I don`t understand WHY ARE PEOPLE COMPLAINING about difficulty so much...
Theres a difference between difficult and unfair game.
Cruel and early maps are good. But the endgame changes into a bullethell, ragegame. I am a warrior with a massive shield, full armour and block. And when I get oneshotted by physical attack you just got infuriated. I am the class that suppose to handle this type of battle. Just cleared a corrupted nexus and I had 150% stun mod. Thought to myself, not an issue because I have stun threshold, resist against heavy stun, shield raise cant let you to be light stunned, etc... Oh boi... I though I was lagging because seems enemies can light stun instant casts (you get light stunned while animation) And raising shield instantly filled my stun bar up and got 3 SECOND heavy stun? Everything instant kills you at that point, so 3 second is as good as death screen with delay. I had my fun with Binding of Isaacs. 4k hours in it. Yet I was never been able to do those famous "baseline streamer content" aka the Eden - win streak streams. And the Lost is just not for me. (nop hit run) I wanted to love Dead Cells too. It was such a great rougelight platformer with insanely smooth and reactive combat. But same issue as powerescalation. You could pick life and defense through all the run, in the end enemies will just turn any supertank into a mush by a single hit the more you progress. I never managed to pass beyond 2 cell runs and the "true game" is 5 cell. No idea if they balance patched it since... |
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The game isn't difficult, it's just unpleasant. It's like playing tennis with stones in your shoes and when you add the mechanics of gambling, you have a mix that just doesn't make you want to play. But it's not difficult in itself. When I play I really feel like I'm being taken for an idiot. The unpleasant stacking of mechanics gives unpleasant gameplay. Who likes to take microstuns ? who likes super aggressive and ultra fast mobs with perfect aim ?.
The permanent attack/movement mechanic with the character slowing down is the nail in the coffin and as it's not enough we have a gambling mechanic present throughout the game. It's not a problem of difficulty, it's a problem of respect for the players. |
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" Tennis with stones in shoes + sometime the ball that the enemy serves is also a rock. |
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Too many WTF moments and no combat log to see wth happened to you. It's not always clear which of the 50 things on the screen really did kill you.
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I dont mind difficulty, but difficulty without reward is just tedium which is where this patch stands now.
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Just whinging a bit. Tried a unique map. It was the one with essence prisoned boss.
Seems I got Zicoatl, Warden of the Core So his usual mechanics of electric fence, laz0rshow, and what I call the triangle nuke where I have to go to the points. Now add volatile plant Bone prison circle hammer of god and electric donut (you need to be either far away, or in the middle to avoid damage) The whole arena just turned into a giant deathtrap everywhere. As soon as I found a safe spot, instantly got covered by another. Got the middle of the donut? Hog for you. Want to jump or shield charge away? Bone prison When managed to get a breeze of moment to hit the boss (I'm a melee warrior btw) another nuke carpet bomb just to see the boss shield regenerated. Whoever designed that fight I hope get punished by allowing to eat once he levels a character up on that map... 60% xp loss and a map to the bin... Next time just put a sign out, that bring your ranged warrior build. |
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" The homing mob abilities need to go!!! Purple plants, Volatile Crags and the Red Blood balls have no place in this iteration of the game. We need PoE1 move skills to deal with them! 最後に Kodavor#1200 が 2025/05/03 12:53:27 に編集
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I really don't give a cent about "difficult" or "challenge"... but, the RNG and lack of gear progression/crafting is such a bummer.
Tried to give this 0.2.0g a chance, but still unsatisfactory. The rare drops for sure raised, nonethless the quality of affix/suffix rolls still sh.t.ty. |
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The issue is that the game isn't hard by any actual skill based metrics when you get to end game. It's all false difficulty introduced by the rarity of good items making you too weak to progress because you hit a dps wall and a bunch of non skill based mechanics monsters have.
Where is the skill in ritual spawning 80 monsters right underneath you? There isn't any just kill them fast Where is the skill in 20000 particle effects blocking visibility? There isn't any just kill them fast. Where is the skill in the wisp taking you through 10000 enemies? There isn't any just kill them fast. Where is the skill in getting through a breach full of 10000 enemies? There isn't any just kill them fast Etc. The "difficulty" people are complaining about isn't the difficulty of the game its the unbalanced and mostly unfair systems that we don't have any way to combat other than "kill them before they can do anything" I don't die to difficult fights (because there arent any skill based fights in this game). I die to stuff I didn't even see or have time to do anything about. TLDR: Game is spammy not difficult. Difficult games have DPS windows you need to learn and take advantage of. This game is just a DPS check. 最後に DankWeebTrash#7386 が 2025/05/03 13:30:49 に編集
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" ...because most player are normal? They want enjoy not frustrate? |
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