I don`t understand WHY ARE PEOPLE COMPLAINING about difficulty so much...
" This is also correct. Might be ok doing 'meaningful combat' first few days of the league to gather resources for a '1-button' build. Because there is no way in hell I'd ever play any ARPG with "meaningful" combat for more than a few days. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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The problem is random one shots. There are plenty of cases where you are going along fine and then die to something you saw no indication of. Ground markers are not always visible on some maps. This plus the experience loss on death and the inability to re-challenge things like the citadels leads to a lot of frustration.
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60 hours in and the game is still fun with good balance. A. Couple hundred hours and late endgame with slow leveling, XP penalty, and cheap one shots and you'll be singing a different tune
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" On the other hand, it`s nice to see loot from different classes, should you want to have some alts. (POE2 should not be POE1.5, GGG, keep it slower, more tactical)
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Agree..
(POE2 should not be POE1.5, GGG, keep it slower, more tactical)
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" And this is ignorance, or stupidity. I said I like the difficulty, not that it`s not difficult. (POE2 should not be POE1.5, GGG, keep it slower, more tactical) 最後に Wo0olfgaNg#1659 が 2025/05/03 2:46:03 に編集
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" Here is the problem... How far you got? The difficulty curve just escalates to a different game after t10 maps. Once you hit hard cap of resistances (all 4 res is 75% and your main defensive PASSIVE skill is cap too) all you can build is more damage, but the devs decided the enemies can be only challenging if they oneshot you. Your first tangible goal of the endgame is to reach all cap. You do that and you get oneshotted. So you build more hitpoints, but after a certain point the enemy damage outscales your hitpoints until you find a build that brakes the game escalation system: ie: Smith of Kitavas Max fire res also counts as lightning and cold, they can squeeze out insnae value of those max fire res stats and they reach such defenses they walk through the map. Or that energy shield build that literally makes you immortal. personally I dont think much skill is involved building passive stats. If trading is on, you just trade BIS slots (if you play for a living you busy stuff before hyperinflation escalates) In SSF its grinding... (they say the only difference between farming and grinding is one lacks of fun, sorry I know its a low hanging fruit but its not directed the company name... ^^' ) Your individual power is the same. Generally you pick 2 stats that scales your damage, but that two stats eventually turn to that single gem that will you just tape your left mouse button or controllers attack button. Anything else that isnt an attack is wasted time. In fact combat is so absurdly fast endgame (since anything oneshots you) that dots and combo attacks are a luxury. I mean, I just testing a few builds, and we have a support gem that scales damage if you STAND STILL?! Now wonder the game have "player committed suicide" death message. :D The other one gives dot for 5 seconds... Five? If I dont kill anyone in 2 Im dead XD Or does kiting builds exist endgame? Already made a few suggestions that uses the games mechanics. Its just tweaking the numbers I assume. But we will see what will happen. I want to play poe2 more, but if they consider meaningful combat to "tap the screen clean before youre tap'd out" I guess I still squeezed good value out of the game, just will be disappointed that it could have been so much better... But yeah... endgame is the difficult issue. Cruel and early maps are good. You have class identity. Then you get the absolute frustrations of visual cancer (million effects at once and especially hard to see those runic nuclear carpet bombs) and you will be oneshotted by something that you suppose to counter. I mean I am a warrior. Max defense, full armour and its clear as sky that the enemy just oneshoitted my with a physical attack. If its not me who supposed to tank that who else?! |
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Its not difficult. I have 1 button screenclear, its all the invisible dumb shit that instakills 10 seconds after the whole map is silent thats the problem
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Now that i think about it, almost all non boss enemies were Ctrl + C / Ctrl + V from PoE1 since PoE2 was meant to be the 4.0 expansion. Only the bosses were made from scratch. That is also why almost all enemies feel completely out of balance compared to Character speed and power in PoE2.
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I don't believe this whole "people are constantly complaining about difficulty" narrative. To me it feels like an attempt at self-aggrandizement, willfully and in bad-faith attributing any valid criticism as an attack on the perceived "difficulty" of the game.
It sometimes comes across to me as if people misinterpret having to slog through questionable design choices with having fun. It does feel good when the pain stops, but that doesn't make the pain enjoyable... it's simply more satisfying to avoid frustrating experiences altogether. |
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