Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
What it has though, is moment to moment gameplay, where the incompetent devs led by even more incompetent boss managed to beat the mighty Blizzard on their first try. Blizzard that care for said moment to moment so much, that they introduced level scaling to their rpg.
Then they've beaten them on presentation, art, soul, mood and all that. Also complicated is not a positive, depth is. Sth can be complicated but shallow, or simple but deep. Sometimes increasing complexity is required to increase depth, but sometimes it's just clutter. Anyway, I'm impressed by the amount of breakdown you 2 can do with 0 data on the remaining players. That way both camps can spin forever. |
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GGG has a genius model here.
Release half-finished game in paid EA for massive influx of revenue to fund further development. Use community as testers; farm outrage for PR. At this rate the game won't be fully released for years and the point it leaves EA might be irrelevant. The unreleased elements like classes, weapons, and acts, will be included with new seasons every 4-ish months. Every addition will bring huge influxes of hype, play, and sales. And it won't be a bad thing unless they do it poorly, but if they do it poorly it's just another opportunity to fix it quickly for good PR. I think GGG is a good game dev but also a dev with F2P in mind that is trying to meld profitability and accessibility with genuinely good craftsmanship and may be flying by the seat of their pants in the latter at the worst. Regardless, there is so much about the game currently that is just straight up excellent. I think they're making a good game and hopefully they don't royally f*ck it up. In the ARPG world, PoE2 is the really our only hope for something that isn't buoyant dog ass. |
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If people enjoyed 0.1, you are comparing to 0.1 numbers, then turning around and saying it has anything to do with the baseline design they implemented in PoE2 is just disingenuous.
For me it is pretty obvious. They promised Standard players they could use their characters in new content, and they bricked them by essentially deleting their archetypes from the game with overreaching nerfs. They promised League players they would keep improving the late game, that it was their MAIN FOCUS, and they only made it worse. Basically it all boils down to nerfing end-game farming strategies, introducing 2 poor mechanics that are not worth interacting with, still having boring atlas tree, still having the annoying tower system, and on top of that misleading all of their new customers by letting them think that Standard would be anything more than a graveyard. It has nothing to do with "Dark Souls combat doesn't work in ARPG, can't be done, PoE2 should be more like PoE1, blah blah blah". Ya'll have been saying stuff like that since it was announced PoE2 will be a new game 7 years ago, and you're just looking for a reason to espouse that BS again. GGG can cook an ARPG with meaningful combat, I believe in them. They just need to be more measured with their nerfs and additions somehow. IMO they should let the outliers be outliers, and they should let people who want to play the same thing, play the same thing. Just focus on the systems and content, let the builds exist and compete until it is out of early access (unless they actually break the servers). 最後に AverBeg7#1689 が 2025/05/26 5:28:32 に編集
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" Ya I agree. In the latest interview between Talkative Tri and Jonathan Rogers, they end up talking about the amount of players in total, as well as talking about the upcoming POE 2 release in China. It turns out STEAM is currently the largest platform, larger than the standalone client + consoles. I think he said consoles are like 10-15% of the player-base. I forget the exact figures but I thought he had mentioned in total there were over 800k concurrant players at launch. I keep thinking he mentioned something like standalone + consoles are 85% of what STEAM population is. My brain isnt working well at the moment so I will have to watch it again to get the right numbers. Hope you have a great day aka a better day than me!! :P Let's work together to make this world a better place :)
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" Useful information. It finally clarifies the user base numbers (something which it might have been nice to have heard before, but, better late than never). Here's to a better day for you, as well! =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Yea I sunk like 1000 hours into poe2 so i def got my moneys worth but I do not wish to play a loot sorting simulator. Tired of putting in the work and not getting rewarded. I'll just play other things till they get a clue.
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There is no reason to think that the player drop off on console or standalone is any different than that of steam. That is just copium.
But since the Tri intrerview I have hope they are going hte right direction. Time will tell, this will be my last reply to this thread so it can drop off the board and GGG gets a reset with 0.3.0. |
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POE is like Final Fantasy, The games are nothing alike except for a few themes like the Summons.
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This on a Saturday night!
19,417 players right now 29,737 24-hour peak =@[.]@= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" They need to fix Player Speed. Otherwise I fear it will change nothing, since game is really SLOW and this is unsustainable for multiple hours playtime. |
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