure GGG will fix it in time. Oh no, did I derail the thread? I forgot that we were all supposed to be whining and screaming and kicking our feet. 最後に crazyfingers619#3901 が 2025/07/06 21:19:32 に編集
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" So if we follow your logic that they're one and the same, then it's not "DDOS" which is causing the server issues. Right? Or is it? Because DDOS isn't something that is caused or fixed by the game's code. As for the "functionality they added to try to fix server issues had in fact exacerbated the problem", again, nothing to do with the game itself. They claimed an additional layer of DDOS protection had been implemented, and inadvertently made the issues worse. Again, nothing to do with the game's code itself, but the servers and their hosting. As for the rest of your drivel, just STFU. Most people "crying" about various issues would love nothing more than for the game to be a wild success. Unfortunately though, when basic things like stability of servers goes unresolved for weeks on end, various actual game issues go unaddressed or are dismissed because they don't match 'the vision', or 'cant be replicated', and simple support queries take months to be resolved (if they ever are), and so forth, it doesn't look like it is on right path to be that raging success we're all rooting for. Your view is, essentially, that because you're not personally experiencing the issues so many others are - or are willing to excuse them because it's early access/you simp for GGG - that everyone else is stupid and has it in for the game, and we're all killing your buzz. Right? Have you considered that perhaps you're the one who needs to "grow the heck up" and "take a step back and start questioning your own reality."? I can think of a lot of adjectives to describe you, and could certainly hazard a good guess as to what country you're from, but I'd rather you actually get to read the rest of my post - rather than have GGG edit or remove it, as they are wont to do. |
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What on earth are you on about?
I'm going to lose my friggin' mind talking to you spoiled gamers. Servers handle game logic, literally EVERYTHING in one way or another connects to this logic one way or another. A DDOS attack can come in any form, it could be an overload of input commands for example, in this case the DDOS attack is literally gameplay commands. Do you have ANY idea WTF youre talking abouut. And your tirade about me excusing things is extremely juvenile. Yeah, it's shitty the servers are experiencing issues. I can't help but believe the DDOS attacks are likely tied to crappy gamers who are pissed off and have too much free time on their hands. This community is extremely petty, and each and every comment I read further shows this to be true. You have no idea what you're talking about, you making nothing but assumptions. This community would be so much better if people only spoke to things they had any idea about. I'm not saying it's this or that, all I am sayng is we don't know, and when you assume you just look like an ass most the time. 最後に crazyfingers619#3901 が 2025/07/07 0:29:33 に編集
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" Tbh, as a player, I don’t give a f why the game runs like a**. Nobody cares whether it’s DDoS attacks, server complications, or any other reason. Patch day? Everyone logging in and people having to wait 20 minutes before they can play? No problem. Server maintenance? Game shuts down for 2 hours once every 3 months? Nobody complains. The problems we’re facing here are completely different. Unplayable ping for over a month (while the servers are pretty much empty) is simply unacceptable. If I run a pizza shop and run out of tomato sauce for 6 weeks, I might as well close my shop too. Nobody cares why there’s no tomato sauce — that’s not what people are paying for. Very simple. Besides that — why is it that PoE 2 struggles so much to fix those problems? Do you think this is the first online game to ever face such issues? How do other studios overcome these problems and run stable servers for years, even decades? I’ve NEVER experienced anything like this in 25 years of online gaming. That’s why people are mad. Not sure what’s so hard to understand about that. Nobody cares WHY it`s not working. You can`t go, sell a car without doors and be like "well you have no idea about all the issues with car doors, you make me sick!" xd |
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" So? Who the F is interested in that trash game? |
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" "Wah, the developers won't talk to us" Proceeds to act like an entitled jackass that no one would want to engage with. You want more respect? Act respectable. |
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