Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
" It really doesn't though. Quarter million doesn't log into PoE 1. Yes I know, PoE was dead and done for so long. But then the question is, if PoE 2 was finished, and had three dozen leagues worth of content, and then was left with little content for 10 months, what would be the numbers. " Thanks |
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The non vocal majority quit the game. Not because it was "too easy" either. But because the design decisions being made are badly conceived.
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It's a data point so vague, with so much room for interpretation, that is almost irrelevant. You can spin into everyone leaving, you can spin into much maligned mid early access patch that beats new Doom on release.
The numbers obviously seem lower than expectations, but are also obviously fixable, kind of what early access is for. I can tell you another anecdote, even I don't want to play too much to not burn myself out on unfinished game. I play exclusively because it draws me in so much, I actually planned to play 1 and do some weirder projects there during ea, and only play 2 to see how it progresses. How many people just wait, for release, class, fixes, performance, whatever. I have multiple early access games that I bought to support the development, but don't play, and know people doing the same. Etc etc |
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" it's fairly simple why people are leaving, there isn't that much to do, which is understandable tbh, still strange seeing less than 30k players on Steam during the middle of the day on a weekend. |
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" no. the non vocal majority are normal people that play 5-10 different games and after completing 1 character in league they go play other games. Stop expecting all players on this game to be addicted level as the niche group of POE1. I amost never play any game for more than 1 week, except back in MMO age. without breaking for other games and returning only several weeks later. That is how normal costumers behave! |
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" I never said that.. but seems you did not even cared to read or understand the basic math. My statement is that you cannot really say how many players gave up from the game versus how many scaled down to HEALTHY playing time. No You cannot. Only GGG with logs on each account that logs in knows it. |
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LMAO, you think that GGG wants it's players to scale down to healthy playtimes or go play other games after a week?
Their MTX sales depend on player retention, no engaged playerbase=no money. That's why you will never catch a dev talking about what is a healthy playtime in this model of monetization. 最後に GabrielCorso#5386 が 2025/05/24 10:31:10 に編集
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We're super late into the league, even people who love the game will move on to something else until 0.3
Clowns. |
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" seven weeks is super late into a league? 0.2.0 was released roughly 4 months after 0.1.0, seven weeks is less than halfway through a "league" (if we can even call PoE 2 releases leagues) saying it's super late is a bit of a stretch. |
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" People started moving on 2-3 weeks into the league, get real. 最後に GabrielCorso#5386 が 2025/05/24 10:30:46 に編集
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