Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
" You only proved that you like twisting facts. But ok. |
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" baldurs gate 3 had 2k to 3k players daily while on early acccess. what even is your point? people don't like playing unfinished games. |
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Its the most emisserating experience I have ever had in 40 years of gaming. Utter Dogshit for anyone not playing the top 5 meta builds.. any complaint is fobbed off by those running cookie cutter meta simp builds.
At this point what is even the point of all the possible build options granted by this dogshit passive tree, if only a handful of builds are successful? May as well just release the classes with set skillls, lightning spear, lightning arrow,etc and scrap the rest. Fuck me its fuckin horrible seriously |
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" Not true. I play spearfield based build, not meta and I am havign fun. True some classes and skills are HORRIBLE. I tryed Acolyte and omg it is indeed pure suffereing. But saying only the top meta is working is false. |
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" That is a terrible wife to behave like that, definitely not the norm in my experience. In any case we aren't talking about your marriage, we are talking about gamers who believe it or not extend beyond your personal experience. The fact remains that gamers will play their chosen game for 4 - 12 hours a day unless ofcourse the game is bad, then they won't log on at all.. which is what we see when we look at the player data. 90% fewer daily peak! Maybe just stop embarrassing yourself like this, the facts and evidence all directly refute your opinions. |
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" What's yours ? It's not that hard to read. My quote was narrowed down enough to make it clear. He said PoE1 didn't, I showed that PoE1 did. That's about it, you make your own conclusions, I don't need them though. |
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The lulls in POE (the original POE) were because players naturally wander the last couple weeks before league end. They will play other things as they wait for the new league release. Then they come back. The numbers that are more interesting are the retention spikes. Almost every league the players come back to the game, growing each time.
By contrast POE2 started with 500k and then lost 250k when they released the patch. That is that 250k didn't come back to play the new patch and see what its all about. So pull the all time graph and look at POE and then think, "Wow for a company with literally 0 marketing budget that is pretty awesome." POE2 has had massive hype, even accelerated by other execs that were worried about POE2 hurting their revenue (those execs are now giggling daily at the outcome). If GGG had truly made a sequel and put marketing behind it they were authentically concerned. They knew how good POE was to play for an ARPG fan. As for the numbers, lets see what happens with 3.26 because my guess is POE1 vets come back, some POE2 bleed occurs from people saying "I want to try it" and then the forums will be FLOOODED with people stating the same thing that the vets still posting here have been saying. Namely that certain design decisions in POE2 are REALLY bad calls. |
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" POE2 was overhiped at "release", so every stray dog at street tried it, even if they are dont love aRPG genre at all. So, this is much expectedly.... Aswell as game "came out" too early, for my own opinion. 最後に PantsuFaust#0269 が 2025/05/25 13:15:27 に編集
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" The only people left are those that dont like the genre. Most of the genre lovers are gone. Watch what happens when 0.3.0 drops and they lose half again. |
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" Also true. It's the non ARPG fans or new to ARPG players that are still enjoying the game right now. If this is their first ARPG i'm sure it feels massive, complicated and rewarding. Sadly it's not, they just don't know that yet. |
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